Honestly? I dont think theres any maps that play well in CAH right now. Ive got an experimental CAH map designed on paper, I just dont have the time to make it currently.
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Game Theory :: CAH
#12
Posted 17 July 2009 - 01:30 AM
Sorry for the thread resurrection but im banned from IRC so i cant talk to NulL
I was quite interested by this article, would you mind (NulL) to give us a picture of the layout you were talking about to give us a broader idea?
I might try tackle this one. along with a good TS layout a friend provided for me
I was quite interested by this article, would you mind (NulL) to give us a picture of the layout you were talking about to give us a broader idea?
I might try tackle this one. along with a good TS layout a friend provided for me
#13
Posted 17 July 2009 - 10:36 AM
banned from irc
anyway, the only example of a CAH map that i had fun on was snoppis.
it wery basic m8. 1 flag in middle of area, capturing and holding that takes a lot of skill and timing.
most of the other maps i find boring for CAH cos it's just messy running from flag to flag the whole time, too much focus on capturing, and not enough on holding.
anyway, the only example of a CAH map that i had fun on was snoppis.
it wery basic m8. 1 flag in middle of area, capturing and holding that takes a lot of skill and timing.
most of the other maps i find boring for CAH cos it's just messy running from flag to flag the whole time, too much focus on capturing, and not enough on holding.
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