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Apoxol
Developer
Engine DeveloperCodebase Developer
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Bryan Dube
USA - Massachusetts - 37 years old
Profile: Apoxol |
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Asche
Mapper
Level Designer
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France
Profile: Asche |
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Barbatos
Codebase Developer
Codebase DeveloperAuth System DeveloperAuto-Updater DeveloperWebsite DeveloperFS Network TechBugs Reviser
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Charles Duprey
France - Caen
Profile: Barbatos |
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BladeKiller
Team Manager & Artist
Frozen Sand Team ManagerSenior ArtistLevel DesignerTexture ArtistModeler
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Maureen Yost
Canada - Vancouver, British Columbia - 58 years old
Artist proficient in Adobe Photoshop specializing in Q3 skinning since 1999. Expert weapon and character model skinner. Level designer with 8 years experience in GTK Radiant. Modeler/Animator with over 5 years experience in 3D Studio Max She has been a Quality Assurance Manager for 3 years at a national telecommunications firm and for 8 years for Silicon Ice Development and FrozenSand. Thrives in a team environment.
Profile: BladeKiller |
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Decoy
Publicity and Media Manager
Promotional Materials ManagerAccounts AdminSupport Team MemberEditor
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Aino Toonder
Netherlands - Amsterdam - 39 years old
Aino is a long time supporter of Urban Terror who now fulfills an admin roll helping to manage all of our systems that help Urban Terror to function. In charge of the Auth System with RaideR and Kalish he will be on hand to support you in any way he can. Also he owns his own Marketing company!
Profile: Decoy |
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evilelf
Network Manager
Hosting Platform ManagerAccounts AdminGeneral Administrator
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Jean-Francois Laforest
Canada - Montreal, QC, Canada
Jean-Francois just recently joined FS. He holds a masters in Computer Engineering at the University of Maryland. He also received his CCIE in Routing and Switching. He builds networks to reduce the cost of infrastructures and increase their performance to benefit all the Urban Terror community.
We benefit greatly from his in depth experience in telecommunications, as there are very few individuals in North America with his unique qualifications.
He will assist Raider and Kalish in building an advanced network to provide efficient distribution of UrT and act as an advisor when taking network / systems decisions.
Profile: evilelf |
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Fenix
Coder
Codebase DeveloperEngine DeveloperBug Reviser
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Daniele Pantaleone
Italy - Rome - 26 years old
A proficient Computer Engineer graduated at the University of Rome "La Sapienza" who likes to code in several programming languages, such as: C, C++, Java, PHP, BASH, Python...
Fenix is currently doing a Master in Computer Engineering at the University of Rome, and spend a lot of his free time doing our gameplay code. He's mostly interested in software design, software optimization and bug revising.
Profile: Fenix |
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Frankie V
Lead Animator
Lead AnimatorSenior Artist
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Frank Van Noordt
Canada - British Columbia
Proficient in 3ds Max and Motion Builder. 10 Years practical experiences in game animation and design beginning in 1999 with the introduction of Quake 3 from id software. Has also generalized in 3d graphics since inspired by the movie Tron in 1982.
Profile: Frankie V |
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gsigms
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Profile: gsigms |
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H0i
Modeler
ModelerTexture Artist
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Daniel
Netherlands - Noord-Brabant - 19 years old
H0i is a very talented 3D modeller with two years of experience with software such as Wings 3D, 3Ds max and Photoshop. He's a long time player of Quake 3 engine based shooters like Quake 3 and ET, and of course (for 99%) Urban Terror. Some time ago, H0i wondered how games are made, and he wanted to make his own game. Two years of 3d art later he has joined the Urban Terror Development team. He will be busy modeling many more weapons for Urban Terror in the time to come.
Profile: H0i |
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havok
RaideR's Slave
The Head Admin PA
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Profile: havok |
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Holblin
Coder
Bugs Reviser
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France - 23 years old
Holblin is studying computer science, he has played Urban Terror since version 3.7. and loves this game so much that he took part in the UJC (Urban Jumper Contest) and then created Assault mode with Asche.
Profile: Holblin |
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Kalish
Webmaster & Auth Dev
Lead Website & CMS DeveloperLead Auth System DeveloperEngine DeveloperWebmaster2D Artist
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Denis Bajram
France - Bayeux, Normandy
He is the lead programmer behind the authentication system for Urbanterror.
For that, he has created a new web content management system with Raider. This powerful CMS is now used for the Urban Terror website.
Comics artist and writer, he has written a science-fiction saga "UW1" Universal War One for 10 years. You can find more information on his website http://uw1.bajram.com/US-series.html
Profile: Kalish |
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Kr0m
Forum Manager
Lead Forum AdministratorAccounts Administrator
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Canada
Profile: Kr0m |
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LaSer
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Ruben
Germany - 20 years old
Profile: LaSer |
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Levant
Mapper
Level Designer
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Yan Chastagnier
France - Guilherand-Granges - 24 years old
Levant started mapping about three years ago. He created jump maps such as Uranus, Ceres, and Mercury. He has also worked together with Landouille on Jupiter.
He will be working on new jump maps for Urban Terror HD.
Profile: Levant |
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MajkiFajki
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Poland
Profile: MajkiFajki |
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Mr Bean
Texture Artist
Texture ArtistModeler
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Alex Casper
USA - New York
Artist proficient in 3ds Max and Photoshop, with over 4 years of experience with both programs. He models and textures weapons, map objects, and other assets for UrT.
