Urban Terror Forums: Help me fix the ut_forrest.pk3 dark map! - Urban Terror Forums

Jump to content

 Login | Register 
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Help me fix the ut_forrest.pk3 dark map! Rate Topic: -----

#1 User is offline   Jackkyjack Icon

  • Account: jackkyjack
  • Joined: 23-December 18
  • Posts: 24

Posted 07 March 2019 - 06:33 PM

I and many players like the map ut_forrest.pk3 (2002)

There is a beautiful forest and many hidden places for the sniper.
This map is very dark, so I can not play...
The "r_gamma" parameter (or the “brightness” of the game console) does not work well: the brightness increases, but the color and contrast disappears, so the map becomes ugly.
This is a bad idea - to change the brightness (saturation, contrast) when changing maps during the game.
I always use r_gamma "1.2" (default)

How to fix ut_forrest.pk3 map, make it bright and contrast?!

As an example:
There is a very good, but dark map ut_aardtimes_beta2.pk3 (2004),
In 2011, someone increased the brightness of textures, corrected shaders.
No topology changes, objects, textures, etc.
Now this is a beautiful bright map everyone likes

#2 User is offline   TheRealFubar Icon

  • Account: therealfubar
  • Country:
  • Joined: 28-February 10
  • Posts: 148

Posted 08 March 2019 - 05:34 PM

I've played that map for years, use tac goggles Posted Image

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users

Sponsored link

Copyright © 1999-2021 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942