Hello,
since I am out of disk space and curious about features in UT :
Is there anyone here providing a link to entities.def for UT ?
That is the file GTKRadiant ( editor ) uses for inserting entities (*) in the map.
( I guess ).
Thanks,
Gab-
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entities.def ?
#4 Guest_gabdab
Posted 16 January 2006 - 09:47 PM
Ok I know this is very off-mode and basically rude , but is there a way to look at that entities.def without dlding all the stuff first ?
This come as fear of hd blowing apart ( happened in the past to this poor ignare filesharing progs user more than once ) ..
I would like to start tailoring different mods to achieve the perfect one for my tastes ..
Just curious.
Gab-
This come as fear of hd blowing apart ( happened in the past to this poor ignare filesharing progs user more than once ) ..
I would like to start tailoring different mods to achieve the perfect one for my tastes ..
Just curious.
Gab-
#7 Guest_gabdab
Posted 17 January 2006 - 08:37 AM
Well,
what should I say <THANKS!>
I would have not expected less from a comunity of such beautifull people ( Read Quake3 ).
Btw no fear of copyrights I won't redistribute it on large scale.
Check this little game (if u don't know it allready ) as a gift of gratitude:
http://www.wormux.org/en/
Thx,
Gab-
what should I say <THANKS!>
I would have not expected less from a comunity of such beautifull people ( Read Quake3 ).
Btw no fear of copyrights I won't redistribute it on large scale.
Check this little game (if u don't know it allready ) as a gift of gratitude:
http://www.wormux.org/en/
Thx,
Gab-
#8
Posted 17 January 2006 - 11:20 AM
Quote
Btw no fear of copyrights I won't redistribute it on large scale.
so you will redistribute it?
Quote
Check this little game (if u don't know it allready ) as a gift of gratitude:
http://www.wormux.org/en/
http://www.wormux.org/en/
your so generous
#9 Guest_gabdab
Posted 17 January 2006 - 11:55 AM
nope not distributing it in any form , just by asking like here maybe .
Since we are here I would like to see vehicles in quake 3 mods ( like in quake 3 rally ) is there a way of maybe importing the function to UT ?
I am no programmer but I was fiddleing with doxygen to see what chances I might have to port from one mod to another ( not many unless I meet someone with the light ..anyone here ?).
It would be cool if one could code an application to port functs from one mod to another ( quake 3).
Possible ?
Thanks,
Gab-
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