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ut_slammer: preview Rate Topic: -----

#1 User is offline   prYldfire (old) Icon

  • Joined: 12-November 05
  • Posts: 25

Posted 15 March 2006 - 05:26 AM

Hopefully, this will be done before the year 3000. No, seriously people, it's not that far from being 'done.' But Im currently on hiatus.

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cell block b

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i dont think the aerial tower is tall enough

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on the outside lookin in

long live Urban Terror

#2 User is offline   Hybridesque (old) Icon

  • Joined: 08-February 04
  • Posts: 427
  • LocationBradford, UK

Posted 15 March 2006 - 06:42 AM

Get on IRC, I think we need to have a chat, though it'll have to be Thursday.

#3 User is offline   blackrayne (old) Icon

  • Joined: 06-April 04
  • Posts: 479

Posted 29 July 2006 - 02:19 AM

looking really good man keep up the work

#4 User is offline   prYldfire (old) Icon

  • Joined: 12-November 05
  • Posts: 25

Posted 16 March 2007 - 07:49 AM

Its been a year since I posted this originally, so I thought I should update.  Yes I know it said almost done, but crap happens, and still is.  But thanks for checkin out these screenies and hopefully I'll have more soon, cuz I really loooooove doin this shiza.  Where the wii at?

#5 User is offline   Woekele Icon

  •   former FS member   
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  • Account: woekele
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  • Posts: 11,575

Posted 16 March 2007 - 12:27 PM

Heh, looking pretty cool :) I am looking forward to it.

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#6 User is offline   Naked Assassin (old) Icon

  • Joined: 11-February 04
  • Posts: 938
  • LocationScotland

Posted 19 March 2007 - 01:18 AM

Remember to make it work with the new lighting in 4.0...  otherwise you will have to go back and do a lot of shit to it...

#7 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
  • Posts: 3,535
  • Locationseahorse seahell

Posted 28 March 2007 - 11:01 PM

wowsers, looks great!

#8 User is offline   bierla Icon

  • Account: bierla
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  • Posts: 379

Posted 21 April 2007 - 11:24 PM

awesome work  :-o

Do the Spotlights move ?

#9 User is offline   Muffie Icon

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  • Account: muffie
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  • Posts: 3,313

Posted 22 April 2007 - 01:17 AM

It's been over a month, how about an update please?

#10 User is offline   prYldfire (old) Icon

  • Joined: 12-November 05
  • Posts: 25

Posted 22 April 2007 - 04:53 AM

    Slammer has been moving right along in the past month.  I think it's shaping up quite nicely.  Thanks for the interest and I will definitely post a new screenshot or two in the next week.  Its looking much better, I think.  Textures are more detailed, there is a greater level of detail in general, and I really think it will make for a fun ctf map, at least.  Snipers will have plenty of oppurtunities with the multiple towers, open yards, and long corridors with elevated vantage points.  I'm working hard to counterbalance that (as I'm an automatic spammin' monkey-wolf rusher myself,) with strategic cover and a less sniper-friendly, but balanced basement/tunnel area that approriately "punishes" you for heading down below with slighly longer travel times between flags, somewhat more difficult access, and a midway cutoff point/chokepoint.  I'll need some help with deciding how to make it team survivor friendly, because other than a general feeling that maybe smaller, less spacious maps are more suited for that mode, I have little experience in team survivor play.  I'll definitely be supporting ts.  I'm sure it's been discussed, in these forums somewhere, what makes a good ts map.

    And yes, some of the spotlights move, in a very limited user controlled fashion.  I even have four chicken-wire and duct-taped-together, but still working lifts in the game, Ann!diot, that are really sweet.  That was some effort.  Don't know if they'll make the final cut though, as I'm really trying to keep fps as high as possible.

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