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ARNOVILLE [BETA] Rate Topic: -----

map built with gtkradiant 1.5 and blender 2.7

#11 User is offline   ottone Icon

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Posted 31 October 2014 - 08:58 AM

View PostMr.Yeah, on 29 October 2014 - 11:23 PM, said:

go for it > udk > HD Posted Image


blender>urt42>stop: need more input from FS to start mapping with U4 :cool:


#13 User is offline   ottone Icon

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Posted 31 October 2014 - 06:35 PM

View PostFrankie V, on 31 October 2014 - 04:56 PM, said:

What do you need help with?


ehmm frankie, i need a tutorial for dummies to make a map for urt HD ( for example: a classic simple box with some spawn point, one lamp, one model ecc.), so i can understand easily how to works U4 with my assets without problems; but i think that will be possible when you will released the game... or not?



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#16 User is offline   ottone Icon

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Posted 31 October 2014 - 07:48 PM

ok frankie, thanks for the clarification

View PostFrankie V, on 31 October 2014 - 07:08 PM, said:

I plan on doing a how-to in this area in the near future but if one is already doing Blender > GDK then the process is more or less the same but using FBX instead as the asset chain between the two.


ooohh yes! \m/

#17 User is offline   Biddle Icon

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Posted 01 November 2014 - 06:49 PM

Any student mapping, or any curious person would definitly want to request the GitHub student pack.

It proposes an access to the UE4 tools and code completly free for your whole study time, and a lot more interesting stuff (free domain name, free VPS...).

GitHub said:

Eligibility requirements
If you're a student aged 13+ and enrolled in a degree or diploma granting course of study, the GitHub Student Developer Pack is for you. All you need is a school-issued email address, valid student identification card, or other official proof of enrollment

Read more here.

#18 User is offline   ottone Icon

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Posted 21 November 2014 - 09:54 PM

even though "UV mapping" make me crazy ( i just threw my mouse out of the window), i'm finishing my map with baking texture technique (using blender 2.7).

in game screenshot:

Posted Image
Posted Image
Posted Image
Posted Image

#19 User is offline   Mr.Yeah Icon

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Posted 21 November 2014 - 10:09 PM

Keeps getting better and better :)
Is this bumpmapped? Maybe it'll be a frame/s butcher but can't wait to test :D

#20 User is offline   ottone Icon

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Posted 28 November 2014 - 10:10 AM

No, it's no bumpmapped;
about FPS i'm testing this map with two videocard:
ati radeon hd 4550 ---> 118 to 125 fps with 1280x720wide
geforce gtx titan ----> solid 125 fps :biggrin:

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