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Asche
Audio Engineer & Mapper
Level DesignerAudio Engineer
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France
Profile: Asche |
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Barbatos
Team Manager & Programmer
Company Director & COOFrozenSand Team ManagerProgrammer
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France
@Barbatos__ on Twitter
Profile: Barbatos |
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BladeKiller
Lead Artist
Lead ArtistLevel DesignerTexture ArtistModeler
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Maureen Yost
Canada - Vancouver, British Columbia
Artist proficient in Adobe Photoshop specializing in Q3 skinning since 1999. Level designer with 8 years experience in GTK Radiant. Modeler/Animator with over 10 years experience in 3D Studio Max and has been using Zbrush since 2015. She has been a Quality Assurance Manager for 3 years at a national telecommunications firm and for 8 years for Silicon Ice Development and FrozenSand. Thrives in a team environment.
Profile: BladeKiller |
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BlapecOol
System Admin & Website Developer
Lead System & Network AdminLead Website & CMS Developer
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France - Marseille
Profile: BlapecOol |
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Chump
Lead Sound Engineer
Lead Sound Engineer
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Louis Arrigoni
United Kingdom
Chump touches down from the UK and has been a part of this community since he was young - starting his UrT apprenticeship sliding around IcyJumps until the early hours on his struggling Mac Mini.
In 2017 he found out development was underway on Urban Terror 5 and he promptly offered his expertise and services. To which we promptly accepted!
Originally completely self taught and working in the audio and VR development industry since he was 16 he went on to further his education and completed a Bachelor of Science which majored in Audio Engineering.
With quite the portfolio, previous projects he's been involved in include the games SightLine and PhaseShift, as well as the films Star Wars, Game of Thrones, and more recently, The Matrix.
He heads up the FrozenSand audio division and is responsible for managing and implementing all sound designs into the game and also assists in creating in-game sounds with the other designers. The tools he chooses to use are UE4 blueprints to implement sounds, Reaper and Logic Pro X to create sounds and the Google suite for any documentation.
https://www.linkedin.com/in/larrigoni/
https://arrigoni.studio/
www.facebook.com/arrigoni.studio
www.instagram.com/arrigoni.studio
www.youtube.com/arrigoni.studio
Profile: Chump |
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dcx
Modeler
Modeler
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Profile: dcx |
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eXpr3zzo
Web Developer
Web Developer
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Profile: eXpr3zzo |
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Frankie V
Assets Manager & Lead Animator
Assets ManagerLead AnimatorSenior ArtistModelerLevel Designer
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Frank Van Noordt
Canada - British Columbia
Proficient in 3ds Max and Motion Builder. 10 Years practical experiences in game animation and design beginning in 1999 with the introduction of Quake 3 from id software. Has also generalized in 3d graphics since inspired by the movie Tron in 1982.
Profile: Frankie V |
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HappyDay
Lead Developer
Lead DeveloperLevel DesignerTexture ArtistProgrammerModeler
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Germany
Profile: HappyDay |
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Holycrap
Programmer
Programmer
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USA
Profile: Holycrap |
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invis
Level Designer
Level DesignerModelerTexture Artist
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Joseph Mauke
USA - Tolleson AZ
Invis touches down from the good old US of A and has been with FrozenSand officially since about 2003 (formally Silicon Ice Development), but was working on Urban Terror a couple of years before that.
Coming from a military background, he completed a degree in computer science (before game development courses were available) and went on to later teach himself to be proficient in the use of Maya, Photoshop, and other various 3D toolsets used in the game developement industry. Previously working for some big name companies such as EA Games he is responsible for some of our most intricate models, going to great lengths to have his works as close to the real thing as possible.
He is one of our most valued and experienced artists and we take advantage of him wherever we can - whether it be in his life-like models of cars, trucks, or vending machines, designing levels, or just using his expertise when it comes to game development he certainly is one useful character.
Amongst other things he is also developing his own pc/mobile game called Hand & Foot Florida Rules Edition, so be sure to keep your eyes out for that!
BLOG - https://joemauke.wordpress.com/
PORTFOLIO - https://www.artstation.com/joemauke
PROFESSIONAL BIO - https://www.giantbomb.com/joseph-mauke/3040-81253/
Profile: invis |
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isopropanol
Programmer
Programmer
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Isopropanol touches down from the USA where he is currently employed as a programmer by a large project that we would all be familiar with but unfortunately he's not allowed to talk about it.
His interest in computers blossomed in high school and followed through to later years where he went on to complete a degree in computer programming and hasn't looked back since. His main professional focus has been developing for business for the past two decades - in his spare time dabbling in a few Android games. This is his first foray into PC game development, but that won't stop him moving forward with full force!
