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Credits

The Dev Team

frozensand 150 71

Development Team Biography



Actives members

Apoxol
Asche
Barbatos
BladeKiller
Decoy
evilelf
Fenix
Frankie V


Apoxol

Developer


  • Engine Developer
  • Codebase Developer
  • Bryan Dube
    us USA - Massachusetts - 37 years old

     

    Profile: Apoxol

    Asche

    Mapper


  • Level Designer
  • fr France

     

    Profile: Asche

    Barbatos

    Codebase Developer


  • Codebase Developer
  • Auth System Developer
  • Auto-Updater Developer
  • Website Developer
  • FS Network Tech
  • Bugs Reviser
  • Charles Duprey
    fr France - Caen

     

    Profile: Barbatos

    BladeKiller

    Team Manager & Artist


  • Frozen Sand Team Manager
  • Senior Artist
  • Level Designer
  • Texture Artist
  • Modeler
  • Maureen Yost
    ca Canada - Vancouver, British Columbia - 58 years old

    Artist proficient in Adobe Photoshop specializing in Q3 skinning since 1999. Expert weapon and character model skinner. Level designer with 8 years experience in GTK Radiant. Modeler/Animator with over 5 years experience in 3D Studio Max She has been a Quality Assurance Manager for 3 years at a national telecommunications firm and for 8 years for Silicon Ice Development and FrozenSand. Thrives in a team environment. 

    Profile: BladeKiller

    Decoy

    Publicity and Media Manager


  • Promotional Materials Manager
  • Accounts Admin
  • Support Team Member
  • Editor
  • Aino Toonder
    nl Netherlands - Amsterdam - 39 years old

    Aino is a long time supporter of Urban Terror who now fulfills an admin roll helping to manage all of our systems that help Urban Terror to function. In charge of the Auth System with RaideR and Kalish he will be on hand to support you in any way he can. Also he owns his own Marketing company! 

    Profile: Decoy

    evilelf

    Network Manager


  • Hosting Platform Manager
  • Accounts Admin
  • General Administrator
  • Jean-Francois Laforest
    ca Canada - Montreal, QC, Canada

    Jean-Francois just recently joined FS. He holds a masters in Computer Engineering at the University of Maryland. He also received his CCIE in Routing and Switching. He builds networks to reduce the cost of infrastructures and increase their performance to benefit all the Urban Terror community.

    We benefit greatly from his in depth experience in telecommunications, as there are very few individuals in North America with his unique qualifications.

    He will assist Raider and Kalish in building an advanced network to provide efficient distribution of UrT and act as an advisor when taking network / systems decisions. 

    Profile: evilelf

    Fenix

    Coder


  • Codebase Developer
  • Engine Developer
  • Bug Reviser
  • Daniele Pantaleone
    it Italy - Rome - 26 years old

    A proficient Computer Engineer graduated at the University of Rome "La Sapienza" who likes to code in several programming languages, such as: C, C++, Java, PHP, BASH, Python...

    Fenix is currently doing a Master in Computer Engineering at the University of Rome, and spend a lot of his free time doing our gameplay code. He's mostly interested in software design, software optimization and bug revising.  

    Profile: Fenix

    Frankie V

    Lead Animator


  • Lead Animator
  • Senior Artist
  • Frank Van Noordt
    ca Canada - British Columbia

    Proficient in 3ds Max and Motion Builder. 10 Years practical experiences in game animation and design beginning in 1999 with the introduction of Quake 3 from id software. Has also generalized in 3d graphics since inspired by the movie Tron in 1982. 

    Profile: Frankie V

    gsigms



     

    Profile: gsigms

    H0i

    Modeler


  • Modeler
  • Texture Artist
  • Daniel
    nl Netherlands - Noord-Brabant - 19 years old

    H0i is a very talented 3D modeller with two years of experience with software such as Wings 3D, 3Ds max and Photoshop. He's a long time player of Quake 3 engine based shooters like Quake 3 and ET, and of course (for 99%) Urban Terror. Some time ago, H0i wondered how games are made, and he wanted to make his own game. Two years of 3d art later he has joined the Urban Terror Development team. He will be busy modeling many more weapons for Urban Terror in the time to come. 

    Profile: H0i

    havok

    RaideR's Slave


  • The Head Admin PA


  •  

    Profile: havok

    Holblin

    Coder


  • Bugs Reviser
  • fr France - 23 years old

    Holblin is studying computer science, he has played Urban Terror since version 3.7. and loves this game so much that he took part in the UJC (Urban Jumper Contest) and then created Assault mode with Asche. 

