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How To: Make terrain
How to quickly create terrain; a demonstration of how to use 3ds Max to create ASE models and map objects that can be easily imported into Radiant. ‹video›...Painting with Lights
Frankie V has done a behind the scenes video lecture as to the most current research with the focus on getting the best performance possible out of the addition of both the specular as well as the bump and normal maps. […] ...FS_q3map_Radbump_4a
Here is a short guide to working with the features in FS_q3map_Radbump_4a VIS -hint and -merge should be used in the VIS stage when doing a full vis not fast. -hint replaces hint brushes -merge merges similar sur […] ...Arena Files
The .arena file will allow your map to appear in the start server map list and in the call vote map list. First create a new text file and save it in q3ut4/scripts/ as ut4_mapname.arena. Now you need to add the informa […] ...Surface Sounds
Firstly you will need a program called bsp.exe. This is the program that can import and export surface types from a map. You can get it here. Place this file in your q3ut4/maps folder. First you need to export the surfac […] ...Creating Rain or Snow
These are all the available keys for the worldspawn: message Text to print at user logon. Used for the name of your level. ambient Adds a constant value to overall lighting. Use is not recommended. Ambient light will […] ...Advertisement