Profile: Mr Bean |
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nemesis
Lead Tester
Lead Game TesterQuality Assurance Team ManagerForum Spy
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USA
Nemesis was a member of the FrozenSand quality assurance team from 2007-2009 and was selected as lead tester due to his prior experience working as a quality assurance engineer for a manufacturing company. He has been a member of the Urban Terror community since beta 1.27, was a former admin for the Stronger Than All gaming league, and is best known for his rather elaborate paint drawings. He is the bane of mappers everywhere.
Profile: nemesis |
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Nounou
Concept Artist
Artist
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Yoann Ernoult
Finland - Helsinki
Profile: Nounou |
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NulL
Mapper
Level Designer
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Jonathan Norton
United Kingdom
Jon brings in over 12 years experience of level design in quake engine games; of which 9 years have been for urban terror, using a seamless combination of both radiant and 3DSMax. Also experience of texture creation and manipulation in Photoshop, and minor dabbling in tools programming.
Profile: NulL |
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PapyRuny
Mapper
Level Designer
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QH Doan
France
Profile: PapyRuny |
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r00t
Coder
Engine DevQVM DevGeneral Coder Masher
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Czech Republic - Prague, Czech Republic
Profile: r00t |
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Rabidcow
CEO
Company Manager Contact with business querysLead Environments CreatorModelerTextures Artist
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Jeff Barkley
Canada - Vancouver, British Columbia
Extensive experience in photography and the creation of high quality phototextures in Photoshop. Two years experience modeling and uvw-unwrapping in 3D Studio Max, 4 years with Radiant. Experienced with several 3D applications for the creation of environments, such as VUE 5 Infinite, Terragen, and Bryce. Jeff has worked in a team environment as a level designer for SID and also as a business specialist for a telephone company.
Profile: Rabidcow |
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Raedwulf
Lead Codebase Developer
Lead Codebase DeveloperEngine Developer
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Tai Chi Minh Ralph Eastwood
United Kingdom - York, North Yorkshire
A University of York student who has a keen interest in game and graphical programming.
He has been previously involved with Eastfront and currently involved with the XreaL (as well as the Urbanterror) project as well.
Hence, this has provided a good deal of experience with the Quake3 engine.
Profile: Raedwulf |
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RaideR
Lead Head Admin
Lead Head AdminWebsite & CMS DeveloperMaster Server AdminForum Administrator
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Robert Baxter-Kaneen
United Kingdom - London
A qualified network engineer, he manages the network for an independent school. Robert is a Certified Microsoft Professional and has experience over 6 years in Professional IT Management.
He handles the administration of the official Urban Terror IT Network that hosts the website / forums / master servers and all our development resources. Robert can be found under a server somewhere at most times of the day!
Profile: RaideR |
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RobDistorted
Animator
Animator3D Studio Max
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United Kingdom
After dabbling with Google Sketchup RobDistorted decided to take things a step further and has since moved on to 3ds Max and MotionBuilder. Robdistorted will progress his knowledge of animation to new heights within the Frozen Sand team. RobDistorted has been playing Urban Terror since 2.0 and has enjoyed the journey to its present incarnation, and is honoured to be a part of its continued development.
Profile: RobDistorted |
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s.e.t.i.
Lead Anticheat Developer
Anticheat coder
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Victor K. Hanson
USA - Seattle, Washington
Profile: s.e.t.i. |
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Seven of Nine
Coverage Coordinator
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Netherlands - under your bed
Profile: Seven of Nine |
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skaz
Mapper
Level Designer
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Maxime D.
France - France - 21 years old
Maxime places importance to layout, general atmosphere and details on his maps. He will start by remaking some of the current official maps. Maps such as Turnpike and Abbey. These maps will be made from scratch for Urban Terror HD with optimized visual quality to fit with the new graphics engine. He is used to working with GTKRadiant.
Profile: skaz |
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Smachine
Texture Artist
Texture ArtistPainting ArtistModeler
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Artis L.
Latvia - Riga - 25 years old
3D modeler and texture artist creating game art for around 5 years. Knowledgeable in 3ds Max and Adobe Photoshop, creates assets like weapons, characters, level props and textures for Urban Terror. Currently a student in Riga, likes to do modeling and watch action movies in free time.
Profile: Smachine |
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TTimo
Linux & OSX Specialist
CodingSenior Multi-Platform Support
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USA
Profile: TTimo |
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TwentySeven
Lead Engine Developer
Engine Lead DeveloperCodebase DeveloperManagement
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Peter McNeill
Australia - Gold Coast, Queensland
27 is a professional developer that spends time doing our 3D engine work and gameplay code. We suspect he is really a machine.
Profile: TwentySeven |
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unifiedtone
Composer / Audio Engineer
MusicEffectsEditing and Mastering
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Alexej V.
Germany - 21 years old
Unifiedtone is the composer for Urban Terror HD. He is also doing sound design and general audio engineering work.
Profile: unifiedtone |
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Woekele
Public Relations
Public RelationsForum AdministratorGeneral HelperCommunity Support
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Erik K
Netherlands
His job is to try and keep everything moving in one direction. He worked on ioUrbanTerror so people are able to play Urban Terror without needing Quake 3 Arena. Also he revamped the ingame menus and is an active QA and forum member.
Profile: Woekele |
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Born and raised in Kalispell, Jeremy has been playing with computers for 25+ years. When it comes to computers and applications, he's self taught on everything. Has experimented with coding, modeling, Foley work, and numerous other things. Has over 10 years of mapping experience witch started with Quake2 Digital Paintball. Is familiar with Adobe Photoshop, Cooledit, Milkshape3d, and QuArK (doesn't use radiant since he's to dumb to figure it out). He also wrote the addon for UrbanTerror that is distributed with the download of QuArK. Pretty much he's the goto guy if you need something done, he can usually deliver.