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entities.def ? Rate Topic: -----

#1 Guest_gabdab

Posted 16 January 2006 - 05:14 PM

Hello,
since I am out of disk space and curious about features in UT :
Is there anyone here providing a link to entities.def for UT ?
That is the file GTKRadiant ( editor ) uses for inserting entities (*) in the map.
( I guess ).

Thanks,
Gab-

#2 User is offline   NulL Icon

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Posted 16 January 2006 - 05:29 PM

its in one of the q3ut3*.pk3s (i think q3ut33.pk3), rip it out and slap it in your baseq3/scripts directory

#3 User is offline   Hybridesque (old) Icon

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Posted 16 January 2006 - 08:50 PM

*BUZZ* Wrong answer $Null, the answer is zQ3UT32.pk3.

The file is called urbanterror.def and you'll find it in the scripts folder of said pk3.

#4 Guest_gabdab

Posted 16 January 2006 - 09:47 PM

Ok I know this is very off-mode and basically rude , but is there a way to look at that entities.def without dlding all the stuff first ?
This come as fear of hd blowing apart ( happened in the past to this poor ignare filesharing progs user more than once ) ..
I would like to start tailoring different mods to achieve the perfect one for my tastes ..
Just curious.

Gab- :P

#5 User is offline   Woekele Icon

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Posted 16 January 2006 - 11:33 PM

OMFG, thats so f00king RUDE! :lol:

Anywayz, you are in luck I like rude people....

CLICKERDACLICK

^^

Edit: link removed, cuz the requester has it now.

Oh yeah, copyright and stuff of SID of course ;) Blahdieblah.

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#6 User is offline   Hybridesque (old) Icon

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Posted 17 January 2006 - 06:12 AM

gabdab you lazy.... *fill gap with very strong expletive*

#7 Guest_gabdab

Posted 17 January 2006 - 08:37 AM

Well,
what should I say <THANKS!>
I would have not expected less from a comunity of such beautifull people ( Read Quake3 ).
Btw no fear of copyrights I won't redistribute it on large scale.
Check this little game (if u don't know it allready ) as a gift of gratitude:
http://www.wormux.org/en/

Thx,
Gab-

#8 User is offline   Seven of Nine Icon

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Posted 17 January 2006 - 11:20 AM

Quote

Btw no fear of copyrights I won't redistribute it on large scale.

so you will redistribute it? :o

Quote

Check this little game (if u don't know it allready ) as a gift of gratitude:
http://www.wormux.org/en/

your so generous :lol:

#9 Guest_gabdab

Posted 17 January 2006 - 11:55 AM

:roll: :oops:
nope not distributing it in any form , just by asking like here maybe .
Since we are here I would like to see vehicles in quake 3 mods ( like in quake 3 rally ) is there a way of maybe importing the function to UT ?
I am no programmer but I was fiddleing with doxygen to see what chances I might have to port from one mod to another ( not many unless I meet someone with the light ..anyone here ?).
It would be cool if one could code an application to port functs from one mod to another ( quake 3).
Possible ?

Thanks,
Gab-

#10 User is offline   Woekele Icon

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Posted 17 January 2006 - 12:00 PM

There will be vehicles in the new UrbanTerror that comes after 3.8 (3.8 will still be on normal q3 engine, the new UrbanTerror will prolly be on a modified q3 engine)

Btw, its not like SID will sue you for redistrubuting a .def file.. l0lz

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