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Credits

The Dev Team

Development Team Biography



Active members

Asche
b0ciaM
Barbatos
BladeKiller


Asche

Audio Engineer & Mapper


  • Level Designer
  • Audio Engineer
  •  France

     

    Profile: Asche

    b0ciaM

    Community Ambassador


  • Community Ambassador
  • Marcin
     Poland

    I have started playing when I was around 13 years old. First with my real life friends from the internet caffe. That might sound weird today but those are one of the best memories I have with this game. Later I joined my first ever online clan and things started to happen faster and faster. Years passed by and I happened to witness many great moments in the history of Urban Terror like every ground breaking release 2.x , 3.x , 4.x and now I can test and develope Urban Terrror 5.0 that's beeing published on Steam sooner or later. Time realy flies and for those who might have missed anything in between their first game or the last one I am running the Youtube channel: https://www.youtube.com/@bociam with all the frag/jump/competition videos I could ever find. Hope this journey will never end! 

    Profile: b0ciaM

    Barbatos

    Team Manager & Programmer


  • Company Director & COO
  • FrozenSand Team Manager
  • Programmer
  •  France

    @Barbatos__ on Twitter 

    Profile: Barbatos

    BladeKiller

    Lead Artist


  • Lead Artist
  • Level Designer
  • Texture Artist
  • Modeler
  • Maureen Yost
     Canada - Vancouver, British Columbia

    Artist proficient in Adobe Photoshop specializing in Q3 skinning since 1999. Level designer with 8 years experience in GTK Radiant. Modeler/Animator with over 10 years experience in 3D Studio Max and has been using Zbrush since 2015. She has been a Quality Assurance Manager for 3 years at a national telecommunications firm and for 8 years for Silicon Ice Development and FrozenSand. Thrives in a team environment. 

    Profile: BladeKiller

    BlapecOol

    System Admin & Website Developer


  • Lead System & Network Admin
  • Lead Website & CMS Developer
  •  France - Marseille

     

    Profile: BlapecOol

    Chump

    Lead Sound Engineer


  • Lead Sound Engineer
  • Louis Arrigoni
     United Kingdom

    Chump touches down from the UK and has been a part of this community since he was young - starting his UrT apprenticeship sliding around IcyJumps until the early hours on his struggling Mac Mini.

    In 2017 he found out development was underway on Urban Terror 5 and he promptly offered his expertise and services. To which we promptly accepted!

    Originally completely self taught and working in the audio and VR development industry since he was 16 he went on to further his education and completed a Bachelor of Science which majored in Audio Engineering.

    With quite the portfolio, previous projects he's been involved in include the games SightLine and PhaseShift, as well as the films Star Wars, Game of Thrones, and more recently, The Matrix.

    He heads up the FrozenSand audio division and is responsible for managing and implementing all sound designs into the game and also assists in creating in-game sounds with the other designers. The tools he chooses to use are UE4 blueprints to implement sounds, Reaper and Logic Pro X to create sounds and the Google suite for any documentation.

    https://www.linkedin.com/in/larrigoni/
    https://arrigoni.studio/
    www.facebook.com/arrigoni.studio
    www.instagram.com/arrigoni.studio
    www.youtube.com/arrigoni.studio 

    Profile: Chump

    dcx

    Modeler


  • Modeler


  •  

    Profile: dcx

    Frankie V

    Assets Manager & Lead Animator


  • Assets Manager
  • Lead Animator
  • Senior Artist
  • Modeler
  • Level Designer
  • Frank Van Noordt
     Canada - British Columbia

    Proficient in 3ds Max and Motion Builder. 10 Years practical experiences in game animation and design beginning in 1999 with the introduction of Quake 3 from id software. Has also generalized in 3d graphics since inspired by the movie Tron in 1982. 

    Profile: Frankie V

    HappyDay

    Lead Developer


  • Lead Developer
  • Level Designer
  • Texture Artist
  • Programmer
  • Modeler
  •  Germany

     

    Profile: HappyDay

    Holycrap

    Programmer


  • Programmer
  •  USA

     

    Profile: Holycrap

    isopropanol

    Programmer


  • Programmer


  • Isopropanol touches down from the USA where he is currently employed as a programmer by a large project that we would all be familiar with but unfortunately he's not allowed to talk about it.

    His interest in computers blossomed in high school and followed through to later years where he went on to complete a degree in computer programming and hasn't looked back since. His main professional focus has been developing for business for the past two decades - in his spare time dabbling in a few Android games. This is his first foray into PC game development, but that won't stop him moving forward with full force!

    Only very recently joining FrozenSand he first stumbled upon Urban Terror itself in 2013 and hasn't been able to drag himself away since. Being both an avid player and also using his skills to maintain servers and help with back end administration. Currently, he takes care of the ever-popular RFA servers, and he predominantly works in Unreal Engine and Visual Studio. 

