Advertisement
Credits
Release Notes
4.3 Changelog
Version 4.3.0
30.09.2016 BetaGameplay
• New gametype: Gun Game (g_gametype 11)
• New game mode: Instagib (affects all gametypes with the cvar g_instagib 1|0 (1=on, 0=off))
• Added silent ladder walking (hold your walk key while climbing ladders)
• Blocked multiple flags from being taken by the same player
• Fixed use key pickup not working on some maps #135
• Fixed the ability to boot another player while holding the jump key despite being on the ground
• Disabled the countdown sound by default
• Misc: Removed the "missing sound" beep #246
• Misc: new blue/red/neutral flag designs
• Misc: fixed custom func_wall / func_rotating_door not working properly in LMS gametype #259
• Fixed stamina drain on ladder sprinting #188
Items & Weapons
• New weapons: FR-F1, P90, Magnum, Benelli
• UI: added cg_scopeFRF1 to customize FRF1's scope type #232
• New sounds for the Colt 1911, Mac 11, and PSG1
• Fixed the reflection on the scopes of the SR8 and PSG1
• Fixed the "empty ammo" sound not being triggered #256
• Balanced the Groin/Butt damages to answer to the expectations
• Damage buff on the Beretta, Colt and Glock
• Increased the fire rate of the MAC11
• Adjusted weapon/item drop velocities (they drop towards where you aim rather than from your groin all the time)
• Misc: fixed hands and gun models glitching out when repeatedly setting cg_fov to an incorrect value #291
• Misc: fixed an issue with ut_weaptoggle when holding two secondary weapons #290
• Misc: fixed tag goggles overlay not being visible to spectators. #262
• Fixed cooked grenades being fired and dropped on death
• Updated AK103 bullet description
Menus, HUD & UI
• UI: added a box on the main menu to display announcements
• UI: fixed the server browser displaying the wrong number of bots #273
• UI: fixed the gear getting reset when switching to the team selection menu #272
• UI: hide the team select buttons in non team gamemodes #275
• UI: added cg_autopickup to options #252
• UI: capitalized prefix-less map names in the server browser #215
• UI: Added the ability to use custom crosshairs
• Added kill assists in team gametypes
• Added ammo colours
• Hid the "ut4_" prefix in the server list for map names
• Added centered team scores (cg_drawTeamScores 2)
• Added movement keypress overlay: cg_drawKeys (1 - visible only when in spectator, 2 - always visible)
• Fixed defusers appearing dead on the miniscoreboard #191
• Fixed player name colouring in FFA #192
• Cleared filter bar on connect #178
• Misc: If dmaHD is disabled, don't show its settings #245
• Misc: Added a 'Device' menu setting. #245
• Misc: Updated the credits menus #205
• Menus: gear selection menus overhaul
• UI: new controls menu dedicated to item binds (drop kevlar, drop flag, toggle laser, toggle nvg) #264
Chat & Console
• Added ut_echo $cvar substitution
• Added cg_chatBG (0 - light, 1 - dark, 2 - dependent on speed)
• Added cg_chatOrder (1 - messages are displayed from top to bottom, 2 - from bottom to top)
• Added cg_radioPos (0 - normal, 1 - directional, 2 - directional + distance like the player is yelling)
• Fixed some issues with the /me command
• Fixed unknown values for $crosshair #185
• Updated console design
• introduced console tabs (switch with mouse click or shift & directional keys)
• Chat: fixed a buffer overflow on /me and /chat messages #210
Server administration
• New: admins can perform rcon commands directly from the in-game chat box without having to know the rcon password. Everything is handled by the auth system. Documentation incoming.
• New: auth-unban rcon command. AccountUnban in the server logs
• Chat: added /map and /devmap to the auth-rcon commands
• Rcon: new command: forceall <team> <destination> to force all players from a team to join another team
• Rcon: new command: kickall <team> <reason> to mass kick teams or all players from a server
• Rcon: extended the players command with more information
• Server: fixed not being able to change g_gravity's value through the mapcycle.cfg file #263
Misc
• Unlocked sv_fps and snaps (range: 20 - 125, default: 60)
• New gear menus
• Misc: repackaged the game
• Match mode: fixed substitute status not being applied consistently after a map change #6
• Bots: fixed bots shooting at dead players #242
• Engine: use libcurl version 4 by default instead of v3
• Misc: defaulted sv_floodprotect to 2
• Maps: added ut4_mykonos_a17 and ut4_paris to the official pk3
• Maps: removed AbbeyCTF, Ambush, Commune, Company, Crossing, Harbortown, Horror, Maya, Prague_v2, Snoppis, Toxic and Tunis from the game pack.
