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quickly activate tacs and be able to take down anyone opposite of that.
omg yes. and then also put a cooldown/maximum duration on tacs. possibly batteries, which work like charges? (and then add those to the extra ammo as well)?
this could open up a whole new area of items. basically like the adrenaline boosts, or self heals that were suggested already.
but still, with smokes main use being to block vision through a specific volume, their use in UrT is really limited. (as mentioned, protecting flag runs and blocking doors). blocking of a passage in an outdoor area is just no real option, because most of the time, you will find a way to jump peak over it.
Same for pushing through smokes: In UrT it's something different than pushing through smokes in CS, simply due to the speeds a player can rather easily reach.
But yes, the time it takes for the smoke to get to full intensity should be reduced, while the duration also should be reduced. not only for balance reasons, but basically because of UrT being a fast game. there is no need to smoke off an area for 20 (dont quote me on the duration...) seconds (except you want to do 2 flag steals on Algiers with a single smoke.