    Profile: Holblin

    Kalish

    Webmaster & Auth Dev


  • Lead Website & CMS Developer
  • Lead Auth System Developer
  • Engine Developer
  • Webmaster
  • 2D Artist
  • Denis Bajram
    fr France - Bayeux, Normandy

    He is the lead programmer behind the authentication system for Urbanterror.

    For that, he has created a new web content management system with Raider. This powerful CMS is now used for the Urban Terror website.

    Comics artist and writer, he has written a science-fiction saga "UW1" Universal War One for 10 years. You can find more information on his website http://uw1.bajram.com/US-series.html 

    Profile: Kalish

    Kr0m

    Forum Manager


  • Lead Forum Administrator
  • Accounts Administrator
  • ca Canada

     

    Profile: Kr0m

    LaSer

    Ruben
    de Germany - 20 years old

     

    Profile: LaSer

    Levant

    Mapper


  • Level Designer
  • Yan Chastagnier
    fr France - Guilherand-Granges - 24 years old

    Levant started mapping about three years ago. He created jump maps such as Uranus, Ceres, and Mercury. He has also worked together with Landouille on Jupiter.

    He will be working on new jump maps for Urban Terror HD. 

    Profile: Levant

    MajkiFajki

    pl Poland

     

    Profile: MajkiFajki

    Mr Bean

    Texture Artist


  • Texture Artist
  • Modeler
  • Alex Casper
    us USA - New York

    Artist proficient in 3ds Max and Photoshop, with over 4 years of experience with both programs. He models and textures weapons, map objects, and other assets for UrT.  

    Profile: Mr Bean

    nemesis

    Lead Tester


  • Lead Game Tester
  • Quality Assurance Team Manager
  • Forum Spy
  • us USA

    Nemesis was a member of the FrozenSand quality assurance team from 2007-2009 and was selected as lead tester due to his prior experience working as a quality assurance engineer for a manufacturing company. He has been a member of the Urban Terror community since beta 1.27, was a former admin for the Stronger Than All gaming league, and is best known for his rather elaborate paint drawings. He is the bane of mappers everywhere. 

    Profile: nemesis

    Nounou

    Concept Artist


  • Artist
  • Yoann Ernoult
    fi Finland - Helsinki

     

    Profile: Nounou

    NulL

    Mapper


  • Level Designer
  • Jonathan Norton
    uk United Kingdom

    Jon brings in over 12 years experience of level design in quake engine games; of which 9 years have been for urban terror, using a seamless combination of both radiant and 3DSMax. Also experience of texture creation and manipulation in Photoshop, and minor dabbling in tools programming. 

    Profile: NulL

    PapyRuny

    Mapper


  • Level Designer
  • QH Doan
    fr France

     

    Profile: PapyRuny

    r00t

    Coder


  • Engine Dev
  • QVM Dev
  • General Coder Masher
  • cz Czech Republic - Prague, Czech Republic

     

    Profile: r00t

    Rabidcow

    CEO


  • Company Manager
  • Contact with business querys
  • Lead Environments Creator
  • Modeler
  • Textures Artist
  • Jeff Barkley
    ca Canada - Vancouver, British Columbia

    Extensive experience in photography and the creation of high quality phototextures in Photoshop. Two years experience modeling and uvw-unwrapping in 3D Studio Max, 4 years with Radiant. Experienced with several 3D applications for the creation of environments, such as VUE 5 Infinite, Terragen, and Bryce. Jeff has worked in a team environment as a level designer for SID and also as a business specialist for a telephone company. 

    Profile: Rabidcow

    Raedwulf

    Lead Codebase Developer


  • Lead Codebase Developer
  • Engine Developer
  • Tai Chi Minh Ralph Eastwood
    uk United Kingdom - York, North Yorkshire

    A University of York student who has a keen interest in game and graphical programming.
    He has been previously involved with Eastfront and currently involved with the XreaL (as well as the Urbanterror) project as well.
    Hence, this has provided a good deal of experience with the Quake3 engine. 

    Profile: Raedwulf

    RaideR

    Lead Head Admin


  • Lead Head Admin
  • Website & CMS Developer
  • Master Server Admin
  • Forum Administrator
  • Robert Baxter-Kaneen
    uk United Kingdom - London

    A qualified network engineer, he manages the network for an independent school. Robert is a Certified Microsoft Professional and has experience over 6 years in Professional IT Management.

    He handles the administration of the official Urban Terror IT Network that hosts the website / forums / master servers and all our development resources. Robert can be found under a server somewhere at most times of the day! 

    Profile: RaideR

    RobDistorted

    Animator


  • Animator
  • 3D Studio Max
  • uk United Kingdom

    After dabbling with Google Sketchup RobDistorted decided to take things a step further and has since moved on to 3ds Max and MotionBuilder. Robdistorted will progress his knowledge of animation to new heights within the Frozen Sand team. RobDistorted has been playing Urban Terror since 2.0 and has enjoyed the journey to its present incarnation, and is honoured to be a part of its continued development. 

