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Question about boot in 3.5

#61 User is offline   dex Icon

  • Account: dex
  • Joined: 15-July 10
  • Posts: 181

Posted 15 May 2004 - 10:07 PM

Ahhhh, so its not something you choose to do really, its a side effect of another action. Thanks.

#62 User is offline   H8tank (old) Icon

  • Joined: 07-February 04
  • Posts: 24

Posted 15 May 2004 - 11:16 PM

Quote

the boots in 3.5 wont go back to the way the were. This was a QA decision and not something SID did on their own. If you would like to flame anyone it would be the QA testers.


Oh, that makes everything great! :roll:

#63 Guest_[SG]Fray

Posted 16 May 2004 - 01:59 AM

Ah yes sorry, different coloured goggles... yes.

All these people who want everything boiled down to complete skill, why are you not just playing straight RA with railguns, then you can get all the straight skill for skill gameplay you want. Other 'lesser' mods exist because they try to mix fun, skill and factor X.

Whoever complained about about the boot being 'over' strong, shoud take a look at why and how they bother to play UrT.

If you're saying using a boot was skillless, then why didnt your emence amount of skill enable you to shoot the guy in the head before he/she got close enough / within seconds of spotting him/her.

But alas... its something elses fault... deffo not your own... no sir... Maybe you'd like to disable all the autos from being, well, auto... ya know... to make it more 'skillful'

Whats the bet it was the SR8 loving TSers...

#64 Guest_megatronic

Posted 16 May 2004 - 02:35 AM

You know its sad. I feel like pulling a jay and silent bob on all of you retarded people.

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