no matter what i do i can't get it to work right within radiant.
i got the textures on it within gmax but when in radiant the textures don't show up, i've even tried the _remap option.
what it should look like in radiant.
map
if someone could come along and help me please do so.
reference : http://www.coblemeta...light_pole.html
it would also be nice if u could make the actual light part a seperate texture so i can make it shader to emit light.
all help is appreciated.
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lightpost
#9
Posted 18 January 2008 - 06:14 AM
when u exported ur qc file did u edit it so that it points to the texture? I'm not familiar with Gmax but i would assume that all q3 exporting would use the qc file. I'll use the fountain model from Harbortown i did. The default qc file would look something like:
so then u'd have to specify where the textures are located at, like so:
$model "models/players/model/model.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "Pool"
$skin "models/players/model/skin.tga"
$flags 6
$mesh "Rail"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Upper"
$skin "models/players/model/skin.tga"
$flags 6
$mesh "Water"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Fountain"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "Water02"
$skin "models/players/model/skin.tga"
$flags 0
$mesh "PoolBottoom"
$skin "models/players/model/skin.tga"
$flags 0
so then u'd have to specify where the textures are located at, like so:
$model "models/mapobjects/sinni/fountain2.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 1
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh "Pool"
$skin "models/mapobjects/sinni/fountainbase.tga"
$flags 6
$mesh "Rail"
$skin "models/mapobjects/sinni/fountainrail.tga"
$flags 0
$mesh "Upper"
$skin "models/mapobjects/sinni/fountainupper.tga"
$flags 6
$mesh "Water"
$skin "models/mapobjects/br_fountain2/br_waterfall3.tga"
$flags 0
$mesh "Fountain"
$skin "models/mapobjects/sinni/fountainupper.tga"
$flags 0
$mesh "Water02"
$skin "models/mapobjects/sinni/fountainrain.tga"
$flags 0
$mesh "PoolBottoom"
$skin "models/mapobjects/sinni/fountainpool.tga"
$flags 0
That's the only thing i can think of, maybe LT1, RabidCow, or BladeKiller would have a better idea
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