Urban Terror 4.2.022 Christmas Release
We're pleased to announce the release 4.2.022 of Urban Terror... with a little surprise! BladeKiller worked on some special player skins that will automatically be available in-game only for Christmas (from December 22nd to December 29th). We hope that you will like them!
Among the new features, our crazy coder
clearskies developed a kick-ass advanced server filter for the server browser.
Check it out!Urban Terror 4.2.022 Changelog
• New cvars to modify the text size: cg_msgSize and cg_chatSize
• Servers now issue a DNS lookup for the master server on map change
• Game clients now check for other master servers when the main one is down
• Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
• New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
• Added a g_refNoExec cvar to control referee access to the exec command
• Added
primary,
secondary,
sidearm,
grenade, and
bomb arguments to
ut_weapdrop #157 • Added a bot indicator and filter in the server browser menu
• Added "(next: map)" to the cyclemap vote string when g_nextmap is set
• Updated g_stratTime to not cut into play time
• Added cg_leftHand
• Improved the team scores visual in HUD
• Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
• Enabled the percent (%) character for use in chat
• Enabled the semicolon (;) character for use in chat
• Added IRC-style /me command (works in chat as well)
• Added flag drop bind to the menus
#124 • Added filter bar in the server browser menu
• Reorganized the "General Settings" panel and added a "Meter Settings" panel
• Added detection for vote keys
#171 • Enhanced dropped bomb visibility on the minimap
#155 • Fixed defusing player status shown as dead
#149 • Improved flood protect limitations: its value is the number of commands you can perform per second
#154 • Fixed a
swap command issue
#150 • Fixed
g_maxGameClients not working properly
#146 • Fixed
g_ctfUnsubWait which never had worked properly
#158 • Fixed missing textures on some SPAS hits
#160 • Fixed gear menu showing outdated gear when using gear binds
#159 • Fixed team scores not appearing until the scoreboard is opened
• Fixed the CI message displayed on map end for subs
#113 • Fixed the multiple bomb carriers in blue team issue
#148 • Fixed missing cvar
g_nextCycleMap #53 • Fixed the wrong time being displayed on scoreboard
#47 • Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts)
#163 • Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed
#3 • Suppressed hit logging if target is frozen or god
#164 • Fixed reversed score order when Blue team wins
#170 • Fixed missing Freeze Tag label for g_gametype votes
#172 • Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead)
#166 • Fixed most custom maps not appearing in the vote menu
#167 • Fixed an exploit when spectating the referee
#173 We would like to thank
iynque,
DragonHeart, and
MrYeah for their patch submissions as well as all the people reporting bugs on our Github
repository, and of course the
QA team who does an excellent job!
Edit: We are aware of the bugs concerning the timeout in match mode and the negative team scores. We are working on fixing them and will do a patch release soon!
The Frozen Sand Team wishes you a Merry Christmas and Happy Holidays!
link to original
News #474