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Mapping Challenge - Q4 2016
#11
Posted 05 November 2016 - 03:16 PM
Thanks for the challenge. I suppose this is just for GTKRadiant and not for UEngine? :)
#13
Posted 05 November 2016 - 06:28 PM
You can rather easily get a layout from UE4 to radiant. If you use BSP brushes in UE4 convert them to a static mesh, use the merge actors tool to merge all static meshes into a single one, export as fbx or obj, (convert,) import into radiant, add the necessary entities, compile, done. Should only take a few minutes.
Have a happy day! :)
#14
Posted 06 November 2016 - 01:05 AM
Allright. Thx for the short tut. I give it a try. (;
#15
Posted 24 November 2016 - 10:30 PM
Mr.Yeah, on 02 November 2016 - 05:57 PM, said:
Does that mean mappers would be able to update their submissions until the deadline is reached?
EDIT: I currently have a map sitting around using the basic three-lane scheme with a twist: two middles lanes/connectors stacked on top of each other (the green and blue one on the very simplified layout below).
Note there is no direct line of sight between the two; players need to get around using the red/orange pathways to go from one middle to the other.
Didn't go very far into this because I'm lacking time and playtesters, so I'm not sure how it actually plays, but I suppose it somewhat fits the 'verticality with different height layers/routes' theme? I might post some actual screenshots, provided greyboxed maps are allowed
EDIT: I currently have a map sitting around using the basic three-lane scheme with a twist: two middles lanes/connectors stacked on top of each other (the green and blue one on the very simplified layout below).
Note there is no direct line of sight between the two; players need to get around using the red/orange pathways to go from one middle to the other.
Didn't go very far into this because I'm lacking time and playtesters, so I'm not sure how it actually plays, but I suppose it somewhat fits the 'verticality with different height layers/routes' theme? I might post some actual screenshots, provided greyboxed maps are allowed
Looking at this reminds me of my map ut4_containers'n'stuffs_b2 :D (has some texture fails in 4.3)
Ingame: Swiiitan
Clan: **Saft
Clan: **Saft
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#17
Posted 25 November 2016 - 11:44 AM
Its hard to get time for mapping when day job ruining my life :D
First ignore minimap im too lazy to delete it before changing things so its out of date.
Small city map for TDM/TS and maybe in CTF
Max 5vs5
First ignore minimap im too lazy to delete it before changing things so its out of date.
Small city map for TDM/TS and maybe in CTF
Max 5vs5
This post has been edited by Rappio: 25 November 2016 - 11:46 AM
What is the sound of silent scream when you still map with GTK Radiant 1.5
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