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Asche
Audio Engineer & Mapper
Level DesignerAudio Engineer
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France
Profile: Asche |
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b0ciaM
Community Ambassador
Community Ambassador
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Marcin
Poland
I have started playing when I was around 13 years old. First with my real life friends from the internet caffe. That might sound weird today but those are one of the best memories I have with this game. Later I joined my first ever online clan and things started to happen faster and faster. Years passed by and I happened to witness many great moments in the history of Urban Terror like every ground breaking release 2.x , 3.x , 4.x and now I can test and develope Urban Terrror 5.0 that's beeing published on Steam sooner or later. Time realy flies and for those who might have missed anything in between their first game or the last one I am running the Youtube channel: https://www.youtube.com/@bociam with all the frag/jump/competition videos I could ever find. Hope this journey will never end!
Profile: b0ciaM |
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Barbatos
Team Manager & Programmer
Company Director & COOFrozenSand Team ManagerProgrammer
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France
@Barbatos__ on Twitter
Profile: Barbatos |
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BladeKiller
Lead Artist
Lead ArtistLevel DesignerTexture ArtistModeler
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Maureen Yost
Canada - Vancouver, British Columbia
Artist proficient in Adobe Photoshop specializing in Q3 skinning since 1999. Level designer with 8 years experience in GTK Radiant. Modeler/Animator with over 10 years experience in 3D Studio Max and has been using Zbrush since 2015. She has been a Quality Assurance Manager for 3 years at a national telecommunications firm and for 8 years for Silicon Ice Development and FrozenSand. Thrives in a team environment.
Profile: BladeKiller |
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BlapecOol
System Admin & Website Developer
Lead System & Network AdminLead Website & CMS Developer
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France - Marseille
Profile: BlapecOol |
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Chump
Lead Sound Engineer
Lead Sound Engineer
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Louis Arrigoni
United Kingdom
Chump touches down from the UK and has been a part of this community since he was young - starting his UrT apprenticeship sliding around IcyJumps until the early hours on his struggling Mac Mini.
In 2017 he found out development was underway on Urban Terror 5 and he promptly offered his expertise and services. To which we promptly accepted!
Originally completely self taught and working in the audio and VR development industry since he was 16 he went on to further his education and completed a Bachelor of Science which majored in Audio Engineering.
With quite the portfolio, previous projects he's been involved in include the games SightLine and PhaseShift, as well as the films Star Wars, Game of Thrones, and more recently, The Matrix.
He heads up the FrozenSand audio division and is responsible for managing and implementing all sound designs into the game and also assists in creating in-game sounds with the other designers. The tools he chooses to use are UE4 blueprints to implement sounds, Reaper and Logic Pro X to create sounds and the Google suite for any documentation.
https://www.linkedin.com/in/larrigoni/
https://arrigoni.studio/
www.facebook.com/arrigoni.studio
www.instagram.com/arrigoni.studio
www.youtube.com/arrigoni.studio
Profile: Chump |
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dcx
Modeler
Modeler
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Profile: dcx |
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Frankie V
Assets Manager & Lead Animator
Assets ManagerLead AnimatorSenior ArtistModelerLevel Designer
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Frank Van Noordt
Canada - British Columbia
Proficient in 3ds Max and Motion Builder. 10 Years practical experiences in game animation and design beginning in 1999 with the introduction of Quake 3 from id software. Has also generalized in 3d graphics since inspired by the movie Tron in 1982.
Profile: Frankie V |
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HappyDay
Lead Developer
Lead DeveloperLevel DesignerTexture ArtistProgrammerModeler
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Germany
Profile: HappyDay |
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Holycrap
Programmer
Programmer
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USA
Profile: Holycrap |
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isopropanol
Programmer
Programmer
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Isopropanol touches down from the USA where he is currently employed as a programmer by a large project that we would all be familiar with but unfortunately he's not allowed to talk about it.
His interest in computers blossomed in high school and followed through to later years where he went on to complete a degree in computer programming and hasn't looked back since. His main professional focus has been developing for business for the past two decades - in his spare time dabbling in a few Android games. This is his first foray into PC game development, but that won't stop him moving forward with full force!
Only very recently joining FrozenSand he first stumbled upon Urban Terror itself in 2013 and hasn't been able to drag himself away since. Being both an avid player and also using his skills to maintain servers and help with back end administration. Currently, he takes care of the ever-popular RFA servers, and he predominantly works in Unreal Engine and Visual Studio.
Profile: isopropanol |
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Johnnyenglish
Level Designer
Level DesignerTexture ArtistModeler
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John Stevenson
United Kingdom
JohnnyEnglish comes to us currently from the UK, but is quite a worldly fellow living and working in both Switzerland, US, Israel, and France. Been an active part of the Urban Terror community for the best part of 20 years, and have been a leading part of the custom map makers community since 2011.
He is completely self taught with no qualifications at all but his work is second to none and he has pushed himself to a point that he has become one of the most prominent and well respected map makers in the community.
As an experienced artist FrozenSand takes advantage of his expertise wherever we can so currently JohnnyEnglish focuses on texture work which he uses Substance Painter for, making models and maps which he uses Blender for, and Gimp or Photoshop for any 2d work.
http://www.custommapmakers.org/
Profile: Johnnyenglish |
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kipash
Community Ambassador
Community AmbassadorSocial Media MaintainerAccount Support
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Czech Republic
Profile: kipash |
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Lizart
Level Designer
Level DesignerModeler
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Jarek
Poland - Warsaw
Lizart is a Polish gentleman and has been in the Urban Terror community since about 2009 and joined FrozenSand in April of 2018. Completely self taught he says he is "never ending learning", and because of this attitude he has become a highly skilled and much valued artist on the team.
Currently for FS he focuses on asset and weapon modelling, texturing, creating materials and working on maps. The software he uses to achieve all this is Blender, Substance Painter, Substance Designer, Gimp, and UE4.
Profile: Lizart |
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Markinho
Level Designer
Level DesignerModeler
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Marco
Italy
Profile: Markinho |
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Mr.Yeah
2D Artist
2D Artist
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France
Profile: Mr.Yeah |
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neira
2D Artist
2D Artist
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Profile: neira |
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Neon
Company Director & QA Manager
Company DirectorQA ManagerProgrammer
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United Kingdom
Neon joins us from the UK, he spent a number of years working in the fields of electronics and engineering before progressing into metrology; currently holding a managerial position in a multinational specialist tool manufacturing company.
Away from work, Neon has had a lifelong passion for all things technical, being self-taught in the basics of subjects including web design, 2d graphics, 3d modelling and coding.
His history with Urban Terror started in late 2000 playing version 1.x, by the end of 2001 he had taken an interest in mapping, learnt Photoshop and GTK Radiant, and assembled a map.
Family life took priority for a number of years until Neon returned to Urban Terror in 2019, quickly taking an interest in the development of Urban Terror 5, immediately taking on the challenge of learning the modern map development tools; Blender 2.8 and Unreal Engine 4, with the intention of producing a map.
Neon's drive to help the team with development saw him volunteer his assistance until his recruitment as QA Manager in June 2020 where his broad range of skills were immediately put to use.
Profile: Neon |
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