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Start Mapping With Urban Terror Map Maker
#51
Posted 16 December 2008 - 06:57 AM
I have good news and bad news. Good news, I plan on creating another release of the mapmaker. Bad news, that time is not right now when you need it. I'll edit this post later with helpful info ... I'm not able to get to my main dev machine for a bit.
For now, go back and step through the process. Each directory should make a little sense just based on the descriptions. Also, I found that you may have to uncheck "read only" in folder properties with some installs, so your data actually writes.
For now, go back and step through the process. Each directory should make a little sense just based on the descriptions. Also, I found that you may have to uncheck "read only" in folder properties with some installs, so your data actually writes.
#55
Posted 12 January 2009 - 01:02 PM
i dont know why bots crash URT but i know that bots are not supported at the moment ( they say it is on the list of things to do tho)
in the mapping program (GKTradient) there is not a way to set waypoints nor is there a way to set them ingame with a command( i have seen it done with other games tho)
in the mapping program (GKTradient) there is not a way to set waypoints nor is there a way to set them ingame with a command( i have seen it done with other games tho)
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#57
Posted 12 January 2009 - 02:04 PM
for the content just put that you are waiting for my results
oh yeah almost forgot.. playing with an older version of URT would require Quake 3 but there would be the bots and they would work BUT then you will not have any servers to play online and if there are they will most likely be empty :)
but you can always have both old and new installed and play bots on old but online games on the new version
strike that... Q3 and Urt dont use waypoints at all.. they only use pre-processing ( called bsptoaas)Â by the way all you guys that know this already i thought bsptoaas was making waypoints, in actuallity it is actually making a map of the walkable surfaces) that makes a file for the bots to determine "walkability". however there are things in gtkradient that draws the bots toward it they cannot be concidered waypoints
now do you see why i said to make a new thread?... not nessicary any more.. im done haha
This post has been edited by H3NRY: 14 November 2011 - 10:08 AM
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