Instead of a light entity which emits lighting from a point, I want to create a shader for an area light emitting.
So this shader would be invisible and emit light.
I've tried (randomly) that but I've got the missing texture in game instead of invisible one:
textures/test/lightarea
{
qer_editorimage "textures/common/white.jpg"
qer_trans 0.2
q3map_surfaceLight 400
q3map_lightSubdivide 512
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm nomarks
surfaceparm noimpact
surfaceparm detail
}
Do you know how I can fix this?