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Jump mapping help wanted Rate Topic: -----

shaders

#11 User is offline   Extra1 Icon

  • Account: extra1
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  • Posts: 63

Posted 28 February 2015 - 03:05 AM

ty!

Can you confirm this shader doesnt work i get orange when using this:
textures/spreeicy/icytexture
{
surfaceparm nodamage
surfaceparm slick
qer_editorimage textures/spreeicy/noobfilter.jpg
surfaceparm trans
cull disable
qer_trans 0.5

{
map textures/spreeicy/noobfilter.jpg
blendfunc add
//rgbGen vertex
tcgen environment
tcmod scale 4 4
}

}
}

When i do a meta compile i get green smoke is this normal?

Posted Image

This post has been edited by Extra1: 28 February 2015 - 03:06 AM


#12 User is offline   AnonDafb Icon

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Posted 28 February 2015 - 05:07 AM

This one "}". :v

View PostExtra1, on 28 February 2015 - 03:05 AM, said:

ty!

Can you confirm this shader doesnt work i get orange when using this:
textures/spreeicy/icytexture
{
surfaceparm nodamage
surfaceparm slick
qer_editorimage textures/spreeicy/noobfilter.jpg
surfaceparm trans
cull disable
qer_trans 0.5

{
map textures/spreeicy/noobfilter.jpg
blendfunc add
//rgbGen vertex
tcgen environment
tcmod scale 4 4
}

}
}

When i do a meta compile i get green smoke is this normal?

Yeah, when I compile, when I crouch that happen too.
If I'm not bad, that's depending of the .shader of your textures.
Example if is wood, metal, grass or glass etc...and you can add sound to that .shaders.

This post has been edited by AnonDafb: 28 February 2015 - 05:09 AM


#13 User is offline   Extra1 Icon

  • Account: extra1
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  • Posts: 63

Posted 28 February 2015 - 11:31 PM

lool how i add surface sounds i thought this could only be done using the bspc for compiling aas?


Made a second jump there are shortcuts in the map for testing on the other side where you spawn just jump close to the wall on the nonslick surface also on the second jump to get to first nooby leet.
Jump from there to roof is 3rd leet so thats back where you started.
Can someone test the hight for me are you roofing easy ??? should the roof be higher?

http://www.mediafire...npypgar01/g.pk3

This post has been edited by Extra1: 28 February 2015 - 11:31 PM


#14 User is offline   Extra1 Icon

  • Account: extra1
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Posted 06 March 2015 - 11:04 AM

Hi all,

Need some help with a bowl I get a weird hangup at the top where i loose speed and stand still on the corner.

http://www.mediafire...3pvann/haha.pk3

Posted Image

I build my bowl with the normal brushes textured with a nodraw nonsolid texture and the facing sides with nonsolid.
Posted Image
I have build the overlapping brushes textured with slick caulk textures and superimposed a set with the flag adjustforoverlappingbowlcuts checked also textured with slick caulk.
I have Cut everything off above z=0 if i understand it correctly im not sure!
Posted Image

Have I build the bowl correctly or am i doing something wrong?

if you can point me in the right direction would be awsome i know rambetter stoped and now im stumped...

TY!

This post has been edited by Extra1: 06 March 2015 - 11:06 AM


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