We're all aware of the Linux version of ET right. Now There is a G5 (Mac) version of Yellowdog currently in development. Theres also 3 other available versions of Linux (that i cant remember) for the rest of the Macs.
Could the Linux version of ET, that you guys use, run on a Mac Using the Linux OS ?.
What kind of problems/obstacles would there be.
How difficult do you think those problems would be to overcome?.
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LINUX heads, whatta ya think a this?
#4
Posted 26 April 2004 - 02:35 AM
The problem is mainly that the source code could be compiled on any platform, but the engine itself just like quake3 is pre-compiled, which means it was made for a special cpu (as mentioned above).
Now if this engine were to be recompiled for mac os x which essentially is a unix variant, I think it would work with not too many alterations to the code (depends how many assembler functions they used). Since the engine costs great money to license, the only people that could do this perfectly are splash damage who owns the et engine sources.
Now if this engine were to be recompiled for mac os x which essentially is a unix variant, I think it would work with not too many alterations to the code (depends how many assembler functions they used). Since the engine costs great money to license, the only people that could do this perfectly are splash damage who owns the et engine sources.
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#6
Posted 27 April 2004 - 01:23 AM
Quote
The problem is mainly that the source code could be compiled on any platform, but the engine itself just like quake3 is pre-compiled, which means it was made for a special cpu (as mentioned above).
Now if this engine were to be recompiled for mac os x which essentially is a unix variant, I think it would work with not too many alterations to the code (depends how many assembler functions they used). Since the engine costs great money to license, the only people that could do this perfectly are splash damage who owns the et engine sources.
Now if this engine were to be recompiled for mac os x which essentially is a unix variant, I think it would work with not too many alterations to the code (depends how many assembler functions they used). Since the engine costs great money to license, the only people that could do this perfectly are splash damage who owns the et engine sources.
i think there may still be problems with several calls to libraries not available or different on OSX.
as u pointed out right OSX aint a linux variant but a unix variant.
#7
Posted 27 April 2004 - 02:46 AM
Well sure but as for the libraries, mac os x is more bsd family and I have played urban terror on freeBSD on my pc, so the libraries shouldn't be that much of a problem imo, of course I never seen what mac os insides look like and some friend of mine stated something about libraries but then again he doesn't know linux or freebsd
#9
Posted 27 April 2004 - 04:17 AM
Hmm OpenGL might be implemented differently, but since it's a standard, all the functions would remain the same, meaning they just need to alter a tiny bit of code along the edges to make this work without touching anything engine-related imo....
This is why openGL games are a lot easier to port, it's standard as opposed to DirectX which is just mswindows specific.
This is why openGL games are a lot easier to port, it's standard as opposed to DirectX which is just mswindows specific.
#10
Posted 27 April 2004 - 12:13 PM
k...i prolly was wrong about opengl...athough i think i heard something like that...
looks like its the qvm not used with ET.
http://www.insidemac...?ArticleID=9129
looks like its the qvm not used with ET.
http://www.insidemac...?ArticleID=9129
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