Urban Terror Forums: Ideas for 4.1, post em' here! - Urban Terror Forums

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Ideas for 4.1, post em' here!

#51 User is offline   Woekele Icon

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Posted 09 August 2007 - 04:58 PM

Don't think so...

#52 User is offline   Juno Icon

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Posted 09 August 2007 - 05:05 PM

Is it possible to realize at all?

EDIT.
Where can i find info about: relations between fps and connection (if exist)?
Or fps vs jump/run speed etc.
Thx.

#53 User is offline   Woekele Icon

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Posted 09 August 2007 - 05:14 PM

fps/runspeed is not an issue in UrT, that 'bug' was fixed.

If you're still interested in it, I think upsetchars.com (something like that I think??) has interesting articles on it. Same goes for fps/connection.

#54 User is offline   mitsubishi Icon

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Posted 09 August 2007 - 06:52 PM

upset chaps. they are upset. the chaps.

#55 User is offline   Woekele Icon

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Posted 09 August 2007 - 09:20 PM

Aaaah, I see, tnx :)

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#56 User is offline   ZgoN (old) Icon

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Posted 10 August 2007 - 07:33 PM

idea

modified Team Survival

with bombs detonation at spawns after 10 sec. from round start

ofcourse not so powerful detonation (comparing to Bomb Mode)


regards

#57 User is offline   Woekele Icon

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Posted 10 August 2007 - 07:48 PM

I like the idea :)

#58 User is offline   ZgoN (old) Icon

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Posted 10 August 2007 - 08:22 PM

kinda
rush or die ;)

#59 User is offline   Avocadoo (old) Icon

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Posted 13 August 2007 - 08:10 AM

How many, and which bugs fixed? I ask because the bugtracker is closed, but i dont know why... (because the players found many many bugs in 4.0?)

#60 User is offline   Avocadoo (old) Icon

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Posted 13 August 2007 - 08:19 AM

Quote

Idea 6. Vehicles

Hahahaha... Go to play with BF!  :-D (sry for double post)

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