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Game Theory :: CAH Rate Topic: -----

#11 User is offline   NulL Icon

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    Level Designer
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Posted 10 December 2007 - 04:05 PM

Honestly? I dont think theres any maps that play well in CAH right now. Ive got an experimental CAH map designed on paper, I just dont have the time to make it currently.

#12 User is offline   Delirium Icon

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Posted 17 July 2009 - 01:30 AM

Sorry for the thread resurrection but im banned from IRC so i cant talk to NulL

I was quite interested by this article, would you mind (NulL) to give us a picture of the layout you were talking about to give us a broader idea?
I might try tackle this one. along with a good TS layout a friend provided for me :)

#13 User is offline   Yas Icon

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Posted 17 July 2009 - 10:36 AM

banned from irc :|

anyway, the only example of a CAH map that i had fun on was snoppis.

it wery basic m8. 1 flag in middle of area, capturing and holding that takes a lot of skill and timing.

most of the other maps i find boring for CAH cos it's just messy running from flag to flag the whole time, too much focus on capturing, and not enough on holding.

#14 User is offline   Stv Icon

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Posted 17 July 2009 - 05:14 PM

CAH will change for the next version so you have to hold the flag, instead of running it just in time.

#15 User is offline   Hayame Icon

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Posted 17 July 2009 - 05:46 PM

Quote

CAH will change for the next version so you have to hold the flag, instead of running it just in time.



kind of.... obvious... (Capture and HOLD) =]

#16 User is offline   Stv Icon

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Posted 17 July 2009 - 07:15 PM

null told you this, too? ... know it all.

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