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The Dev Team

Development Team Biography

Active members



Lead Developer & PR Manager

  • Lead Developer
  • Public Relations Manager
  • Codebase Developer
  • Auth System Developer
  • Auto-Updater Developer
  • Website Developer
  • Charles Duprey
    fr France - Rennes

    Twitter: @Barbatos__ 

    Profile: Barbatos


    QA Manager

  • Lead Tester
  • Benoit L
    fr France - Alsace, France

    Biddle started to play Urban Terror in early 2012, a few months before 4.2 was released. He has ever since been highly invested in the game and it's community. Particularily involved in the French community, the Urban Zone League and the UrT-TV organisation, he now is a solid member of the FS team. Helping ou in it's management, he specifically takes care of our QA and beta tests, writes a lot of our news and tries to keep our website contents up to date. Speaking fluently French, English, Spanish and Italian he is very efficient in the community and user support he offers. 

    Profile: Biddle


    Team Manager & Artist

  • Frozen Sand Team Manager
  • Senior Artist
  • Level Designer
  • Texture Artist
  • Modeler
  • Maureen Yost
    ca Canada - Vancouver, British Columbia

    Artist proficient in Adobe Photoshop specializing in Q3 skinning since 1999. Expert weapon and character model skinner. Level designer with 8 years experience in GTK Radiant. Modeler/Animator with over 5 years experience in 3D Studio Max She has been a Quality Assurance Manager for 3 years at a national telecommunications firm and for 8 years for Silicon Ice Development and FrozenSand. Thrives in a team environment. 

    Profile: BladeKiller


    Website Developer

  • Website & CMS Developer
  • fr France - Midi Pyrénées - 22 years old


    Profile: BlapecOol


    Publicity and Media Manager

  • Promotional Materials Manager
  • Community Support
  • Support Team Member
  • Editor
  • Aino Toonder
    nl Netherlands - Amsterdam

    Aino is a long time supporter of Urban Terror who now fulfills an admin roll helping to manage all of our systems that help Urban Terror to function. In charge of the Auth System with RaideR and Kalish he will be on hand to support you in any way he can. Also he owns his own Marketing company! 

    Profile: Decoy


    Network Manager

  • Hosting Platform Manager
  • Accounts Admin
  • Jean-Francois Laforest
    ca Canada - Montreal, QC, Canada

    Jean-Francois just recently joined FS. He holds a masters in Computer Engineering at the University of Maryland. He also received his CCIE in Routing and Switching. He builds networks to reduce the cost of infrastructures and increase their performance to benefit all the Urban Terror community.

    We benefit greatly from his in depth experience in telecommunications, as there are very few individuals in North America with his unique qualifications.

    He will assist Raider and Kalish in building an advanced network to provide efficient distribution of UrT and act as an advisor when taking network / systems decisions. 

    Profile: evilelf

    Frankie V

    Assets Manager & Lead Animator

  • Assets Manager
  • Lead Animator
  • Senior Artist
  • Modeler
  • Level Designer
  • Frank Van Noordt
    ca Canada - British Columbia

    Proficient in 3ds Max and Motion Builder. 10 Years practical experiences in game animation and design beginning in 1999 with the introduction of Quake 3 from id software. Has also generalized in 3d graphics since inspired by the movie Tron in 1982. 

    Profile: Frankie V


    Codebase Developer

  • Codebase Developer
  • Felix F
    de Germany


    Profile: Gost0r



  • Modeler
  • Texture Artist
  • Daniel
    nl Netherlands - Noord-Brabant

    H0i is a very talented 3D modeller with two years of experience with software such as Wings 3D, 3Ds max and Photoshop. He's a long time player of Quake 3 engine based shooters like Quake 3 and ET, and of course (for 99%) Urban Terror. Some time ago, H0i wondered how games are made, and he wanted to make his own game. Two years of 3d art later he has joined the Urban Terror Development team. He will be busy modeling many more weapons for Urban Terror in the time to come. 

    Profile: H0i


    Level Designer

  • Level Designer
  • Texture Artist
  • Modeler
  • de Germany


    Profile: HappyDay


    Level Designer

  • Mapper
  • John Stevenson
    uk United Kingdom


    Profile: Johnnyenglish


    Lead Web, Auth & 2D

  • Lead Website & CMS Developer
  • Lead Auth System Developer
  • Lead Graphic Designer
  • Engine Developer
  • Webmaster
  • 2D Artist
  • Denis Bajram
    fr France - Bayeux, Normandy

    He is the lead programmer behind the authentication system for Urbanterror.

    For that, he has created a new web content management system with Raider. This powerful CMS is now used for the Urban Terror website.

    Comics artist and writer, he is writing a science-fiction saga called Universal War since 1998. UW1 was originally published in France, and was translated in many languages by many publishers (Marvel for USA). UW2 has started in 2013. You can find more information on his website 

    Profile: Kalish


    Lead Forums Administrator

  • Forums Manager
  • Accounts Administrator
  • ca Canada


    Profile: Kr0m


    Level Designer

  • Mapper
  • Yan Chastagnier
    fr France - Montpellier

    Levant started mapping around 2008. He created jump maps such as Uranus, Ceres, Mercury, and Mars. He has also worked together with Landouille on Jupiter.