• Engine: added 64bit support on OSX. Removed 32bit builds (< OSX 10.6) #52
• Engine: added OpenBSD support #51
• Engine: added r_noborder to remove the game's window borders #283
• Engine: added r_centerWindow to center the window when not in full screen. Defaulted to 1. When set to 0 with r_noborder, use vid_xpos and vid_ypos to set your window in a custom position
• Engine: fixed bots using slots reserved for private clients
Version 4.3.1
05.10.2016 Beta• Fixed some of the FPS drops #334
• Slightly improved engine performances on Windows
• Fixed Ghosttown, Paris, Mykonos appearing as 3rd party maps in the server browser #296
• Added instagib to server_example.cfg #342
Version 4.3.2
04.02.2017 BetaEngine
• Build optimizations, full SSE/SSE2 support on Windows
• Locked sv_fps & snaps back to 20 #348
• New cl_mouseAccelStyle 2, with logistic curve for smooth and limited accel #54
• Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension #63 #38
• Fixed 'stopserverdemo' being called on clients where the command doesn't exist #63
User Interface
• Scoreboard columns sorting update: KAD columns now reads KDA (kills, deaths, assists)
• Added assists to player sorting (K>D>A) on scoreboard
• Renamed ".44 Magnum" to "Magnum" in the kill events
• Fixed scores not updating in time when moving to intermission #142
• Fixed $gametime and $roundtime calculation #346
InstaGib
• Prevent bots from switching to knife
• Disabled the gear selection menu in InstaGib
• Everyone has a medkit as their sole item
• Display a gamemode explanation text + an "INSTAGIB" box in the team selection menu
• Added a gamemode identifier, " - INSTAGIB" next to the game mode name on the map load screen
Gun Game
• Added a cvar g_randomorder (0/1): random gun order on map load
• Fixed scoreboard sorting inconsistencies #319
• Fixed a server crash when two players would win simultaneously in GunGame
Gameplay
• New sound for the Glock when a silencer is equipped
• Minor weapon specs enhancements
• Fixed bot_minplayers not working properly
Menus
• Added support for r_noborder in the menu files
• Fixed weapon verification of items when primary is 'none' #320
• New .arena scripts for maps to include the newer gametypes in the server creation menu
Misc
• Updated default.cfg, server_example.cfg & mapcycle_example.txt
• The command players now correctly displays auth logins and assists were added
Version 4.3.3
28.02.2018 BetaSecurity fixes
• Fixed CVE-2017-6903 #73
• Fixed a potential buffer overflow exploit with the funstuff cvars
• Fixed a potential exploit with the cl_guid variable
• Fixed a potential exploit: do not allow loading .menu files from the /download/ subfolder and enforce menu files to have the .menu extension
• Fixed a potential exploit where the result of the /stats command called by a spectator while following a player would be sent to the followed player instead of the spectator
• Fixed a potential exploit with ROM and INIT cvar types being forced to USERINFO
Engine
• Fixed the server browser not showing any server when using the legacy Quake 3 engine
• Fixed modern ioq3 engines crashing with the error "Engine linkage error #31" #399
Match Mode
• Fixed the substitute status being sometimes applied when g_matchmode = 0 #404
• Fixed substitute players randomly spawning and being invincible on map restart in certain game modes
Jump Mode
• Fixed wrong value of y-axis being used when loading a saved position in Jump mode #80
• Jump mode: fixed persistent position saving which was sometimes loading another player's saved position #131
Gameplay
• Gun Game: fixed being stuck with the HK69 when playing with g_randomorder 1 #394
• Tweaked the FR-F1: torso/vest hits make players bleed. Zoom reset if getting >= 50% of damage (previously: 20%)
• Tweaked P90's and Benelli's positions on screen #217
• Potentially fixed fire mode of a spectated player's weapon being sometimes picked up #7
• Fixed bots failing to load on Cascade and Kingdom
• Tweaked bot files for UrT 4.3.3
Rcon
• Fixed g_inactivity timer inconsistencies #414
• Fixed the rcon "players" command that wasn't always displaying player's auth names #419
• Fixed /rcon players command returning wrong slot and IP values for clients
• Added current half info to /rcon players if g_swaproles is set to 1
• Fixed a bug where a map_restart after changing the g_matchmode cvar would spawn the same random weapon an infinite number of times #81
• Fixed g_redteamlist and g_blueteamlist not always being recognized as valid server cvars #83
Miscellaneous
• Potentially fixed the "Couldn't find weapon xx" error which was introduced in 4.2.014
• Fixed the TOD50 texture file size which was causing a crash on map load when using the legacy Quake 3 engine
• Updated quake3's master server port in server_example.cfg (please update your custom server configs!)
• Fixed the server browser showing several times the same servers when quickly refreshing the list multiple times
• Clarified server browser filter options
• Fixed a bug where spamming a key binding while downloading a map would result in a "client overflow" game crash
• Fixed ignore list not being saved on map reload/change and other inconsistencies with the /ignore command #23
• Replaced all .png textures with .tga textures to fix some UI elements not being displayed correctly when using the legacy Quake 3 engine
Version 4.3.4
21.06.2018 Beta• Fixed the random crash issues which happened especially (but not only) on the map Eagle #431
• Fixed several potential buffer overflow exploits
• Fixed the bug where unpinning a 2nd nade in a row and switching to another weapon would result in the nade being dropped on the floor. #26
• Fixed players being stuck with level 19 in Gun Game when g_randomorder was set to 1 #436
• Magnum: fixed the reload animation and the reappearance of the crosshair not being completely synced
• Bomb mode: fixed SurvivorWinner events not being written in the server logs in some situations. #293
• In order to free up some space in the "serverinfo" variable, and to try to prevent the "info string length exceeded" error messages on the servers, and the subsequent potential bugs:
1 Removed g_bombDefuseTime and g_bombExplodeTime from the serverinfo
2 Changed g_teamnameRed and g_teamnameBlue to g_nameRed and g_nameBlue
3 Removed the "Clan" and "Location" serverinfo vars from server_example.cfg - server admins are free to add them back to their configs if needed
4 Removed auth_tags, auth_verbosity, auth_cheaters and auth_log from the serverinfo as they weren't strictly needed
5 Removed dmflags from the serverinfo string, it's an unused leftover from Quake 2
6 This frees up about 115 chars in the serverinfo string
• Fixed output of the "where" client command
• Fixed map/next map vote menu ignoring previously highlighted map and calling vote with the first map on the list #122
• Menus: fixed inconsistencies in leading space in weapon select screen. #304
4.2 Changelog
Version 4.2.001
03.08.2012 Beta• new hit detection
• new character 3rd person animations
• new game mode: Last Man Standing (LMS) g_gametype 1
• new Authentication system
• new demo format ( .urtdemo )
• new Auto-Updater for the game
• updated the maps Casa, Mandolin, Kingpin and Kingdom
• new maps: Raiders, Cascade, Bohemia
• bugfix "Follow The Leader bug, a subbed player can be chosen as a leader"
• bugfix"Server Listing - Misrepresented Gametypes Error"
• bugfix "Allowed Voting - Load up Time Dependency"
• bugfix "Mini map - Subbed players seeing Active Players"
• bugfix "Dropping nades/Going to Spectator"
• bugfix "Ready Command/ Role Swap Command Discontinuity"
• potentially fixed "999'ers hold up the game in TS"
• colour tags don't shorten maximum server host name in server browser.