    Profile: RobDistorted

    s.e.t.i.

    Lead Anticheat Developer


  • Anticheat coder
  • Victor K. Hanson
    us USA - Seattle, Washington

     

    Profile: s.e.t.i.

    Seven of Nine

    Coverage Coordinator

    nl Netherlands - under your bed

     

    Profile: Seven of Nine

    skaz

    Mapper


  • Level Designer
  • Maxime D.
    fr France - France - 21 years old

    Maxime places importance to layout, general atmosphere and details on his maps. He will start by remaking some of the current official maps. Maps such as Turnpike and Abbey. These maps will be made from scratch for Urban Terror HD with optimized visual quality to fit with the new graphics engine. He is used to working with GTKRadiant. 

    Profile: skaz

    Smachine

    Texture Artist


  • Texture Artist
  • Painting Artist
  • Modeler
  • Artis L.
    lv Latvia - Riga - 25 years old

    3D modeler and texture artist creating game art for around 5 years. Knowledgeable in 3ds Max and Adobe Photoshop, creates assets like weapons, characters, level props and textures for Urban Terror. Currently a student in Riga, likes to do modeling and watch action movies in free time. 

    Profile: Smachine

    TTimo

    Linux & OSX Specialist


  • Coding
  • Senior Multi-Platform Support
  • us USA

     

    Profile: TTimo

    TwentySeven

    Lead Engine Developer


  • Engine Lead Developer
  • Codebase Developer
  • Management
  • Peter McNeill
    au Australia - Gold Coast, Queensland

    27 is a professional developer that spends time doing our 3D engine work and gameplay code. We suspect he is really a machine. 

    Profile: TwentySeven

    unifiedtone

    Composer / Audio Engineer


  • Music
  • Effects
  • Editing and Mastering
  • Alexej V.
    de Germany - 21 years old

    Unifiedtone is the composer for Urban Terror HD. He is also doing sound design and general audio engineering work. 

    Profile: unifiedtone

    Woekele

    Public Relations


  • Public Relations
  • Forum Administrator
  • General Helper
  • Community Support
  • Erik K
    nl Netherlands

    His job is to try and keep everything moving in one direction. He worked on ioUrbanTerror so people are able to play Urban Terror without needing Quake 3 Arena. Also he revamped the ingame menus and is an active QA and forum member. 

    Profile: Woekele




    Inactive Members


    Sinni
    Name: Jeremy Diegel
    Location: Kalispell, Montana, United States
    Position: Level Designer
    Bio: Born and raised in Kalispell, Jeremy has been playing with computers for 25+ years. When it comes to computers and applications, he's self taught on everything. Has experimented with coding, modeling, Foley work, and numerous other things. Has over 10 years of mapping experience witch started with Quake2 Digital Paintball. Is familiar with Adobe Photoshop, Cooledit, Milkshape3d, and QuArK (doesn't use radiant since he's to dumb to figure it out). He also wrote the addon for UrbanTerror that is distributed with the download of QuArK. Pretty much he's the goto guy if you need something done, he can usually deliver.


    Former Members - version 4.x


    Bar-B-QSounds / Level Designer
    Crazy ButcherLead animator / Modeler
    HobbesProgrammer
    HighSeaProgrammer
    MrMusic / Sound Engineer
    OswaldProject Coordinator / Public Relations
    RicheLevel Designer
    TubLevel Designer
    |NV|SLevel Designer / Modeler



    Former Members - version 1.0 to 3.7


    BasiliskWebmaster
    BattleCowLevel Designer
    BotKillerFounder
    CrazyButcherAnimator / Modeler
    CricelProgrammer
    CrystalMeshCharacter Modeler
    DensityProgrammer
    DickDastardlyLevel Designer / Modeler
    Dokta8Programmer
    DracostianQA Assistant Manager
    EarthQuakeModeler / Texture Artist
    FearMeTexture Artist
    FlashAnimator / Modeler
    Flux2d Artist
    FreakStormTexture Artist
    Gerbil!Level Designer
    GottaBeKDProgrammer
    IainProgrammer
    JakerTexture Artist
    MeatyModeler
    MilesTexture Artist
    NrGizerLevel Designer
    OddCharacter Artist
    PreacherSound Designer
    Sir ChumpsProgrammer
    SweetNutz2D Artist / Logo / User Interface / Level Designer
    ThaddeusProgrammer
    WetWiredLevel Designer
    .EXELevel Designer
    WuLevel Designer / Modeler




    keylevel_none by - By FrozenSand  -  Saturday, 09 January 2010  -  viewed by 2169 members and 13664 visitors


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