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ut4_hospital Scaling Preview Rate Topic: -----

#1 User is offline   yari (old) Icon

  • Joined: 14-October 07
  • Posts: 38

Posted 29 October 2007 - 02:26 AM

Well, I myself was confused. A bit of a dilemma, keep the scale of my map at an old scale like which was present at 4.0.
Or build a map based on a scale meant for 4.0
Well I made a little map preview, and included two rooms,
room 102: old scale
room 101: new scale
Basically I just want to you what you guys would prefer.

Heres a screenshots of the small preview:
Posted Image

And heres the download link:

http://130.89.175.62..._hospitalsc.pk3

to load up the map type:
/map ut4_hospitalsc

Please bear in mind this is my first map  :lol:. Also constructive criticism is welcomed  :wink:

#2 User is offline   AKKODIAK (old) Icon

  • Joined: 22-September 07
  • Posts: 370

Posted 29 October 2007 - 02:39 AM

The doors seem a little too narrow and short.

#3 User is offline   yari (old) Icon

  • Joined: 14-October 07
  • Posts: 38

Posted 29 October 2007 - 02:54 AM

Quote

The doors seem a little too narrow and short.


well which scale seems better lol :)

#4 User is offline   NulL Icon

  •   former FS member   
    Level Designer
  • Account: null
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  • Joined: 28-April 09
  • Posts: 2,606

Posted 29 October 2007 - 03:25 AM

DESK

new scale - too tall
old scale  - OK


SOFA

new scale - too big
old scale - OK


DOORWAYS

old scale - too thin and i keep getting caught on the door. the height isn't bad, i think 84-88 units is about right for an internal door height.
new scale - still too thin and I'm still getting caught on the door when running through; maybe you could add a triangular clip next too the door so people don't get stuck. height is a bit too much. I'd say 64 units is decent width for a door. The smallest doors I used in mandolin were 56wide by 84 high, and they didnt have anything partially blocking passage through them.


Overall - old scale is better but the doors need reworking.

Additional, I hope your only using ambient light/min light because this is a test map, its making the map look all washed out and monotone.

#5 User is offline   yari (old) Icon

  • Joined: 14-October 07
  • Posts: 38

Posted 29 October 2007 - 05:17 AM

Thanks for the information Null, exactly what I wanted to know.

Also ya, I'm sure it is kinda glitchy I just whipped it up real quick. :)

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#7 User is offline   Woekele Icon

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    Public Relations
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Posted 03 November 2007 - 07:53 PM

http://130.89.175.62..._hospitalsc.pk3

#8 User is offline   yari (old) Icon

  • Joined: 14-October 07
  • Posts: 38

Posted 04 November 2007 - 02:39 AM

Thanks for that woekele

#9 User is offline   Csan (old) Icon

  • Joined: 08-February 04
  • Posts: 629
  • LocationBudapest

Posted 08 November 2007 - 11:18 AM

hey yari, you should edit the url stuff in your opening post:

Quote

And heres the download link: ut4_hospitalsc.pk3


#10 User is offline   žalost (old) Icon

  • vivisectionist
  • Joined: 26-March 07
  • Posts: 3,535
  • Locationseahorse seahell

Posted 08 November 2007 - 11:43 PM

i would just like to say the map looks cool so far ~ as for screenshots. I'm currently working on those benches you needed, as i need them for initech too.

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