• fixed breathing sound when the game is paused
• stamina regeneration frozen when the game is paused
• fixed hotpotato time after a pause
• sr8 drop exploit fixed
• voting rcon exploit fixed
• weapon reloading/switching bug fixed
• going on a ladder with an armed nade will now put the pin back in
• enable booting when bomb held
• no throwing last knife
• fixed g_teamautojoin when going to spectator
• callvote kick/clientkick now enforces a reason as an additional argument
• reload button to cycle backwards in spectator mode
• fix for the masters
• locked r_intensity, cg_physics and r_smp
• demo automatically starts recording when joining a game that has already started (with g_matchmode 1 and cg_autoRecordMatch 1)
• you can "steal" the captain status when his connection is interrupted
• when a team mate requests a medic his name flashes on the mini scoreboard
• demo stops recording at the end of a map (with g_matchmode 1 and cg_autoRecordMatch 1)
• added cg_drawKillLog 0/1/2 (0 = no kill log ; 1 = old log like in 4.1 ; 2 = new log: player 1 [Weapon] player 2)
• added g_ctfUnsubWait, if set to 1 someone who unsub in wave CTF mode will wait the next wave to spawn
• added /rcon smite <player> command, instantly kill a player
• added /forcesub command (for captains in match mode), force a player of our team to become a substitute
• added g_allowChat 3 - allow only the captains to talk during a match (only when both teams are ready)
• added cg_demoFov, it allows to change the fov from 70 to 140 when watching a demo
• updated the UI
• updated the cfg files
• fixed team mate healbar with short names (eg. a dot)
• callvotes are now logged in the server logs
• selective weapon/item pickup (+button7) (see README-cg_autoPickup)
• increased the maximum number of demos
• fixed weapon selection bug where the last weapon chosen was disappearing when selecting a team
• fixed map arrows size on big maps
• fixed the hands when holding a G36
• now draw the name of the guy who planted the bomb
• the SPAS has now 8 bullets instead of 6
• Download percentage overflow fixed.
• Fixed throwing nade/switching weapon bug.
• Locked cl_guidServerUniq.
• Disabled radio binds for muted players.
• Radio binds are now logged server-side.
• Added server filters for passworded servers and servers with the Authentication activated.
• Hot potato are now logged server-side.
• Callvotes and votes are now logged server-side.
Version 4.2.002
03.10.2012 Beta• Fixed the server crash issue.
• Fixed the login page in the game menu.
• Fixed the authentication system, including the auth issue on linux x86_64 systems.
• Fixed the server log line truncate when the lines have more than 1024 chars.
• Fixed arm bands rgb, custom colored armbands should work again.
• Fixed the bleedout bug.
• Fixed hits, shooting in the knees is no longer registered as a vest hit.
• Fixed cg_drawKillLog 0 now only shows hits.
• Fixed the helmet no longer becomes "white" on the map Sanctuary.
• Fixed the medic bug, it goes as fast as intended now.
• Fixed the "killsss" typo that was showing in the FFA scoreboard.
• Fixed 100% cpu usage dedicated servers.
• Fixed the "Quake3-UrT_Logitech_Game_Recognition.reg" file for players with Logitech mouses.
• Fixed the size of the G36.
• Fixed the Nuke, server admins can nuke players again; /rcon nuke <playername/id>.
• Fixed the kick vote.
• Updated the maps Kingdom, Raiders and Casa. You should not get stuck anymore, also no more hiding inside rocks.
• Updated the SPAS12 so it has 20 pellets instead of 11 and adjusted the damage accordingly.
• Added back a laser to the AK103, like how it was in 4.1.
• Added a mapcycle.txt file for servers.
• Default /rate raised to 16000 instead of 3000.
• Potentially fixed the FPS issue.
• Auth-ban and the bans on our website are now fully functional.
• Updated the /rcon auth whois command to show more information.
Version 4.2.003
12.10.2012 Beta• fixes crouch popping
• fixes turtling (crouch that allows the player head to be on their thigh)
• fixes kick vote bugs
• fixes coloured names
• adds FFA/LMS overlay
Version 4.2.004
28.10.2012 Beta• fixed the "all servers full" server browser issue.
• fixed the mute command, it can handle temp muting now.
• tweaked the stamina drain.
• the bleed rate is proportional again to how many times you get shot.
• updated player model skins.
Version 4.2.005
03.11.2012 Beta• Updated skins.
• Fixed the ledge climb animation.
• Fixed CTF scores bleeding through warmup into game.
• Fixed the server crash issue.
Version 4.2.006
09.11.2012 Beta• New gametype, Jump Mode /g_gametype 9.
• Fixed the autoradio bug in Bomb Mode.
• Fixed the "Last Man Standing" gametype description in the in-game menu.
• LMS round winner is now logged.
• Fixed incorrect time display for players connecting to a game during pause in match mode.
• Fixed floating player name while using cg_crosshairnamestype 0.
• Fixed flag captures being added to the score during warmup time of CTF matchmode, also for the second half of a match.
• Updated model and skin for SPAS.
• Updated model and skin for DE.
• Updated skin for Red Dragons' playermodel's hand.
• Updated camo for blue team.
