So now my thread's point: please do not repeat the same mistakes on UrT HD.
You're a mapper: you create half of the game's environment and your map will define the way people will play this game. So be careful about what you're going to do because here are the mistakes they have done and these mistakes are partly responsible for the standing of this game and the standing of the players' play today...
- Please, make sure your map's elements have a decent size. Make huge doors, don't overload them with details that will just stop us from moving ourselves when we play. The amount of blocks we get on Turnpike with the doors is just insane. the hallways in sanctuary are damn too small as well. Okay maybe the hallways can be small. But make sure we don't block ourselves in the entrances. It's just so frustrating to get blocked because a space of my screen as large as my hair doesn't get into it.
- Don't make frozen-constipated-style maps. Team Survivor is ruined nowadays because everyone camps. Why? Because the maps allow people to do so. Please don't abuse with all the corners and little tricky useless spots.
- A map used in leagues is meant to be played, not to be watched. Some maps played in leagues are just over abusing the CPU resources of computers such as mine because there's too much emphasis put on graphics and details. Sure you can make nice maps and extend your creativity but think about those who will play it. A good example is Casa. The music is useless, too many graphic details that make people lag and stop them from being able to move or play decently. Red room on orbital made people lag back in its beginning because of the red light or something. Tohunga is actually the best example I can give. Too many details that consume the computer's CPU and stop people from playing. It's stupid but it plays a big role there. Please make sure you optimize your maps for leagues.
It's all I have to say for now. Some maps make TS mode unplayable because people either camp way too much or just play poorly. Make a fast, playable, and dynamic map for leagues.
Cheers.