Urban Terror Forums: so the purpose of the walljumping.. - Urban Terror Forums

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so the purpose of the walljumping..

#11 User is offline   samalander (old) Icon

  • Joined: 07-February 04
  • Posts: 107
  • LocationNew York

Posted 16 May 2004 - 04:15 AM

There's a difference, I know because I posted the sr8 thread.

I mentioned why I thought there was a problem, and a possible fix I thought could be implemented.

You did neither of those, so :(

#12 User is offline   TwentySeven Icon

  •   former FS member   
    Lead Engine Developer
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Posted 16 May 2004 - 04:15 AM

two things

1) you obviously dont speak english very well

so when you say "but its good to see the coder took offense" and previously had said ""I never said it was good to take offense" thats called a "lie".

Secondly, in the very first post I answered with two scenarios that it was useful for

1) It gives you more options during combat.

2) It gives you more options moving around.


A good example is on turnpike. you can now get over the blue spawn fence without a ledge climb. Simple and effective.

#13 Guest_blut und krieg

Posted 16 May 2004 - 04:17 AM

Ah right that. See, I never considered that because it was sarcasm... :( I guess I should do the whole <sarcasm></sarcasm> thing. I guess I'm just not a funny guy. *wipes away a tear*

see, there you go. An example. Wonderful, took 9 posts to achieve such a thing. It's beautiful.

I just like to clarify things. So samalander. I read your post, it was by no means a complaint, but that's not to say there wasn't complaining in the complete thread :)

#14 User is offline   Mav (old) Icon

  • Joined: 11-February 04
  • Posts: 430
  • LocationGreenwood, Nova Scotia, Canada

Posted 16 May 2004 - 04:30 AM

actually it took 1 post for the example, and 7 to make you relaize it.
But that just my interpitation

#15 Guest_blut und krieg

Posted 16 May 2004 - 04:32 AM

it improves your combat and movement skills isn't much of an example.

"you can now get over the blue spawn fence without a ledge climb. Simple and effective" is a good example. Thanks for playing.

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#16 User is offline   Kennypumpa (old) Icon

  • Joined: 19-February 04
  • Posts: 451
  • LocationNorrkoping, Sweden

Posted 16 May 2004 - 05:14 AM

I find the walljump awesome, just experienced one downpart with it, was starfejumping on a ledge on Rommel, and "BOINK", I flew straight left down to a lemming death.

But the walljumping opens up some awesome areas on maps u didnt think existed.

I say all go for walljumping, as all other things in life u either have to learn to use it, or not =)

Im for sure gonna praccy walljumping alot, gives u an insane advatage if u get skilled at it.

#17 User is offline   HoboHumpinSlut (old) Icon

  • Joined: 07-February 04
  • Posts: 2,308

Posted 16 May 2004 - 05:14 AM

actually u can jump down high walls now...if there is a opposing wall

#18 User is offline   Dark Devil (old) Icon

  • Joined: 07-February 04
  • Posts: 722
  • LocationLong Island, NY

Posted 16 May 2004 - 06:10 AM

Wall JUmping is fun!

Opens up more new levels of jumping! :D

#19 User is offline   brolly (old) Icon

  • Joined: 13-May 04
  • Posts: 563

Posted 16 May 2004 - 07:47 AM

Quote

it improves your combat and movement skills isn't much of an example.

"you can now get over the blue spawn fence without a ledge climb. Simple and effective" is a good example. Thanks for playing.



You couldnt figure that shit out for yourself?

#20 User is offline   braindamage (old) Icon

  • Joined: 02-April 04
  • Posts: 42

Posted 16 May 2004 - 08:13 AM

i think it brings a nice element to the game. Thanks for the realese SID.

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