• Updated icons for medic calling, bomb planting and bomb defusing.
Version 4.2.007
16.11.2012 Beta• Updated the Hit Mesh.
• Updated Linux updater binaries (GUI and command line): improved compatibility with older distributions.
• Updated the OSX engine to catch up with the 006 update for Windows and Linux.
• Fixed g_noStamina being used in other gametypes than Jump.
• Fixed "ut_itemdrop flag" in Jump mode.
• Fixed cg_autopickup 0 bug.
• Fixed g_gear change server message.
• Fixed regain stamina bug on damaged player.
• Fixed a bug where the stamina would drain while walking around crouched.
• Fixed credit UI bug.
• Fixed callvotes and votes for spectators.
• Removed medic icon on radio calls for Jump mode and Last Man Standing.
• Added waiting time display before you can call another vote.
• Added the autocomplete client command (TAB).
• Added "callvote map" and "nextmap" check for the specified map to be loaded on the server.
Version 4.2.008
03.12.2012 BetaFixed the server lag / crash issue.
• Fixed the client crash when selecting a weapon.
• Potentially fixed the FPS issue.
• Player model animations updated.
• Fixed the SPAS which was causing excessive bleeding.
• Fixed the Auth System logout UI bug.
• New skins for FFA, LMS and Jump gametypes.
• New /racejump and /racefree cvars.
• New color for FFA and LMS HUD.
• Fixed Eagle's cable car.
• Fixed FFA UI scoreboard bug.
• Fixed SPAS gear bug.
• Defaulted player armband to light purple in JUMP mode when set to g_armband 1.
• Fixed a bug in callvote kick UI menu.
• Enhanced kill display, new options cg_drawKillLog 3|4|5 available, added to UI menu.
• Fixed punctuation and some spelling in kill display.
• New images for the player setup menu.
• New player setup menus for the Free and Jump teams.
• Added player's login to the scoreboard.
• Fixed a bug in the "smite" command help text.
• Changed the player bar color in the scoreboard for FFA, LMS (Green) and JUMP (Purple) to match the HUD color.
• Added fog to the water in ut4_ramelle.
• Added a workaround to reduce flag cap spamming in Jump Mode, sounds and messages are shown only to the flagcarrier.
• Added a cvar ui_modversion which displays the current mod version in the game menu.
• Reduced the range of the cvar r_primitives.
• Added run timer and best timer in the scoreboard for jump mode.
• Added jump mode timers.
Version 4.2.009
21.12.2012 Beta• Updated ut4_ramelle's tunnels, removed some plants in the water, removed some buildings in the non-playable area and added some vis blocking to improve fps.
• Updated scoreboard.
• Fixed jump timer colors display while watching a player from spectators.
• Fixed armband vertical alignment in scoreboard.
• Fixed miniscoreboard not updating player status after a player respawns.
• Fixed player bandage while healing close to walls.
• Fixed ut_weaptoggle
• Enhanced cg_autopickup 0. It now pickup just the item the player is aiming at.
• Fixed g_flagReturnTime being ignored.
• Enhanced RCON UI menu. Fixed some graphic bugs and added new features.
• Updated the FFA/LMS spawns in ut4_uptown.
• Fixed "header" warning message for the mirror1.tga.
• Added Glock
• Added new Spas icon.
• Fixed a bug in Stats UI menu.
• Optimized QVM.
• Added new entity ut_jumpcancel to cancel a player run and reset the run timer.
• New version of ut4_jumpents test map with new ut_jumpcancel entity.
• Jump mode: colored ways
• Description: Added option to set color to jump ways. Using "color" key for jump_start, you specify color 0-8, same as for console ^codes. When not specified, white is used and everything looks like before. Colors are used when telling player name of the way and for best time shown on score board. This makes it easy to see which way players are currently on and best times are for. There is updated ut4_jumpents.pk3 in my dir, hard way is magenta, easy way yellow.
• Fixed blood when shooting walls, uses UrtHD sparks now and looks just as cool.
• Fixed jump timer >1 hour bug.
• Added Glock to ut_weaptoggle.
• Fixed UI ingame select gear not being validated when pressing ESC.
• Fixed the "server is for low pings only" issue
Version 4.2.010
22.03.2013 Beta• Added g_maxWallJumps CVAR for Jump Mode only.
• Preloading radio sounds and misc sounds to avoid client freezes on first playback.
• Fixed the ClientJumpTimerStopped log event that was returning a time of 0 secs.
• Fixed negative enemy counter in mini scoreboard in FFA/LMS gametypes.
• Fixed UI cursor displayed during leve loading. - Fixed big jump maps loading failure.
• Fixed ut_weaptoggle behavior.
• Not checking bots inactivity timers anymore.
• Added /ignore and /ignorelist commands.
• Fixed CAH miniscoreboard.
• Fixed Jump Run timer not displayed correctly while spectating a player.
• Fixed invalid player DEAD/ALIVE status in miniscoreboard.
• Disabled auth account check for bots to avoid auth-reject when auth_notoriety > 0.
• Don't have g_teamAutoJoin affect bot's team.
• Fixed spectator being switched from follow to free after map_restart when following a client.
• Fixed server browser 'Auth' and 'Password' filters.
• Added g_maxJumpRuns CVAR for JUMP mode only (available when g_matchMode is 1).
• Changed some JUMP in-game messages.
• New log format for Jump mode entities actions.
• Fixed a bug in save and load command (player view angles are now reset correctly).
• Fixed blue armband showing on red team players minimap arrows - Updated the Glock sounds.
• Fixed a wall that you could be shot through in Turnpike.
• Added client-side skin forcing.
• Added six new skin sets.
• New player setup menus.