Only very recently joining FrozenSand he first stumbled upon Urban Terror itself in 2013 and hasn't been able to drag himself away since. Being both an avid player and also using his skills to maintain servers and help with back end administration. Currently, he takes care of the ever-popular RFA servers, and he predominantly works in Unreal Engine and Visual Studio.
Profile: isopropanol |
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Johnnyenglish
Level Designer
Level DesignerTexture ArtistModeler
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John Stevenson
United Kingdom
JohnnyEnglish comes to us currently from the UK, but is quite a worldly fellow living and working in both Switzerland, US, Israel, and France. Been an active part of the Urban Terror community for the best part of 20 years, and have been a leading part of the custom map makers community since 2011.
He is completely self taught with no qualifications at all but his work is second to none and he has pushed himself to a point that he has become one of the most prominent and well respected map makers in the community.
As an experienced artist FrozenSand takes advantage of his expertise wherever we can so currently JohnnyEnglish focuses on texture work which he uses Substance Painter for, making models and maps which he uses Blender for, and Gimp or Photoshop for any 2d work.
http://www.custommapmakers.org/
Profile: Johnnyenglish |
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kipash
Community Ambassador
Community AmbassadorSocial Media MaintainerAccount Support
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Czech Republic
Profile: kipash |
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Lizart
Level Designer
Level DesignerModeler
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Jarek
Poland - Warsaw
Lizart is a Polish gentleman and has been in the Urban Terror community since about 2009 and joined FrozenSand in April of 2018. Completely self taught he says he is "never ending learning", and because of this attitude he has become a highly skilled and much valued artist on the team.
Currently for FS he focuses on asset and weapon modelling, texturing, creating materials and working on maps. The software he uses to achieve all this is Blender, Substance Painter, Substance Designer, Gimp, and UE4.
Profile: Lizart |
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Markinho
Level Designer
Level DesignerModeler
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Marco
Italy
Profile: Markinho |
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mks
Composer & Sound Artist
Sound ArtistComposer
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Canada
I am a producer and composer between musical worlds. Born into a musical family, I started piano lessons at the age of 4. The music of Chopin and Debussy was always playing in the background at home, and they continue to resonate in my compositional voice. As a teenager, my friends introduced me to new genres of music, and I was driven to learn electric guitar, drums, and sound recording. My musical work is a meeting between these backgrounds, falling between classical and popular genres, and combining acoustic instruments with electronic rhythms and textures.
I pursued formal studies in composition at Jacobs School of Music at Indiana University, and at McGill University. I won the SOCAN grand prize for emerging composers in 2018. Emerging from my studies, I have been refining my unique voice as a creator, and honing my craft in electronic music production, culminating in the release of my debut EP Haven of Lavender in 2019. I have also been working as a piano instructor, a video game composer, and I manage my own youtube channel. These additional activities challenge and develop my engagement as a composer in my community.
As an artist, I am always considering the feelings that composition can evoke in my body, and it is often a sensation that drives me to create. Many of my compositions have come from a spontaneous feeling of being moved, and I consider it my job to bring these feelings to life through music.
Profile: mks |
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Mr.Yeah
2D Artist
2D Artist
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France
Profile: Mr.Yeah |
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neira
2D Artist
2D Artist
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Profile: neira |
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Neon
Company Director & QA Manager
Company DirectorQA ManagerProgrammer
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United Kingdom
Neon joins us from the UK, he spent a number of years working in the fields of electronics and engineering before progressing into metrology; currently holding a managerial position in a multinational specialist tool manufacturing company.
Away from work, Neon has had a lifelong passion for all things technical, being self-taught in the basics of subjects including web design, 2d graphics, 3d modelling and coding.
His history with Urban Terror started in late 2000 playing version 1.x, by the end of 2001 he had taken an interest in mapping, learnt Photoshop and GTK Radiant, and assembled a map.
Family life took priority for a number of years until Neon returned to Urban Terror in 2019, quickly taking an interest in the development of Urban Terror 5, immediately taking on the challenge of learning the modern map development tools; Blender 2.8 and Unreal Engine 4, with the intention of producing a map.
Neon's drive to help the team with development saw him volunteer his assistance until his recruitment as QA Manager in June 2020 where his broad range of skills were immediately put to use.
Profile: Neon |
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v3nd3tta
Level Designer
Level Designer
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Jonathan v3nd3tta F.
Germany
Profile: v3nd3tta |
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Zenity
Programmer
Programmer
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Daniel Borgmann
Germany
Freelance software developer specialized on game development with Unreal Engine.
Started playing Urban Terror with Beta 1.0 and programming even earlier.
Profile: Zenity |
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