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Urban Terror Needs You! Rate Topic: ***** 5 Votes

#41 User is offline   aspergersman Icon

Posted 01 February 2014 - 04:20 AM

Posted Image

View Postthelionroars, on 01 February 2014 - 01:19 AM, said:

The King stays the King


#42 User is offline   beautifulNihilist Icon

  •   verified user   

Posted 01 February 2014 - 05:28 AM

edit:
p5yc0 and I cleared this up in IRC:
the PSG will be how it is, no added movement penalties, while the SR8 has only an in-air penalty.

I think this will be great

This post has been edited by beautifulNihilist: 01 February 2014 - 11:43 PM


#43 User is offline   Randomness Icon

  • Account: randomness
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  • Joined: 25-July 12
  • Posts: 60

Posted 01 February 2014 - 05:37 AM

Honestly, the first thing I thought when I saw this was:

"Did I just lose 2 month of my life and it's April Fools already?" :biggrin:
Randomness is everywhere...

#44 User is offline   Chameleon.hider Icon

Posted 01 February 2014 - 06:33 AM

HOLY SHEET! Can you add optional freeaim if the crosshair will be kicking all over the place?

Can't wait to get a hold of this. Sounds like a lot of fun. You should keep the "old" UrT system too as an option when creating a server, something like mutators in UT99.
War is hell, that's why "fun over realism".
CoD/Bf/MoH is "let's fake realism and pretend it's fun".

#45 User is offline   OlGood Icon

  • Account: olgood
  • Joined: 12-May 10
  • Posts: 206

Posted 01 February 2014 - 06:59 AM

wow I almost came
More seriously, I used to think Frozen Sand would not wake up until it's too late. I was wrong, recently, you've made me sincerely proud. (proud of what? of being part of this family)


p5yc0, could we have some info about what the laser used to do exactly? If it's not too much to ask
You said that it is now reducing the spread by 30%; how much did it use to be? And what about the silencer?

Talking about it, when will be have a silencer that is actually silent? At the moment, it's more of a different sound we get to hear from approximately the same distance. What about amplifying this a bit?

Thanks in advance

This post has been edited by OlGood: 01 February 2014 - 07:00 AM


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#47 User is offline   OlGood Icon

  • Account: olgood
  • Joined: 12-May 10
  • Posts: 206

Posted 01 February 2014 - 10:14 AM

crouching? really? wow
Then I'll be practicing the kung-fu of the crouching dragon

This post has been edited by OlGood: 01 February 2014 - 10:16 AM


#48 User is offline   Kolossus Icon

  • Account: kolossus
  • Joined: 28-September 10
  • Posts: 386

Posted 01 February 2014 - 10:43 AM

All the changes sound awesome. I'm a bit concerned about the no penalty SR8, even if it means I might be able to hit more with it lol... I think that it will slightly break its balance. It's true, it's hard to master as a weapon, but that's because it's the most powerful weapon of the game. The only one that kills you with one shot regardless of Helmet or Kevlar being there.

Can't remember who said it, but there already are players killing with SR8 while sliding. I've seen them.

Anyway, I'm glad that UrT is livelier than ever and that it's still so populated and above all that FS is still developing it, keep up the good work! :D

#49 User is offline   biggonius96 Icon

  • Account: biggonius96
  • Joined: 01-September 12
  • Posts: 3

Posted 01 February 2014 - 11:48 AM

I'm Not agree about Sr8, but If this newupdate can takeback player, well do it!

#50 User is offline   iga Icon

  • Account: iga
  • Main tag: Quad.#
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  • Posts: 2

Posted 01 February 2014 - 12:43 PM

Yo all, discussing of it I think that recalibrating hits 'll be really good for everybody.
Sr8 is good now, but using it and challenging some other sniper what I see are a lot of lucky shots like always.
Why not try to adjust it a little too? For me a beta test 'll be good enough to see if it can be a better game than always.

And yes remember that a BETA doesn't mean to change all what they want to change, for that they want us to give them a feedback.

I'm ready when you want/can to try it.

DANGER

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