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Credits

The Dev Team

frozensand 150 71

Development Team Biography



Active members

Asche
Barbatos
Biddle
BladeKiller
BlapecOol


Asche

Level Designer


  • Mapper
  • Audio Engineer
  • fr France

     

    Profile: Asche

    Barbatos

    Lead Developer & PR Manager


  • Lead Developer
  • Public Relations Manager
  • Codebase Developer
  • Auth System Developer
  • Auto-Updater Developer
  • Website Developer
  • Charles Duprey
    fr France - Paris

     

    Profile: Barbatos

    Biddle

    Lead Tester


  • QA Team Manager
  • Community Support
  • Ben
    fr France - Alsace

     

    Profile: Biddle

    BladeKiller

    Team Manager & Artist


  • Frozen Sand Team Manager
  • Senior Artist
  • Level Designer
  • Texture Artist
  • Modeler
  • Maureen Yost
    ca Canada - Vancouver, British Columbia

    Artist proficient in Adobe Photoshop specializing in Q3 skinning since 1999. Expert weapon and character model skinner. Level designer with 8 years experience in GTK Radiant. Modeler/Animator with over 5 years experience in 3D Studio Max She has been a Quality Assurance Manager for 3 years at a national telecommunications firm and for 8 years for Silicon Ice Development and FrozenSand. Thrives in a team environment. 

    Profile: BladeKiller

    BlapecOol

    Website Developer


  • Website & CMS Developer
  • fr France - Midi Pyrénées

     

    Profile: BlapecOol

    Clear

    Codebase Developer


  • Codebase Developer
  • Bugs Reviser
  • Anthony
    ca Canada - Ottawa

     

    Profile: Clear

    evilelf

    Network Manager


  • Hosting Platform Manager
  • Accounts Admin
  • General Administrator
  • Jean-Francois Laforest
    ca Canada - Montreal, QC, Canada

    Jean-Francois just recently joined FS. He holds a masters in Computer Engineering at the University of Maryland. He also received his CCIE in Routing and Switching. He builds networks to reduce the cost of infrastructures and increase their performance to benefit all the Urban Terror community.

    We benefit greatly from his in depth experience in telecommunications, as there are very few individuals in North America with his unique qualifications.

    He will assist Raider and Kalish in building an advanced network to provide efficient distribution of UrT and act as an advisor when taking network / systems decisions. 

    Profile: evilelf

    Frankie V

    Assets Manager & Lead Animator


  • Assets Manager
  • Lead Animator
  • Senior Artist
  • Modeler
  • Level Designer
  • Frank Van Noordt
    ca Canada - British Columbia

    Proficient in 3ds Max and Motion Builder. 10 Years practical experiences in game animation and design beginning in 1999 with the introduction of Quake 3 from id software. Has also generalized in 3d graphics since inspired by the movie Tron in 1982. 

    Profile: Frankie V

    H0i

    Modeler


  • Modeler
  • Texture Artist
  • Daniel
    nl Netherlands - Noord-Brabant

    H0i is a very talented 3D modeller with two years of experience with software such as Wings 3D, 3Ds max and Photoshop. He's a long time player of Quake 3 engine based shooters like Quake 3 and ET, and of course (for 99%) Urban Terror. Some time ago, H0i wondered how games are made, and he wanted to make his own game. Two years of 3d art later he has joined the Urban Terror Development team. He will be busy modeling many more weapons for Urban Terror in the time to come. 

    Profile: H0i

    Happyday

    Level Designer


  • Mapper
  • de Germany

     

    Profile: Happyday

    Kalish

    Lead Web, Auth & 2D


  • Lead Website & CMS Developer
  • Lead Auth System Developer
  • Lead Graphic Designer
  • Engine Developer
  • Webmaster
  • 2D Artist
  • Denis Bajram
    fr France - Bayeux, Normandy

    He is the lead programmer behind the authentication system for Urbanterror.

    For that, he has created a new web content management system with Raider. This powerful CMS is now used for the Urban Terror website.

    Comics artist and writer, he his writing a science-fiction saga called Universal War since 1998. UW1 was originally published in France, and was translated in many languages by many publishers (Marvel for USA). UW2 has started in 2013. You can find more information on his website http://uw1.bajram.com/US-series.html 

    Profile: Kalish

    Kr0m

    Lead Forums Administrator


  • Forums Manager
  • Accounts Administrator
  • ca Canada

     

    Profile: Kr0m

    Levant

    Level Designer


  • Mapper
  • Yan Chastagnier
    fr France - Montpellier

    Levant started mapping about five years ago. He created jump maps such as Uranus, Ceres, Mercury, and Mars. He has also worked together with Landouille on Jupiter.

    He will be working on new jump maps for Urban Terror HD. 

    Profile: Levant

    Mr Bean

    Texture Artist


  • Texture Artist
  • Modeler
  • Alex Casper
    us USA - New York

    Artist proficient in 3ds Max and Photoshop, with over 4 years of experience with both programs. He models and textures weapons, map objects, and other assets for UrT.  