Version 4.2.011
06.04.2013 Beta• Fixed g_maxWallJumps CVAR slowing down walljumps (need QA test)
• Improved g_noStamina. Was causing some glitches (only in Jump Mode)
• Fixed BombDefuse display message
• Fix teamoverlay colors for cg_drawTeamOverlay 2/3/4
• Added Mouse Wheel support for in-game server browser
• In-game server list scrolling is now noticed also by a sound
• Fixed server list scrolling to the top after adding a server to the favorite list
• Added Cavalry skin set
• New hit reporting for SPAS (multiple hits and players)
• Fixed Glock sound
• Fixed funny death animation
• Prague V2 - Updated with HD assets and routes
• Fixed connecting to GTV
• Fixed player names' colours in chat and radio chat messages
• Added markers of legacy team in chat
• Changed orange team name to 'Fugitives'
• Fixed colour typo in auth console message
• Fixed instant medic upon multiple hits
• Torso has priority over arms in hit detection
• Allow instant skin selection during demo playback
• Fixed timer alignment in round based modes when using round limits
• Updated the lighting in Turnpike so that it is closer to the 4.1 lighting
Version 4.2.012
19.04.2013 Beta• Medic and bleeding timing improved
• Fixed the armbands on race 1 and 3 of the Cavalry skins
• Fixed the clipping issues on Prague v2
• Increased the brightness inside the office on Turnpike
• Fixed callvote kick bug
• Fix for missing skins on startup
• Added funstuff with new cvars (g_allowfunstuff, cg_showfunstuff and funfree for FFA game modes (uses red team funstuff only))
Version 4.2.013
30.06.2013 Beta• Fixed the seam on the back of the SR8
• Fixed the doors near the pillars and some z-fighting on Turnpike
• Fixed missing skin on team swaps
• Restore previous behaviour of armband colour for enemy team
• Fixed no step sound mode Jump mode when landing on a normal surface and g_nodamage is enabled
• Fixed /ignore and /ignorelist commands
• Added new command /maplist which will display all the maps available on the server
• Added partial substring matching for client/map searching
• Added visual player count in scoreboard for both free and spectator teams
• Removed g_ghostPlayers CVAR. Feature moved clientside: cg_ghost 0/1
• Updated UI password filter's labels in the server browser
• Renamed CVAR: g_maxWallJumps -> g_walljumps
• Renamed CVAR: cg_showFunstuff -> cg_funstuff
• Renamed CVAR: g_allowFunstuff -> g_funstuff
• Merged g_noStamina and g_regainStamina into g_stamina: 0 = default stamina, 1 = regain stamina, 2 = infinite stamina
• Renamed CVAR: g_allowForceSkins -> g_skins
• Renamed CVAR: g_maxJumpRuns -> g_jumpruns
• Removed SERVERINFO flag from g_cahTime
• Fixed SPAS hits being displayed after player death
• Added missing BOMB defuse autoradio sound
• Added new hitlocations: Groin, Butt, Leg Upper Left, Leg Upper Right, Leg Lower Left, Leg Lower Right, Foot Left, Foot Right
• Updated damage table according to the new hit locations
• Fixed some char cases in in-game messages
• Added goto and allowgoto commands for Jump Mode (can be disabled with g_allowgoto 0)
• Added permanent position saving in Jump Mode
• Added Ingram Mac11 (submachine gun) and Colt1911 (sidearm)
• Added a new skin set based on the Droogs from A Clockwork Orange #12
• Fixed bug allowing players to defuse bomb with a live nade in hand
• Fixed bug showing hits causing 0% damage with the spas
• Added cg_chatSound, (2 = all chat sounds, 1 = just vote sounds, 0 = no chat sounds)
• Removed cg_sfxteambands (unused cvar)
• Possibly fixed sv_maxPing connecting issue
• Added RAW mouse support
• Added dmaHD sound
• Added the possibility to force the engine execution on a single CPU (/com_singlecore on Windows only)
• Added possibility to set engine process priority (/com_processpriority on Windows only)
• Added partial substring matching for client/map searching (RCON commands)
• Fallback to default r_mode in case the resolution is set too high for the monitor instead of having the error "Could not start OpenGL subsystem" and the game crash
Version 4.2.014
14.07.2013 Beta• Fixed cg_ghost not working properly
• Fixed map autocomplete with many maps
• Optional new compressed pure list format for servers with many maps (sv_newpurelist)
• Removed command /maplist: it's causing lags if the server has a lot of maps
• Disabled dmaHD by default
• Correctly lock g_stamina to be changed only in Jump Mode
• IP banlist '*' wildcards and fix for '0' in address
• Fixed mouse cursor shows up with some of the in_mouse settings
• Fixed Vote kick which was inconsistent and buggy
• Fixed player being forced to spectator on a new level
• Fix broken timers after swaproles
• Fixed broken wave respawn timer after paused game
• Fixed Colt animation mismatch
• Tuned up Glock specs
• Remove dropped items and corpses during TS warmup
Version 4.2.015
27.09.2013 Beta• New authentication protocol securized
• Fixed the alignment of a window texture on one of the buildings in the nonplayable area of Turnpike
• Fixed respawn protection hits being displayed in Jump Mode
• g_shuffleNoRestart - possibility not to restart a map after shuffle
• g_inactivityAction - defines what to do with inactive player (0 - kick, 1 - move to spec)
• Increased Colt spread
• Fixed 1911 whiteout bug
• Re-timed 1911 reload animation
• Decreased the specular effect on the colt1911 and darkened the current texture
• Decreased the specular effect on the SPAS12
• Updated Mac11 sounds
• Reduced Mac11 spread
• Improved ut_itemuse (supports string arguments now, e.g. "ut_itemuse nvg")