    Profile: isopropanol

    Johnnyenglish

    Level Designer


  • Level Designer
  • Texture Artist
  • Modeler
  • John Stevenson
     United Kingdom

    JohnnyEnglish comes to us currently from the UK, but is quite a worldly fellow living and working in both Switzerland, US, Israel, and France. Been an active part of the Urban Terror community for the best part of 20 years, and have been a leading part of the custom map makers community since 2011.
    He is completely self taught with no qualifications at all but his work is second to none and he has pushed himself to a point that he has become one of the most prominent and well respected map makers in the community.
    As an experienced artist FrozenSand takes advantage of his expertise wherever we can so currently JohnnyEnglish focuses on texture work which he uses Substance Painter for, making models and maps which he uses Blender for, and Gimp or Photoshop for any 2d work.

    http://www.custommapmakers.org/ 

    Profile: Johnnyenglish

    kipash

    Community Ambassador


  • Community Ambassador
  • Social Media Maintainer
  • Account Support
  •  Czech Republic

     

    Profile: kipash

    Lizart

    Level Designer


  • Level Designer
  • Modeler
  • Jarek
     Poland - Warsaw

    Lizart is a Polish gentleman and has been in the Urban Terror community since about 2009 and joined FrozenSand in April of 2018. Completely self taught he says he is "never ending learning", and because of this attitude he has become a highly skilled and much valued artist on the team.
    Currently for FS he focuses on asset and weapon modelling, texturing, creating materials and working on maps. The software he uses to achieve all this is Blender, Substance Painter, Substance Designer, Gimp, and UE4. 

    Profile: Lizart

    Markinho

    Level Designer


  • Level Designer
  • Modeler
  • Marco
     Italy

     

    Profile: Markinho

    Mr.Yeah

    2D Artist


  • 2D Artist
  •  France

     

    Profile: Mr.Yeah

    neira

    2D Artist


  • 2D Artist


  •  

    Profile: neira

    Neon

    Company Director & QA Manager


  • Company Director
  • QA Manager
  • Programmer
  •  United Kingdom

    Neon joins us from the UK, he spent a number of years working in the fields of electronics and engineering before progressing into metrology; currently holding a managerial position in a multinational specialist tool manufacturing company.
    Away from work, Neon has had a lifelong passion for all things technical, being self-taught in the basics of subjects including web design, 2d graphics, 3d modelling and coding.
    His history with Urban Terror started in late 2000 playing version 1.x, by the end of 2001 he had taken an interest in mapping, learnt Photoshop and GTK Radiant, and assembled a map.
    Family life took priority for a number of years until Neon returned to Urban Terror in 2019, quickly taking an interest in the development of Urban Terror 5, immediately taking on the challenge of learning the modern map development tools; Blender 2.8 and Unreal Engine 4, with the intention of producing a map.
    Neon's drive to help the team with development saw him volunteer his assistance until his recruitment as QA Manager in June 2020 where his broad range of skills were immediately put to use. 

    Profile: Neon



    Inactive members

    eXpr3zzoWeb Developer
    invisLevel Designer
    KalishLead Web, Auth & 2D
    KrasusLevel Designer
    mksComposer & Sound Artist
    RabidcowModeler & Textures Artist
    RaideRCompany Director & Lead Web Services Developer
    v3nd3ttaLevel Designer
    ZenityProgrammer

    Former Members - version 5

    ArasseoProgrammer
    DeliriumLevel Designer
    Gost0rLead Programmer
    JHydeSound Engineer
    KravenarkModeler & Texture Artist
    ne0dymCommunity Manager
    OhJayPublic Relations Manager
    SlisQA Manager
    SolitaryProgrammer
    ti62D Artist
    UnifiedToneAudio Engineer & Composer

    Former Members - version 4

    Bar-B-QSound Engineer / Level Designer
    BiddlePublic Relations
    ClearskiesProgrammer
    Crazy ButcherAnimator / Modeler
    DecoyCommunity Support
    DragonneLevel Designer
    evilelfServer Administrator
    FenixProgrammer
    FrukProgrammer
    GsigmsProgrammer
    HavokWebmaster
    HobbesProgrammer
    H0iModeler
    HolblinProgrammer
    JohnnyenglishLevel Designer
    Kr0mLead Forums Administrator
    LevantLevel Designer
    MajkiFajkiLevel Designer
    MrSound Engineer
    Mr BeanTexture Artist / Modeler
    NemesisQA Manager
    NitroForum Manager / User Support
    NounouLevel Designer / 2D Artist / Modeler
    NulLLevel Designer
    OswaldProject Coordinator / Public Relations
    p5yc0runn3rProgrammer
    PapyRunyLevel Designer
    raedwulfEngine & Codebase Developer
    r00tProgrammer
    RicheLevel Designer
    RobDistortedAnimator
    s.e.t.i.Programmer
    SevenofNinePublic Relations
    ShminkyboyLevel Designer
    SinniLevel Designer
    SkazLevel Designer
    SmachineTexture Artist
    TimbeauxSound Engineer
    TTimoProgrammer
    TubLevel Designer
    TwentySevenLead Programmer
    WoekelePublic Relations


    Former Members - Prior versions

    ApoxolProgrammer
    BASiLiSKWebmaster
    BattleCowLevel Designer
    Bot-KillerFounder
    CrazyButcherAnimator / Modeler
    CricelProgrammer
    CrystalMeshCharacter Modeler
    DensitYProgrammer
    Dick DastardlyLevel Designer
    Dokta8Lead Programmer
    DracostianQA Manager
    EarthQuakeModeler / Texture Artist
    FearMeTexture Artist
    FlashAnimator / Modeler
    Flux2D Artist
    FreakStormTexture Artist
    Gerbil!Level Designer
    GottaBeKDProgrammer
    HighSeaProgrammer
    IainProgrammer
    JakerTexture Artist
    MeatyModeler
    MilesTexture Artist
    NRGizeRLevel Designer
    OddCharacter Artist
    PreacherSound Engineer
    Sir ChumpsProgrammer
    SweetnutZ2D Artist / Programmer / Level Designer
    ThaddeusProgrammer
    WetWiredLevel Designer
    .EXELevel Designer
    WULevel Designer / Modeler



    By FrozenSand  -  Saturday, 09 January 2010  -  viewed by 6915 members and 83868 visitors

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