    He will be working on new jump maps for Urban Terror HD. 

    Profile: Levant


    Concept Artist

  • 2D Artist
  • Modeler
  • Level Designer
  • Yoann Ernoult
    fr France - Angoulême


    Profile: Nounou


    Level Designer

  • Mapper
  • Jonathan Norton
    uk United Kingdom

    Jon brings in over 12 years experience of level design in quake engine games; of which 9 years have been for urban terror, using a seamless combination of both radiant and 3DSMax. Also experience of texture creation and manipulation in Photoshop, and minor dabbling in tools programming. 

    Profile: NulL


    Engine Developer

  • Engine Developer
  • Codebase Developer
  • Bugs Reviser
  • p5yc0runn3r
    mt Malta


    Profile: p5yc0runn3r



  • Company Manager
  • Contact with business querys
  • Lead Environments Creator
  • Modeler
  • Textures Artist
  • Jeff Barkley
    ca Canada - Vancouver, British Columbia

    Extensive experience in photography and the creation of high quality phototextures in Photoshop. Two years experience modeling and uvw-unwrapping in 3D Studio Max, 4 years with Radiant. Experienced with several 3D applications for the creation of environments, such as VUE 5 Infinite, Terragen, and Bryce. Jeff has worked in a team environment as a level designer for SID and also as a business specialist for a telephone company. 

    Profile: Rabidcow


    Lead Head Admin & Chief Administrator

  • Head Administrator
  • UrT TV Coverage Caster
  • Website Developer
  • Robert Baxter-Kaneen
    uk United Kingdom - London

    Robert work in London as a Senior Windows Server Engineer. He is MCSE, MCSA and CCNA Certified. He delivers support and technical expertise to many Solicitors and Barristers. He has a decade of industry experience in professional IT Support. 

    Profile: RaideR

    Seven of Nine

    Coverage Coordinator

  • Community Support
  • League Relations
  • nl Netherlands - under your bed


    Profile: Seven of Nine


    Composer / Audio Engineer

  • Music
  • Effects
  • Editing and Mastering
  • Alexej M.
    de Germany

    Unifiedtone is the composer for Urban Terror HD. He is also doing sound design and general audio engineering work. 

    Profile: unifiedtone



  • Modeler
  • Texture Artist


    Profile: Urbant



  • Modeler
  • Vlad


    Profile: Vladocs


    Codebase Developer

  • Codebase Developer
  • Gameplay Designer
  • Daniel Borgmann
    de Germany

    Indie game and freelance developer, with a passion for user experience and game design.

    Started playing Urban Terror with Beta 1.0 and programming even earlier. Focusing on core mechanics, accessibility, and the competitive side of the game in general.

    @ZenityGames on Twitter 

    Profile: Zenity

    Inactive members

    AscheLevel Designer
    ClearCodebase Developer
    havokReleases Manager
    HolblinCodebase Developer
    Mr BeanTexture Artist
    r00tLead Anticheat Developer
    s.e.t.i.Anticheat Developer
    skazLevel Designer

    Former Members - version 4.x

    Bar-B-QSounds / Level Designer
    Crazy ButcherLead animator / Modeler
    DragonneLevel Designer
    MajkiFajkiLevel Designer
    MrMusic / Sound Engineer
    NitroAccounts Admin / Forums Admin
    OswaldProject Coordinator / Public Relations
    RaedwulfLead Programmer
    RicheLevel Designer
    ShminkyboyLevel Designer
    SinniLevel Designer
    SmachineTexture Artist
    TimbeauxComposer / Sound Engineer
    TubLevel Designer
    TwentySevenLead Programmer
    WoekelePublic Relations
    |NV|SLevel Designer / Modeler

    Former Members - version 1.0 to 3.7

    BattleCowLevel Designer
    CrazyButcherAnimator / Modeler
    CrystalMeshCharacter Modeler
    Dick DastardlyLevel Designer / Modeler
    Dokta8Lead Programmer
    DracostianQA Assistant Manager
    EarthQuakeModeler / Texture Artist
    FearMeTexture Artist
    FlashAnimator / Modeler
    Flux2D Artist
    FreakStormTexture Artist
    Gerbil!Level Designer
    JakerTexture Artist
    MilesTexture Artist
    NRGizeRLevel Designer
    OddCharacter Artist
    PreacherSound Designer
    Sir ChumpsProgrammer
    SweetnutZ2D Artist / Logo / User Interface / Level Designer
    WetWiredLevel Designer
    .EXELevel Designer
    WULevel Designer / Modeler

    level_none By FrozenSand  -  Saturday, 09 January 2010  -  viewed by 4589 members and 33376 visitors


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