• Fixed wave respawn timers not showing in freecam
• Enhanced QVM load fail message ("VM_Create failed on UI" and "Invalid game folder")
• Added support for Console and UI fields pasting on Linux and Mac OSX (CTRL+V)
• Improved FFA/LMS spawn selection system
• Added cg_noci which disables the "Connection Interrupted" message when set to 1 (mostly for demos)
• Added cg_cleanFollow which disables some of the instructions displayed when following players
• Added Match Mode Ragequit protection (on a paused game, when an entire team disconnect from the server, reset match status and clear the pause)
• Display the current nextmap upon g_nextmap callvote
• Do not reset scores when going substitute
• Removed racejump CVAR: using only racefree for solo modes
• Changed the vests and helmets for the SWAT and Red Dragons to 4.1 solid colours
• Changed the vests for Free team to dark grey
• cg_exposeBots 0/1 - visual bot identification (name transparency, ping ---)
• Disable bind execution when radio UI is opened
• cg_drawMapLocation 0/1 (configurable in minimap settings UI) - constantly displays current map location near health bar
• Allow walljumping without actually jumping before (falling) - 4.1 behavior - eg. turnpike window stairs to wc jump
• Changed colours to team names in the player set up menus eg: orange is now Fugitives
• Enabled missing radio calls in Jump mode and enabled UI radio menu
• Correctly stop Jump timers on Timelimit Hit and map restart
• Added missing log lines for VotePassed and VoteFailed (for external bots)
• Added cg_killsound CVAR: will play a local sound when the hit enemy is killed
• New damage values for Groin (97%) and Butt (90%) when using SR8
• Added a new map by Nounou called ut4_ghosttown_RC4
Version 4.2.016
16.11.2013 Beta• Fixed the bug in the Auth System that appeared since 4.2.015 where sometimes lag in authentication could lead to use the account name of the previous player on the same slot
• Fixed the "badinfo" issue (many thanks to Jacepriester)
• Animation config updates
• New Dr. Pink and Dr. Blue player skins
• Correctly disable inactivity timer when g_inactivity is set to 0
• Ability to set skins per team using cg_skinfixed0|1
• Increased minimum value of com_hunkmegs and made the error message Hunk_Alloc failed on... more understandable
• Updated Mac11 sounds
• Fix for specularity on SR8 (very noticeable on bolt cap)
• Fixed lagometer position on CTF when using Wave Respawns
• Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour
• Fixed killsound not being played upon HE Grenade kill and bleed out
• New sniper crosshair: cross-dot (cg_scopeSR8|cg_scopePSG|cg_scopeG36 4)
• Fixed skeetshoot map reloaders: fix target_give not resetting state after execution
• New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style). Available in UI menu
• Fixed respawn timer being shown after map restart
• Added 0 padding in asset download time left and server list refresh time
• Added sound on weapon mode change
• Added accelerometer configurable with cg_accelero 0|1|2 and UI menu
• Added cg_accelSize CVAR to tune dedicated accelerometer size
• Fixed bots being kicked from the server for teamkilling
• Added TeamBalancer. Can be controller with g_autobalance CVAR (0 = disabled, 1 = balance every minute, 2 = every 2 minutes, etc)
• Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from all the players
• Added client respawn event to game log: ClientSpawn: <slot>
• Fixed impossibility to kick zombie clients off the server
• Fixed connection to full server resulting in Server is for low pings only
• dmaHD engine forced to 44Khz 16-bit stereo output
• Increased command buffer from 64KiB to 128KiB for players with large config files
• Added separate Windows executable for non-SSE2 processors
• Fixed substitute flag being resetted upon map change
• Correctly update client team overlay when /forcesub command is executed
• Added menu items in sound menu for configuring dmaHD
• Added more in-built r_mode graphics modes for wide screen monitors
• Added new wide resolutions in graphics menu
• Increased chat area width and message area width
• Hide timelimit from HUD if there are no valuable info to be displayed
• Fixed inactivity timer kicking local client thus causing all the players to be disconnected
• Added flag capture time. New log string: "FlagCaptureTime: <player id>: <time in milliseconds>"
• Major overhaul of dmaHD sound system
Version 4.2.017
17.12.2013 Beta• Fixed teambalancer-skin bug
• Fixed chat overflow bug (was overflowing on the team overlay)
• Fixed the flag capture time
• New cvar: cg_drawFlagCaptureTime (0: no time shown, 1: time in seconds, 2: time in seconds and milliseconds)
• All UrT executables are now compatible with older CPUs
• dmaHD sound system is on by default on the UrT executables
• Fixed mousewheel scrolling of console
• dmaHD: Fixed annoying clicks/echoes with some weapon sounds
• dmaHD: Re-introduced all the old mixers (CVAR: dmaHD_mixer)
• Autobalance turned off by default
Version 4.2.018
01.01.2014 Beta• New g_gear restriction code. It now uses weapon/item letters so you can disable whatever weapon or item you want.
• Changed the medic badges back to the caduceus.
• Solved FPS drops introduced in 016/017 client.
• Fixed the issues with auth_owners.
• Fixed the "auth string output overrun" issue.
• Solved 'callvote map' problem where results can be unpredictable.
• Fixed client number in callvote server log entry.
• Fixed callvote kick bug.
• More checks for pure servers.
