Well, I myself was confused. A bit of a dilemma, keep the scale of my map at an old scale like which was present at 4.0.
Or build a map based on a scale meant for 4.0
Well I made a little map preview, and included two rooms,
room 102: old scale
room 101: new scale
Basically I just want to you what you guys would prefer.
Heres a screenshots of the small preview:
And heres the download link:
http://130.89.175.62..._hospitalsc.pk3
to load up the map type:
/map ut4_hospitalsc
Please bear in mind this is my first map . Also constructive criticism is welcomed
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ut4_hospital Scaling Preview
#4
Posted 29 October 2007 - 03:25 AM
DESK
new scale - too tall
old scale - OK
SOFA
new scale - too big
old scale - OK
DOORWAYS
old scale - too thin and i keep getting caught on the door. the height isn't bad, i think 84-88 units is about right for an internal door height.
new scale - still too thin and I'm still getting caught on the door when running through; maybe you could add a triangular clip next too the door so people don't get stuck. height is a bit too much. I'd say 64 units is decent width for a door. The smallest doors I used in mandolin were 56wide by 84 high, and they didnt have anything partially blocking passage through them.
Overall - old scale is better but the doors need reworking.
Additional, I hope your only using ambient light/min light because this is a test map, its making the map look all washed out and monotone.
new scale - too tall
old scale - OK
SOFA
new scale - too big
old scale - OK
DOORWAYS
old scale - too thin and i keep getting caught on the door. the height isn't bad, i think 84-88 units is about right for an internal door height.
new scale - still too thin and I'm still getting caught on the door when running through; maybe you could add a triangular clip next too the door so people don't get stuck. height is a bit too much. I'd say 64 units is decent width for a door. The smallest doors I used in mandolin were 56wide by 84 high, and they didnt have anything partially blocking passage through them.
Overall - old scale is better but the doors need reworking.
Additional, I hope your only using ambient light/min light because this is a test map, its making the map look all washed out and monotone.
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#6
Posted 03 November 2007 - 07:42 PM
Unfortunately, I can not download this map from this "free" download site without paying. I get this error when I try and I have never been to this site before. "You have reached the download-limit for free-users. Want to download more?" and then it shows me how to buy it.
#9
Posted 08 November 2007 - 11:18 AM
hey yari, you should edit the url stuff in your opening post:
Quote
And heres the download link: ut4_hospitalsc.pk3
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