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Rename block / Fake nick problem.

#11 User is offline   PsyCh0m4n1aC (old) Icon

  • Joined: 22-March 05
  • Posts: 42
  • LocationQrwa - Village in Uganda

Posted 21 June 2007 - 08:08 PM

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Wrong.  :-D

It's called "try to do something, always, in any condition" (until your mentioned lines of code will come to help)
I will not refuse them, so wasn't amish p.o.v. (mentioning amish and a videogame is a bit lol
but i got what you wanted to say)


the case is simple, community needs to press on dev team to write this code, thats all. Thats why showing alternative more complicated solution is wrong imo.

#12 User is offline   Woekele Icon

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Posted 21 June 2007 - 09:09 PM

lol, press on dev team :D

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#13 User is offline   Phantomas71 Icon

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Posted 21 June 2007 - 10:34 PM

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the case is simple, community needs to press on dev team to write this code, thats all. Thats why showing alternative more complicated solution is wrong imo.


Yes, but alternative "complicated" solutions are TEMP solutions,
the only way until the dev team will fix the problem coding , (if it's possible).
Our mistake is to make em pressure, this is a free game. :)

#14 User is offline   dborg (old) Icon

  • Joined: 06-December 06
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Posted 22 June 2007 - 08:04 PM

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It's quiet easy.
If you check drawteamoverlay, hit messages, teamm8's positions,
waverespawns, if it's time to reload weap,
you are also able to put an eye when somebody join.
Then check minutes and score pressing TAB, maybe when you are dead waiting for respawn - stupid


"quite easy" huh? :P Checking time on the scoreboard is a good idea though, that might help in many cases. It's still nasty.

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