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Urban Terror HD Physics - Part 3


#22 User is offline   KroniK Icon

  • Account: kronik
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Posted 15 June 2015 - 05:28 PM

Frankie, what you said is very exciting. This could lead to plenty of really cool ideas. Do you think options like gravity and number of wall jumps could be parameters that could be different in different parts of a map (not quite like that but you get the idea).

Another variable I would be curious about is gravity direction. Im sure that is something that can be changed but is it something that would be available in the map or is it something that would be overridden by the game?


#24 User is offline   Nitro Icon

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Posted 16 June 2015 - 10:47 AM

View PostBarbatos, on 12 June 2015 - 07:58 AM, said:


Any tip? :)



Yeah, Forget wasting time on video quality and focus on Game quality :D ;)
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#26 User is offline   Ntr Icon

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Posted 16 June 2015 - 01:53 PM

View PostFrankie V, on 15 June 2015 - 11:20 PM, said:


The only thing that is currently excluded is the use of in map blueprints


So in other words we wont be able to add vehicles to our maps or create zombie maps cause we wont be able to create AI for the zombie?

#27 User is offline   KroniK Icon

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Posted 16 June 2015 - 06:25 PM

If I had time I would port an Icy map for you. Currently I am extremely busy. I'll try to at least get you a few difficult/weird jumps.




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