works for me only thing i changed was taking out the crosshair part since your not changing anything with those settings anyways
this is what is in my config right now:
set do_zoom_on "ut_zoomin; vstr fov_small"
set do_zoom_off "ut_zoomreset; vstr fov_wide"
set fov_small "cg_fov 90"
set fov_wide "cg_fov 110"
bind MOUSE2 "+vstr do_zoom_on do_zoom_off"
which could be consolidated down to:
set do_zoom_on "ut_zoomin; cg_fov 90"
set do_zoom_off "ut_zoomreset; cg_fov 110"
bind MOUSE2 "+vstr do_zoom_on do_zoom_off"
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Script Repository
#32
Posted 16 September 2011 - 03:02 AM
X-fact0r, on 24 December 2010 - 02:09 AM, said:
[code]//------------------------------------
// X-fact0r Demo record script
//------------------------------------
set demo1 "set demo vstr demo2; g_synchronousClients 1; recorddemo ; g_synchronousClients 0; cg_autoScreenshot 1; ut_echo ::[ ^4Demo ^2RECORDING ^7| ^4AutoScreenshot ^2ON ^7]::"
set demo2 "set demo vstr demo1; stoprecord; cg_autoScreenshot 0; ut_echo ::[ ^4Demo ^1STOPPED ^7| ^4AutoScreenshot ^1OFF ^7]::"
set demo "vstr demo2"
bind F12 "vstr demo" //select 'demo1'
From what I have read, about g_synchronousClients is that it has to be enable all the way through the recording to work, there for enabling, starting to record then disabling will not work.
Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
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#33
Posted 16 September 2011 - 03:38 AM
talk that one up with the devs? he's just modified the recording script that comes with the game, which does the exact same thing
I thought g_ commands were server side anyway, so it wouldn't do anything from the client side?
I thought g_ commands were server side anyway, so it wouldn't do anything from the client side?
-WAR-Runamok`
cyrus: "Camping" is a non-issue for a player that uses his/her head.
cyrus: "Camping" is a non-issue for a player that uses his/her head.
#34
Posted 16 September 2011 - 08:49 AM
g_ = game
cl or cg_ = client game
sv_ = server
r_ = graphical
im not doing the whole list, but g_ would be concidered usefull to both the server AND the client say g_gametype, where as cg_speedo would be usefull ONLY to the client and sv_hostname only usefull to the server, are we not educated ?
cl or cg_ = client game
sv_ = server
r_ = graphical
im not doing the whole list, but g_ would be concidered usefull to both the server AND the client say g_gametype, where as cg_speedo would be usefull ONLY to the client and sv_hostname only usefull to the server, are we not educated ?
#35
Posted 21 September 2011 - 09:23 AM
I see, but it's still set serverside, I meant. It helps the client but isn't a command that the client can change, it has to be changed on the server to affect the client.
(I only ask because the /recorddemo command gives you a warning telling you that you should change g_synchronousClients when demos are started)
(I only ask because the /recorddemo command gives you a warning telling you that you should change g_synchronousClients when demos are started)
-WAR-Runamok`
cyrus: "Camping" is a non-issue for a player that uses his/her head.
cyrus: "Camping" is a non-issue for a player that uses his/her head.
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#36
Posted 26 February 2012 - 05:00 AM
hello everyone I'm here to share my site scripting urban terror - http://scriptsbr.blogspot.com/
#37
Posted 26 February 2012 - 06:49 PM
If you were to put other peoples configs on there, at least put recent versions on there instead of stuff from 2010.
#38
Posted 15 March 2012 - 09:33 PM
cuz you are collecting cfgs here ....
I got 1 2. check out my signature.
I got 1 2. check out my signature.
Sorry for my bad spelling - I am still asleep. :)
|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
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|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
http://www.mediafire...vk3a602hcfg.jpg
#39
Posted 15 August 2012 - 04:25 PM
Quote
//------ FOV CHANGE --------
setA FOV1 "set cg_fov 110; seTa cg_crosshairSize 18;setA cg_drawcrosshair 8; cg_drawhands 1; ut_echo FOV110; FOV vstr FOV2"
setA FOV2 "set cg_fov 100; seTa cg_crosshairSize 18;setA cg_drawcrosshair 8; cg_drawhands 1; ut_echo FOV100; set FOV vstr FOV3"
setA FOV3 "set cg_fov 90; seTa cg_crosshairSize 18;setA cg_drawcrosshair 8; cg_drawhands 1; ut_echo FOV90; set FOV vstr FOV4"
setA FOV4 "set cg_fov 90; seTa cg_crosshairSize 20;setA cg_drawcrosshair 6;cg_drawhands 0; ut_echo NO WEAPON; set FOV vstr FOV1"
set FOV "vstr FOV1"
bind n "vstr FOV"
setA FOV1 "set cg_fov 110; seTa cg_crosshairSize 18;setA cg_drawcrosshair 8; cg_drawhands 1; ut_echo FOV110; FOV vstr FOV2"
setA FOV2 "set cg_fov 100; seTa cg_crosshairSize 18;setA cg_drawcrosshair 8; cg_drawhands 1; ut_echo FOV100; set FOV vstr FOV3"
setA FOV3 "set cg_fov 90; seTa cg_crosshairSize 18;setA cg_drawcrosshair 8; cg_drawhands 1; ut_echo FOV90; set FOV vstr FOV4"
setA FOV4 "set cg_fov 90; seTa cg_crosshairSize 20;setA cg_drawcrosshair 6;cg_drawhands 0; ut_echo NO WEAPON; set FOV vstr FOV1"
set FOV "vstr FOV1"
bind n "vstr FOV"
fov cycle and fov90 without weapon and different crosshair
aka Dead f.S. - aka |CoN|-=V0l3ur=-, Playing UrT from 2001 - RedCap bot Developer
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