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Uptown [4.1] Rate Topic: -----

#1 User is offline   [scrubs] (old) Icon

  • Joined: 05-August 07
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  • LocationIn the hospital

Posted 23 December 2007 - 12:45 AM

Ah, that damn wall in blue spawn area is so bad ;/

New spawn ways in red and blue spawns are good though

#2 User is offline   nemesis Icon

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Posted 23 December 2007 - 01:45 AM

It would be helpful if you were to elaborate on the wall.  It's bad because you can no longer spawn camp or what?

#3 User is offline   mitsubishi Icon

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Posted 23 December 2007 - 02:50 AM

i tried to imagine that wall in a real building and laughed.

#4 User is offline   Woekele Icon

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Posted 23 December 2007 - 02:54 AM

I thought this thread would be about the missing texture @ skylight :P


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#6 User is offline   Ann Core (old) Icon

  • Joined: 11-July 04
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Posted 23 December 2007 - 10:42 AM

I understand trying to protect the spawn area from snipers with that wall. Only problem is it allows red team to load up that terrace area above blue flag and then they all fly/jump in and you can't really defend the flag as well.

What's even worse is that now blue can't get across to the red roof area (top of elevator) as quickly as before. I would often jump across from blue spawn to that roof then flank red from their roof area.

I see only one quick route for blue and that's left and out of the spawn. Red funnily enough is now sniping our asses off from their flag area because they know every spawn will bring lots of fresh blue meat.

I tried climbing that wall and then jumping across but that is slow and exposes me to 3 or 4 red guys just waiting to come across.

I think respawn protection would have been enough for blue if we can get out of the spawn area fast enough. Like 4 or 5 seconds for blue.

Then it would just be a gun fight to see who keeps the higher ground much like on the red side area.

Maybe the wall should be those open windows across from the blue spawn area. Then snipers are not as protected as much and blue can still jump across and access via the railing.

One other possibility would be to make the wall lower. So it offers some protection but still allows us to sprint and spring off it to the other side just like from the red flag side when you leap off for ledge grabs below.

Thanks anyways fro thinking of us blue guys FS.

#7 User is offline   AKGRIZZLY (old) Icon

  • Joined: 07-May 06
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Posted 23 December 2007 - 10:56 AM

Using the spawn rooms in TDM, love it, always wanted them that way.  No more crying over spawn pillaging, ran great too.  N_1

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#8 User is offline   [scrubs] (old) Icon

  • Joined: 05-August 07
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Posted 23 December 2007 - 01:03 PM

Hey, instead of that wall, cant u do a glass wall ? Like the door in laundro, if u stand to close they can shoot u, will prevent camping behind the wall

#9 User is offline   Kr0m Icon

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Posted 23 December 2007 - 03:39 PM

Ann Core... weren't you on the QA team?

#10 User is offline   Ann Core (old) Icon

  • Joined: 11-July 04
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Posted 23 December 2007 - 03:42 PM

Quote

Ann Core... weren't you on the QA team?


Nope.

Ann Ticipate aka Mauri I think was on QA with maybe Ann Imosity.

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