Urban Terror Forums: iKALiZER : New audio engine (Surround sound UrbanTerror) - v0.22.00b - NewPatch - Urban Terror Forums

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iKALiZER : New audio engine (Surround sound UrbanTerror) - v0.22.00b - NewPatch Rate Topic: ***** 2 Votes

#601 User is offline   kbar Icon

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Posted 12 February 2010 - 01:49 PM

View Postmitsubishi, on 12 February 2010 - 01:46 PM, said:

ye but one at least has to use openal; the blunt flat sounds of non-openal/non-ikalizer are horrid.


ok so openal... u get the installer, and just install it normally? not into your urt folder am i rite? or am i just being a noob? is there a definitive guide hanging around somewhere?

This post has been edited by kbar: 12 February 2010 - 01:52 PM


#602 User is offline   mitsubishi Icon

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Posted 12 February 2010 - 02:06 PM

it's not supported on the default iourt binary for windows; if it is, one has to just down openal from its site and use s_useopenal 1. /s_info shows the system being used (if it's just a few lines of numbers it's basic q3 system)

This post has been edited by mitsubishi: 12 February 2010 - 02:07 PM


#603 User is offline   pain2death (old) Icon

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Posted 16 February 2010 - 10:10 PM

this works on windows 7 too right?

and I got a AMD Athlon™ II X4 620 Processor.windows 7 64-bit and 6 gigs of ram . what options are good for this? I dont have a good headset with I will be getting a new one soon.

This post has been edited by pain2death: 16 February 2010 - 10:30 PM


#604 User is offline   mitsubishi Icon

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Posted 22 February 2010 - 04:55 AM

View Postmitsubishi, on 08 February 2010 - 04:36 PM, said:

can you compile a 64bit version of the library? we may eventually be able to use it.

(well, it's already possible to compile an 64bit ioq3 though qvm compilation is not supported yet, only dlls and qvm interpreted).


Now we do have a 64bit client for windows: http://forums.urbant...00 (it has actual qvm compilation)

This post has been edited by mitsubishi: 23 February 2010 - 04:46 PM


#605 User is offline   CRIMENY Icon

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Posted 06 March 2010 - 02:18 AM

Christophe, any chance you could release the 0.22b source?

Sell some licenses to game developers yet? I hope you're still chasing after that! =]
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#606 User is offline   Haternet Icon

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Posted 12 March 2010 - 03:13 AM

View Postmitsubishi, on 12 February 2010 - 01:46 PM, said:

ye but one at least has to use openal; the blunt flat sounds of non-openal/non-ikalizer are horrid.


Unfortunately, I get constant crackling with OpenAL. :sad:

And I can't say I'm a fan of iKalizer, sadly. I didn't notice the unbalanced sound problem (I believe Mitsubishi's EXE fixes that, yes?); my problem with it is what I call the "Counter-Strike effect": sounds to either side sound like they're much farther away than they are. This is how CS1.x always sounded to me, and I never could stand it. Aside from that, though, it sounds amazing. I'd use it if it weren't for that one issue. (Anyone know a fix?)

Otherwise it's the old, blunt, flat sounds for me! :sad:

This post has been edited by Haternet: 12 March 2010 - 03:15 AM


#607 User is offline   CRIMENY Icon

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Posted 16 March 2010 - 07:55 PM

View PostHaternet, on 12 March 2010 - 03:13 AM, said:

Unfortunately, I get constant crackling with OpenAL. :sad:

And I can't say I'm a fan of iKalizer, sadly. I didn't notice the unbalanced sound problem (I believe Mitsubishi's EXE fixes that, yes?); my problem with it is what I call the "Counter-Strike effect": sounds to either side sound like they're much farther away than they are. This is how CS1.x always sounded to me, and I never could stand it. Aside from that, though, it sounds amazing. I'd use it if it weren't for that one issue. (Anyone know a fix?)

Otherwise it's the old, blunt, flat sounds for me! :sad:

If you're using speakers, I don't think you'll benefit as much from ikalizer. It really shines with headphones. If you're using headphones, give 0x25 a whirl. I used 0x21 for about a year (I'm guessing) and really liked it, and the switch to 0x25 took some getting used to but I much prefer it.
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#608 User is offline   mitsubishi Icon

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Posted 16 March 2010 - 08:23 PM

View PostCrimeny, on 16 March 2010 - 07:55 PM, said:

If you're using speakers, I don't think you'll benefit as much from ikalizer. It really shines with headphones. If you're using headphones, give 0x25 a whirl. I used 0x21 for about a year (I'm guessing) and really liked it, and the switch to 0x25 took some getting used to but I much prefer it.

Is it really good? Initially I found it more chaotic; informationally-wise.

Unless you mean strictly aesthetically; it might be better in that clearly.

#609 User is offline   SubJunk Icon

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Posted 16 March 2010 - 10:16 PM

I've tested several modes side-by-side (0x21, 0x22, 0x25, 0x26) with good quality Sennheiser headphones and something I really noticed is that if an enemy is to your left or right, 0x26 is superior at indicating their exact direction and separating the sounds accurately.

#610 User is offline   Solitary Icon

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Posted 16 March 2010 - 11:01 PM

Would be cool if devs decided to go to 44kHz sample rate, assuming they have taken their audio clips at 44kHz.

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