well, the way i see it you were the one who started the trolling:
shoushou, on 10 June 2014 - 06:26 PM, said:
there are some reasons why verticality isn't a good thing in Urban Terror
and to be honest i really think that people who feel the need to question vertical gameplay in urt better know what they are talking about..
but i think it says a lot about the relevance of this very forum that you can complain about vertical gameplay without being laughed at by the majority of the players around here
for the sake of keeping this thread on track:
- the high fall damage isn't a reason to complain, it's a reason to practice more, for those who can jump the fall damage isn't an issue .. "While jumping, you have a disadvantage of position." really, that's like stating that while walking you have the disadvantage of position or while existing having the disadavantage of position .. that's not a point that's simply redundant .
- wow .. movement penalty.. one might think you're trying to convince fs to lose the movement penalty .. (maybe you are a jumper at heart after all), that's what i am talking about when claiming there is a strategic aspect to jumping .. you are discribing a situation where you attack using a high skill jump, that's of course not gonna end well if you are up against amish or any decent shooter .. this might be news to you but if a clan moves on a map looking for their opponent vertical gameplay can of course give you the upper hand... and we are strictly speaking league gameplay here.. on a public server your argument would be invalid anyway (no need to explain this any further)
- you need to learn to except boundaries ..
- cs one?
to those who would pass the acid.. aeh uptown jump test: help me out here..
This post has been edited by KarlMariaSeeberg: 11 June 2014 - 09:10 AM
if you don't like uptown, you are basically hating urban terror.