Version 4.2.019
14.09.2014 Beta• New gametype - Freeze Tag #10 - new CVARs g_thawTime and g_meltdownTime - new log lines
• New map ut4_prominence
• New map ut4_killroom
• New g_stratTime CVAR - strategy time at round start in Team Survivor and BOMB modes
• Fixed hotpotato timer not stopping on timeout
• Fixed crash when using map and devmap server commands
• Fixed a "round end" message loop happening when only one player is connected in FFA gametype
• Fixed the flag capture time bug in jump mode
• Fixed a crash in the demos ui page
• Fixed a possible crash on map load on OSX
• Fixed a "signal 6" crash on OSX 10.9
• Fixed the copy/paste causing engine crash on Unix systems
• Fixed malformed reply to the /ignore command #10
• Fixed ut_weaptoggle grenade malfunction when having two types of grenades #4
• Added a flood protection on weapon mode change #32
• Fixed callvote kick bug where another player could be kicked
• Fixed client number for callvote server log messages
• Fixed callvote map unpredictability and server log messages
• Fixed some HUD elements being displayed while the client was paused #36
• Added a client info cvar named authl containing player's auth name when authenticated #35
• Unlocked the download speed of map packs #44
• Fixed dmaHD entering an infinite loop on certain maps #34
• Made the reconnect command work across a client restart #40
• Fixed the forcesub broadcast message #50
• Fixed bomb plant time crashing the server #52
• Fixed tell command not targeting the correct user #19
• Fixed medkit icon not appearing or randomly flickering #17
• Fixed third person mode persisting in sub #43
• Fixed Client 0 getting the kill on certain bleed outs #78
Version 4.2.020
30.09.2014 Beta• Fixed ThawOutStarted log spam
• Cleaned up disconnected thaw targets #90
• Added completion for forcesub, goto, load, save, and timeout #46
• Reset player stamina when frozen #94
• Added keycatcher for radio UI #3
• Fixed scoreboard showing "kills" instead of "points" for the blue team #70
• Changed scoreboard status to FRZN for frozen players
• Restored flags on gear change #11
• Fixed frozen players' hitboxes #88
• Added a bar for players who are being thawed out #89
• Moved the thaw progress bar down #91
• Reset the match state when swapteams is called #98
• Set the player's leg model to crouched if frozen in a position where they can't uncrouch #99
• Made frozen players' arrows flash cyan on the minimap
• Fixed live player counting for Freeze Tag #92
• Added a puff of snow for freezing, thawing, and melting
• Fixed bots timing out if bot_pause is 1
• Fixed frozen players taking environmental damage #106
• Fixed login button drawing #71
• Fixed players showing up as frozen when the round starts #111
• Added countdown sounds for pre-game timers
• Fixed frozen players' helmets not showing #64
• Fixed stats menu not working when dead or spectating #39
• Fixed give server crash #40
• Allowed gravity to affect frozen players (this also allows them to be booted)
• Allowed frozen players to be shot to prolong their frozen state
Version 4.2.021
16.11.2014 Beta• Updated text with new font (Roboto) and drop shadow
• Decreased font sizes around the HUD
• Revamp of the mini scoreboard and team overlay
• Updated the netgraph
• New cvar: cg_drawhealth, 0 = health not displayed 1 = health points displayed
• Improvement of the item and weapon select boxes
• Enhancement of the warmup countdown beep
• New cvar: cg_countdownSound, 0 = disable the countdown beeps, 1 = enabled
• Updated the timers - right aligned and new timer and hotpotato icons
• Highlighted map names in orange if they need to be downloaded (in the server browser menu)
• Added $hp chat var
• Updated chat variable substitution. Variable names that are not recognized by the server will not be consumed (you can now type $100)
• Updated the vote HUD element
• Used Team Survivor walls in Freeze Tag
• Added forcesub rcon command
• Added forcecaptain rcon command
• Combined red and blue wave timers if they're set to the same value
• Added cg_showbullethits 3
• Added ability to use "all" with the forceteam command
• Added swap rcon command to swap two players
• Fixed spawn arrangement on Docks #100
• Fixed a missing texture on Ricochet #110
• Fixed the occasional timeout flights #114
• Fixed status of defusing players being set to "FRZN" #115
• Made dropped bomb yellow on the minimap #82
• Fixed cumulative g_inactivity timer #41
• Fixed blurry ammo icons
• Fixed speedometer and accelerometer positioning when cg_hudWeaponInfo allows it
• Fixed speedometer overlapping weapon info
• Fixed helmet being rendered on top of NVG shader
• Fixed "x team wins" not using the right skin name #132
• Fixed bomb being lost to the void #11
• Fixed first shot accuracy in perfect conditions #134
• Changed LEADER to LEAD on the scoreboard status in FTL #138
• Fixed C&H flags not being counted on timelimit is hit
• Fixed skin readme text positioning #136
• Fixed skin selection menu starting empty #118
• Unlocked cl_pitchspeed #139
• Changed "Enemies: x" to "Players: x" in Jump mode
Version 4.2.022
20.12.2014 Beta• New cvars to modify the text size: cg_msgSize and cg_chatSize
• Servers now issue a DNS lookup for the master server on map change
• Game clients now check for other master servers when the main one is down
• Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
• New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
• Added a g_refNoExec cvar to control referee access to the exec command
• Added primary, secondary, sidearm, grenade, and bomb arguments to ut_weapdrop #157
• Added a bot indicator and filter in the server browser menu
• Added "(next: map)" to the cyclemap vote string when g_nextmap is set
• Updated g_stratTime to not cut into play time
• Added cg_leftHand
• Improved the team scores visual in HUD
• Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
• Enabled the percent (%) character for use in chat
• Enabled the semicolon (;) character for use in chat
• Added IRC-style /me command (works in chat as well)
• Added flag drop bind to the menus #124
• Added filter bar in the server browser menu
• Reorganized the "General Settings" panel and added a "Meter Settings" panel
• Added detection for vote keys #17-
• Enhanced dropped bomb visibility on the minimap #155
• Fixed defusing player status shown as dead #149
• Improved flood protect limitations: its value is the number of commands you can perform per second #154
• Fixed a swap command issue #150
• Fixed g_maxGameClients not working properly #146
• Fixed g_ctfUnsubWait which never had worked properly #158
• Fixed missing textures on some SPAS hits #160
• Fixed gear menu showing outdated gear when using gear binds #159
• Fixed team scores not appearing until the scoreboard is opened
• Fixed the CI message displayed on map end for subs #113
• Fixed the multiple bomb carriers in blue team issue #148
• Fixed missing cvar g_nextCycleMap #53
• Fixed the wrong time being displayed on scoreboard #47
• Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts) #163
• Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed #3
• Suppressed hit logging if target is frozen or god #164
• Fixed reversed score order when Blue team wins #170
• Fixed missing Freeze Tag label for g_gametype votes #172
• Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead) #166
• Fixed most custom maps not appearing in the vote menu #167
• Fixed an exploit when spectating the referee #173
Version 4.2.023
19.01.2015 Beta• Fixed strat time causing early match termination
• Fixed flag return message colour #176
• Fixed negative team scores #177
• Added s_alttabmute CVAR to control sound when game is in background. Values are: '1' for Mute (default) or '0' to keep sounds playing when game is in background. (Windows only)
4.1 Changelog
Version 4.1.1
• New player model skins
• A few new funstuff by Flash
• New maps: Company, Harbortown, Herring, Horror, Subway, Thingley and Tombs.
