more like a script kiddie actually, the hacker was the one that released the code in a consumable manner
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4.1 Hacks
#12
Posted 26 December 2007 - 07:33 PM
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more like a script kiddie actually, the hacker was the one that released the code in a consumable manner
^ We got a winner here! Also, copying someone else hook code and base your cheat entirely on someone else's code is hardly a hack; and that's what those cheat are. Also notice the words "growing use of", it only describes the majority context where hack is used. Not an absolute.
GRIZZLY, i just want you to lay on the ground and play dead!
#13
Posted 26 December 2007 - 07:55 PM
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BoS]Killer link=topic=9328.msg126853#msg126853 date=1198679209]
Found it - FYI
12:05 ClientConnect: 0
12:05 ClientUserinfo: 0 ip88.84.21.77:12180challenge1172635473qport510protocol68nameVery_Good_Player
Is there a global ban list? Or anything to simplify admin'ing 5 servers? or do I have to go into each one and addip ?
Found it - FYI
12:05 ClientConnect: 0
12:05 ClientUserinfo: 0 ip88.84.21.77:12180challenge1172635473qport510protocol68nameVery_Good_Player
Is there a global ban list? Or anything to simplify admin'ing 5 servers? or do I have to go into each one and addip ?
If you want to see the demo or whatever before banning him I can get it to you.
#14
Posted 26 December 2007 - 09:14 PM
Quote
BoS]Killer link=topic=9328.msg126853#msg126853 date=1198679209]
Found it - FYI
12:05 ClientConnect: 0
12:05 ClientUserinfo: 0 ip88.84.21.77:12180challenge1172635473qport510protocol68nameVery_Good_Player
Is there a global ban list? Or anything to simplify admin'ing 5 servers? or do I have to go into each one and addip ?
Found it - FYI
12:05 ClientConnect: 0
12:05 ClientUserinfo: 0 ip88.84.21.77:12180challenge1172635473qport510protocol68nameVery_Good_Player
Is there a global ban list? Or anything to simplify admin'ing 5 servers? or do I have to go into each one and addip ?
nice, you should probably get that ip to death valley and alpha.
PS- thats the first bot Ive seen in 4.1....I used to see bots 4-5 times a day in 4.0. Paranoia all over again!!
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#16
Posted 26 December 2007 - 10:01 PM
Killer check out the Uaa banlist it should eliminate alot of the asshats that are out there, although we all know how easy it is to change an ip. Also server admins within the Uaa share banlists with each other thru the forums on the site, so whatever your comfortable with the options are there.
Although we cant be quick to rush to judgement, and sometimes the demos stall waiting for approval for a bit. The Uaa is the only place at the moment where more then one admin is reviewing demos and conversation is taking place. Its way to easy to get paranoid, and jump the gun. For instance a few times when new people join the uaa we will see them upload demos that are clearly NOT of people hacking. Not everyone is aware of the talent level out there. And for that reason, its a good thing to be involved with others in the same boat. I know if nothing else weve help educate ALOT of new admins, and old admins alike.
The problem right now is this, theyve figured out whatever was making them stare at the sky when they spawn, and most of the aimbotters are using "human aim", so its really hard to see. Basically the gun fires when they are over the hitbox of the other player. No snapping or anything involved as the player aims, the gun fires. And the wall hacks will be debatable forever.
Although we cant be quick to rush to judgement, and sometimes the demos stall waiting for approval for a bit. The Uaa is the only place at the moment where more then one admin is reviewing demos and conversation is taking place. Its way to easy to get paranoid, and jump the gun. For instance a few times when new people join the uaa we will see them upload demos that are clearly NOT of people hacking. Not everyone is aware of the talent level out there. And for that reason, its a good thing to be involved with others in the same boat. I know if nothing else weve help educate ALOT of new admins, and old admins alike.
The problem right now is this, theyve figured out whatever was making them stare at the sky when they spawn, and most of the aimbotters are using "human aim", so its really hard to see. Basically the gun fires when they are over the hitbox of the other player. No snapping or anything involved as the player aims, the gun fires. And the wall hacks will be debatable forever.
#17
Posted 27 December 2007 - 12:39 PM
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There's no reason for bots not to work in 4.1.
If that would be true, the old bots would work...
No, there is a reason: the function offsets did change...
so you have to reverse-engineer the executable - and that's the most difficult part of writing an aimbot...
the hook part is just standard coding; why reinvent the wheel ?
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