hmm, haven't played it long enough to give you ''my idea'' about 3.5
but while playing it for a couple of hours on several pubs, the way this game comes to me now = campy. try turnpike, every f*cking n00b is in the spawn, with either lr300, g36 or psg1. Well isn't this much fun... And, everybody that uses the sr8, isn't going to risk walking in a line of fire where some other sr8-er may allready be posting, so they just camp and sit back. (I've seen like 1 sr8 user on that pub that held it longer then 3 rounds, and that was myself) Seriously, I know ur all gonna flame me, and say I really haven't played it enough, that's it's really much faster now! and that's it's so much better. well from what I've seen so far, it's a campy, unbalanced game, and the only plus side is the way it looks on the q3 engine (abbey = n1) and that atleast you didn't take out strafe jumping, and added walljumping.
wutever, maybe I'll post about it later, gg's...
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URBAN TERROR 3.5 RELEASED!
#14
Posted 16 May 2004 - 06:24 PM
Quote
well for your information salam they didnt used all of your ideas and ive already tested the Sr8 before it was released so i knew what was comming pretty much....
heh....
from the thread I posted, the one that was not locked until 3.5:
"'I think a simple solution for the peek-a-boo sniping is simply to re-introduce a high movement penalty for the SR8.'"
So, huh, Satan, you don't have to argue just to be contrary... it is OK to agree
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