Urban Terror Forums: Ideas for 4.1, post em' here! - Urban Terror Forums

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Ideas for 4.1, post em' here!

#61 User is offline   mitsubishi Icon

  • Account: mitsubishi
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Posted 13 August 2007 - 05:36 PM

Quote

idea

modified Team Survival

with bombs detonation at spawns after 10 sec. from round start


sounds good

saves from postponing the end of games and cheap kills.

#62 User is offline   MerkyMerc Icon

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Posted 13 August 2007 - 06:02 PM

why not add that anticamp feature found in other q3 mods? Of course you wouldn't want that in ctf :P but for survivor it could be a nice option that one could turn on and off like the hot potato feature for ctf. This was probably suggested already, and recieved a no but I missed it so :P too late.

#63 User is offline   Slicey (old) Icon

  • Joined: 21-February 07
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Posted 13 August 2007 - 08:40 PM

I want to not get hurt when i grab a ladder from a height.

#64 User is offline   nemesis Icon

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Posted 14 August 2007 - 12:00 AM

I want a jetpack... hop to it 27.

pm for paint image of it

#65 User is offline   Oswald (old) Icon

  • Joined: 13-January 04
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Posted 14 August 2007 - 12:35 AM

I should dig up some of the stupid ideas from very early on....they are definitely LOL.

#66 User is offline   AKGRIZZLY (old) Icon

  • Joined: 07-May 06
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Posted 14 August 2007 - 12:36 AM

Quote

I should dig up some of the stupid ideas from very early on....they are definitely LOL.


You mean they all haven't been repeated since 4.0 was released?  :roll:

#67 User is offline   Agent#6 (old) Icon

  • Joined: 07-August 07
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Posted 14 August 2007 - 01:45 AM

NVG's : get rid of the leading crosshairs and box... that's just lame.  Also I note there is about a half second delay when using NVG's for target ID (Friendly/Foe), this is a real TK generator.  How about drop Ident but paint Friendly/Foes different colors?

Hats:  How about Counting Coup by having the ability to take someone's hat after you kill them?  Just for fun.  :-D

Institute a Timer: such that the server admin can allow voting only once per 2minutes (or whatever), and kicked Persons are automatically blocked (by IP addy) for whatever period the admin sets again.  A 2 minute time out for the kiddies will cause most of them to wander away... AHAD and all.  Even nastier would be a reverse kick, If you start a vote to kick someone, and it fails, YOU are kicked instead.  Add that to the block period for extra effect.

Jetpack:  Just reverse the NUKE option...  Strap on, it fires straight up and explodes...  Player Fireworks!  (NOT!)  :roll:

#68 User is offline   AKGRIZZLY (old) Icon

  • Joined: 07-May 06
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Posted 14 August 2007 - 06:27 AM

ahaha counting coup F1, I'll take that pirate hat.

#69 User is offline   Alin Icon

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Posted 14 August 2007 - 10:00 AM

1. Would be nice to have a server administration bot (at least for forcing teams to be balanced). Or maybe a server variable to point to the bot path and a public interface that the bot code should implement. This way we could have several bot versions as people will be interested to develop such bots.
2. Public log parser code (or inteface) to go hand in hand with point 1

#70 User is offline   Woekele Icon

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Posted 14 August 2007 - 10:23 AM

I have heard that http://www.bigbrotherbot.com/ is coming to UrT.

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