    Profile: Mr Bean

    Nounou

    Concept Artist


  • 2D Artist
  • Modeler
  • Level Designer
  • Yoann Ernoult
    fi Finland - Helsinki

     

    Profile: Nounou

    NulL

    Level Designer


  • Mapper
  • Jonathan Norton
    uk United Kingdom

    Jon brings in over 12 years experience of level design in quake engine games; of which 9 years have been for urban terror, using a seamless combination of both radiant and 3DSMax. Also experience of texture creation and manipulation in Photoshop, and minor dabbling in tools programming. 

    Profile: NulL

    p5yc0runn3r

    Engine Developer


  • Engine Developer
  • Codebase Developer
  • Bugs Reviser
  • p5yc0runn3r
    mt Malta

     

    Profile: p5yc0runn3r

    PapyRuny

    Mapper


  • Level Designer
  • QH Doan
    fr France

     

    Profile: PapyRuny

    Rabidcow

    CEO


  • Company Manager
  • Contact with business querys
  • Lead Environments Creator
  • Modeler
  • Textures Artist
  • Jeff Barkley
    ca Canada - Vancouver, British Columbia

    Extensive experience in photography and the creation of high quality phototextures in Photoshop. Two years experience modeling and uvw-unwrapping in 3D Studio Max, 4 years with Radiant. Experienced with several 3D applications for the creation of environments, such as VUE 5 Infinite, Terragen, and Bryce. Jeff has worked in a team environment as a level designer for SID and also as a business specialist for a telephone company. 

    Profile: Rabidcow

    RaideR

    Lead Head Admin & Chief Administrator


  • Head Administrator
  • UrT TV Coverage Caster
  • Website Developer
  • Robert Baxter-Kaneen
    uk United Kingdom - London

    Robert work in London as a Senior Windows Server Engineer. He is MCSE, MCSA and CCNA Certified. He delivers support and technical expertise to many Solicitors and Barristers. He has a decade of industry experience in professional IT Support. 

    Profile: RaideR

    Seven of Nine

    Coverage Coordinator


  • Community Support
  • League Relations
  • nl Netherlands - under your bed

     

    Profile: Seven of Nine

    skaz

    Level Designer


  • Mapper
  • Maxime D.
    fr France - France

    Maxime places importance to layout, general atmosphere and details on his maps. He will start by remaking some of the current official maps. Maps such as Turnpike and Abbey. These maps will be made from scratch for Urban Terror HD with optimized visual quality to fit with the new graphics engine. He is used to working with GTKRadiant. 

    Profile: skaz

    Timbeaux

    Composer / Audio Engineer


  • Music
  • Effects
  • Editing and Mastering
  • Tim
    de Germany

    Timbeaux is a composer and sound engineer and will be helping to create sounds and music for UrT. He has been playing Urban Terror since 2007 and composing music since 1998. He has many years of experience with Propellerheads Reason (13) and Ableton Live (3).
    He comes out of the old school techno and freetek scene, but is also interested in other music. 

    Profile: Timbeaux

    unifiedtone

    Composer / Audio Engineer


  • Music
  • Effects
  • Editing and Mastering
  • Alexej V.
    de Germany

    Unifiedtone is the composer for Urban Terror HD. He is also doing sound design and general audio engineering work. 

    Profile: unifiedtone



    Inactive members

    ApoxolDeveloper
    DecoyPublicity and Media Manager
    frukDeveloper
    gsigmsDeveloper
    havokReleases Manager
    HolblinCodebase Developer
    nemesisLead Tester
    r00tLead Anticheat Developer
    RobDistortedAnimator
    s.e.t.i.Anticheat Developer
    SmachineTexture Artist
    TwentySevenLead Engine Developer
    WoekelePublic Relations


    Former Members - version 4.x

    Bar-B-QSounds / Level Designer
    Crazy ButcherLead animator / Modeler
    FenixProgrammer
    HobbesProgrammer
    HighSeaProgrammer
    MajkiFajkiLevel Designer
    MrMusic / Sound Engineer
    NitroAccounts Admin / Forums Admin
    OswaldProject Coordinator / Public Relations
    RicheLevel Designer
    TTimoProgrammer
    TubLevel Designer
    SinniLevel Designer
    |NV|SLevel Designer / Modeler



    Former Members - version 1.0 to 3.7

    BASiLiSKWebmaster
    BattleCowLevel Designer
    Bot-KillerFounder
    CrazyButcherAnimator / Modeler
    CricelProgrammer
    CrystalMeshCharacter Modeler
    DensitYProgrammer
    Dick DastardlyLevel Designer / Modeler
    Dokta8Programmer
    DracostianQA Assistant Manager
    EarthQuakeModeler / Texture Artist
    FearMeTexture Artist
    FlashAnimator / Modeler
    Flux2D Artist
    FreakStormTexture Artist
    Gerbil!Level Designer
    GottaBeKDProgrammer
    IainProgrammer
    JakerTexture Artist
    MeatyModeler
    MilesTexture Artist
    NRGizeRLevel Designer
    OddCharacter Artist
    PreacherSound Designer
    Sir ChumpsProgrammer
    SweetnutZ2D Artist / Logo / User Interface / Level Designer
    ThaddeusProgrammer
    WetWiredLevel Designer
    .EXELevel Designer
    WULevel Designer / Modeler




    level_none by - By FrozenSand  -  Saturday, 09 January 2010  -  viewed by 3848 members and 22641 visitors

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