I answered the rest of you message that does not directly mentionned gameplay balance in the topic about the beta, as it is more related to it.
So the left parts are the discussions about Mac11 and AK103 :
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If not the fastest and its fire rate is really fast! It shreds through people without kevlar
and needs a bit more skill to kill people with kevlar.
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I grouped the messages about the Mac11.
The Mac11 was added because devs feeled that there was a hole to fill in the CTF gameplay. But if you had asked, I don’t know, any CTF player who have played at least 2 matchs in league, even at lower level, you would have noticed that such hole never existed. I can’t provide you exact stats for CTF, but I’ll tell you about what I saw in matchs (and I’m probably the ones who saw most match in whole community) : there was no hole for a secondary in CTF, because secondaries are not used in CTF, because snipers are not used in CTF (because lack of efficiency, even the top UrT snipers can’t be efficient in CTF with a SR8), and Rifles don’t need any secondaries. Simple as that. If you do think that the Mac11 is better than LR300/M4 or even the Deagle, even if some particular CTF situation, then you have to learn how to play, even if that’s ironic.
But more than that, even if there was a lack of a secondary, which was not the case, in any gametype, the Mac11 is, in his current stats, the weaker rifle in the game, and the weakest weapon in the game if we exclude HK69 and Knife. This is not something that “I believe or not†to quote redsnappa, it’s straight facts based on stats. As long as you don’t take that in considerations, then you can’t solve it. Who care if the weapon reload faster, what matter is that the Kevlar shot, if I remember right, is 15% damages. What did you expect ?
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Not only against the LRM4300, but it removes the PSG completely.
The AK chews people to bits in 2 hits with no kevlar, which does happen in CTF games.
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I think there would be less kevlar if we did not have the AK, I think the AK is a reason why kevlar is used.
People do not use the AK because people use kevlar. People use kevlar because otherwise someone will switch to the AK (no, that is not the only reason).
I'm not against upping the AK helmet damage another 10 points or so, 100 is not a good idea.
To answer it all :
You’re right, AK is a 2-torso shots weapons as long as you don’t wear a Kevlar. But you can’t base your balance on the supposition that people won’t wear Kevlar, as well as you can’t suppose people will always take their Knife in hand in order to jump : in order to balance, you have to base your judgment on the fact that people will take the good decisions, else you can conclude absolutely everything. When you’re saying people drop Kevlar in order to do a jump, you must be talking about non-experienced players in public, because the first thing you learn as an attacker while you start playing CTF in a team is that you have to kill the defenders before escaping, else it doesn’t work.
And here is the thing : every player in TS/BM wear a Kevlar in order to win. In CTF, that IS the same thing, there is no a single player who can win a CTF match as an attacker if he play versus players on same level than him without wearing a Kevlar, because the disadvantage is too much, and it doesn’t matter if the defenders are using AK or no : the reason people are wearing Kevlar is not to counter AK, it’s because you simply survive one more Kevlar hit to the main weapons.
As I mentioned, the goal of having a 100% helmet shot is to have an AK103 that people should use to aim the head instead of Kevlar. And why is 100% not to much ? Because it’s easier to get 3 Kevlar shot (100% damages) than 2 helmets. Simple as that. In order to compensate that, you could lower the others AK hits to the LR/M4 level, or even lower. Having same damages as MP5K (except the 100% helmet/head) could even be a solution.
This post has been edited by shoushou: 17 February 2014 - 01:33 PM