• Updated maps: Casa, Docks, Ramelle, Ricochet, Swim, and Uptown.
Version 4.1.0
22.12.2007 Beta-Working IP ban system
-Duplicate name protection (the trade of is that you can't use spaces in your name anymore though)
-Removal of white skins
-New/updated maps
-Updated UI and default settings
-/rcon players command, returning map/score and per player: name, team, score, ping, IP
-No votes within first 60 seconds of a map
-Fixed hit bug when crouching and moving
-Several spawn locations fixed
-Negev reload exploit fixed
-Power slide physics exploit fixed
-TDM scoreboard not updating fixed
-in-game browser now remembers your sorting preferences
-Short names won't mess up the healtbar anymore
-A problem with blood (fps bug?) fixed
-sr8 gets 5 bullets again, but unzooms when getting hit with 15% damage
-spas does less damage. Knockback when getting hit by it is lower.
-ump does more damage
-psg back to 8 bullets and chest hits bleed out
-some changes to the log files
-allowdownload cvars locked
-demonames changed to YYYY_MM_DD instead of YYYY_DD_MM
-removed 'parsing xxx.menu' spam from console
4.0 Changelog
Version 4.0
04.01.2007 BetaNotable Changes
====================
* No longer depends on any Quake 3 Arena assets.
* New player models/skins
* New player animations
* New hitdetection
* Ingame Stats
* Banning using a banlist.txt (IP-based)
* Powerslide introduced
* Goomba Stomping introduced
* Hot Potato Feature introduced
* Vote system overhauled
* Menus overhauled
* New weapon skins (Spas/G36)
* Sprinting is faster now
* Hitsound
* Being able to set the next map introduced
* Muting of players introduced
* Veto'ing of votes introduced
* Player armbands introduced
* Funstuff introduced
* Maps updated and added - from minor tweaks to complete overhauls (see map list for new maps)
* Tac-Goggles overhauled
* Damage Values updated
* UMP now has 30 bullets instead of 25 and a spammode instead of burst. 3 bullets, very quickly in a row each time you shoot.
* Spas fires quicker, but has less bullets
* Negev is like a mp5k with 90 bullets now, no more stamina reduction.
* Bullets now penetrate arms/legs to hit head/torso if they're in the way.
* New Frozen Sand introduction graphics
* protection versus the name 'all'.
* Players can't look around while game is paused anymore
* Added ability to become captain when old captain is 999.
* TK auto-kick message updated
* Loading screen progress indicator
* NVG look changed
Cvars/Commands
==================
General
* com_hunkmegs now defaults at 256
* gamename = q3ut4
* g_modversion = 4.0
Client side
* Overbrightbits/MapOverBrightBits/fastsky/lightmap/muzzleflash locked
* FPS capped at 125
* Position of text when using cg_drawcrosshairnamestype 1 changed to not colide with team overlay
* 'raceblue' and 'racered' instead of 'race'
* 'cg_hitsound' turns on/off hitsound
* 'funred' and 'funblue' to set funstuff.
* 'cg_rgb' sets your armband/minimap/scoreboard color, if server allows it
Server side
* Server now echos when changing certain cvars, which it didn't do before (bombexplodetime for example)
* Removed/shortened cvars from infostring to decrease chance of 'info string length exceeded' warnings
* 'mute' to mute a clientnumber
* 'veto' to let a vote fail
* addip/removeip to ban/unban IP addresses. Can also use clientnumber to ban someone.
* g_hotpotato sets number of minutes of stand-off before hotpotato kicks in (0=off)
* g_allowvote values changed. Check urbanterror.net/allowvote_calc.html
* g_nextmap lets you set the next map
* g_armbands added. 0=let player decide armband color 1=force red/blue 2=assign random color to players
* g_redwaverespawndelay changed to g_redwave and g_bluewaverespawndelay to g_bluewave
* g_survivorroundtime = g_roundtime now
* g_captureandholdtime changed to g_cahtime
* g_surivorrounddelay = gone
Map List
=================
ut4_abbey
ut4_abbeyctf
ut4_algiers
ut4_ambush - Masheen
ut4_austria
ut4_casa
ut4_crossing - Masheen
ut4_dressingroom
ut4_elgin
ut4_firingrange - Hybridesque
ut4_mandolin - Null
ut4_prague
ut4_riyadh
ut4_ramelle
ut4_sanctuary - Sinny
ut4_snoppis
ut4_thingley
ut4_tombs
ut4_toxic - Duf Knien
ut4_turnpike
ut4_uptown
By FrozenSand - Monday, 23 February 2015 - viewed by 907 members and 32750 visitors