thanks cyrus ...
i'm aware you can't predict how my ping might be affected by that provider change ... i wanted to make sure the suggested bandwidth ain't a no-go thats all .. the only thing i knew for sure was not to get a dial in connection .. :)
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connection speed for decent gameplay
Kbits ...MBit/s ..?
#12
Posted 25 July 2011 - 01:33 AM
2048/512 on your ISP's website is measured in kilobits per second you divide by 8 to get your download speed in KB/s which most apps display in which will be in theory a max speed of 256 KB/s however will probably balance out to around 200 - 220 KB/s
Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled
#13
Posted 25 July 2011 - 09:08 AM
Educational Infos:
So, here is the gab. When selecting an ISP / Internet connection to play on-line games there are a few considerations to take into account, not all are relevant at the same time, but it should help you in selecting a ISP that will get you the best results.
1. Bandwidth (Girth :P) and Ping (Speed), the best way to think of this is a length of pipe. Lets say you pipe can take 1 litres of water down it ever second. This would be a good example of Bandwidth (the more Bandwidth, the more water you can receive per unit of time). Ping is the "Round Trip" for a packet (encapsulation of data) to go from your computer to a remote host (game server) and back again. In "general" this should be directly related to the amount of "Wire / Cable and other crap you data must go through"
2. Holy switching batman! Loosely described as ISPs who thing that 10 devises are required before your allowed "Out" of your home ISP Network. As you may or may not know, you connection is probably on a switch with another 32 customer, all of which are connected to a "Exchange Switch" which is intern Switched to a Exchange Backbone Router which is in term Peered to a National Peering location Backbone Router. On a normal day, your exchange should use between 3 and 4 "hops" (think of steping stones, where each stone is a internet transport device). Generaly speaking the more hops the greater the latency. If you do some research from people who live near you, you can see whome has the least number of hops and save yourself some ping time!
3. Most people loose most of there ping from there home router! Yes that's right, its no secret that ISPs love to rip you off with there "Free Router". These slow as sin devices can cost you about 5-7ms and you havent even left your house yet. If you want to get the most out of your connection, by a nice router.
*RaideR Top Tip* -- START > CMD > tracert www.urbanterror.info
Hop1 = Your Router...
Hop2 = Your ISP (Perimiter Network)
if its not <1 ms on Hop1 something is borked with your home router (try it under load, say downloading a movie, :))
4. ADSL, Cable, Fibre (wait isn't that the same) WTF!!! HELP!!!!
Yes, they do like to confuse us futher and for those saying "What about satnet", if you get a ping better than 150ms to something next door, let me know :P!! So typicaly, people are on ADSL (unless your city side) or in the cable capable areas. As a general rule, it goes... Fibre, Cable, ADSL in that order of preference. So since cable and fibre will tend to do you well no matter what dodgy shite the ISP pulls off we will move onto 5 and explain 5. Yes i did forget about fibre (its the leet, if you can afford and get it, go go go!!)
5. ADSL and the ISP Crap Box. ADSL is Internet of a PhoneLine. As such it is prone to a HUGE number of *@!# up factors. The biggest is "Distance from Exchange", in laymons terms, how far from "Me" to the "Phone Company Place". The longer the distance the harder it is for you to get there, "Quite Litteraly"! Sadly physics decided that the longer the wire the more or less more resistive it is (makes sense when you think about it). Another socalled "Linked" issue is called "Noise" on the line. Now noise is a result of having lots of differently moducated (basicaly 4 or 400 people using 1 wire) frequencys down the same wire. The more Noise, normaly the more stuff gets "lost along the way", this brings Packet Loss (i.e. Where the F**K have you put my data) and Packet Corruption (i.e. What the F**K you done with my data). This all effects ping / online gaming performance!
6. Urban Terror is UDP (Utterly Disposable Protocol), it has no validation of any kind. Basicaly, if its lost or wrong the protocol simple says (*large toke here*, what ever man do i seem as if i care?)
The Conclusion:
Really, its all much of a muchness, infact location of home is more of a concern than ISP or Type of connection. If you really want the best connection. Find your countrys Backbone and sit on it. In any case, the further you are away from "IT Civilisation" the worse your connection will be, all other points in this case are more or less mute!
So, here is the gab. When selecting an ISP / Internet connection to play on-line games there are a few considerations to take into account, not all are relevant at the same time, but it should help you in selecting a ISP that will get you the best results.
1. Bandwidth (Girth :P) and Ping (Speed), the best way to think of this is a length of pipe. Lets say you pipe can take 1 litres of water down it ever second. This would be a good example of Bandwidth (the more Bandwidth, the more water you can receive per unit of time). Ping is the "Round Trip" for a packet (encapsulation of data) to go from your computer to a remote host (game server) and back again. In "general" this should be directly related to the amount of "Wire / Cable and other crap you data must go through"
2. Holy switching batman! Loosely described as ISPs who thing that 10 devises are required before your allowed "Out" of your home ISP Network. As you may or may not know, you connection is probably on a switch with another 32 customer, all of which are connected to a "Exchange Switch" which is intern Switched to a Exchange Backbone Router which is in term Peered to a National Peering location Backbone Router. On a normal day, your exchange should use between 3 and 4 "hops" (think of steping stones, where each stone is a internet transport device). Generaly speaking the more hops the greater the latency. If you do some research from people who live near you, you can see whome has the least number of hops and save yourself some ping time!
3. Most people loose most of there ping from there home router! Yes that's right, its no secret that ISPs love to rip you off with there "Free Router". These slow as sin devices can cost you about 5-7ms and you havent even left your house yet. If you want to get the most out of your connection, by a nice router.
*RaideR Top Tip* -- START > CMD > tracert www.urbanterror.info
Hop1 = Your Router...
Hop2 = Your ISP (Perimiter Network)
if its not <1 ms on Hop1 something is borked with your home router (try it under load, say downloading a movie, :))
4. ADSL, Cable, Fibre (wait isn't that the same) WTF!!! HELP!!!!
Yes, they do like to confuse us futher and for those saying "What about satnet", if you get a ping better than 150ms to something next door, let me know :P!! So typicaly, people are on ADSL (unless your city side) or in the cable capable areas. As a general rule, it goes... Fibre, Cable, ADSL in that order of preference. So since cable and fibre will tend to do you well no matter what dodgy shite the ISP pulls off we will move onto 5 and explain 5. Yes i did forget about fibre (its the leet, if you can afford and get it, go go go!!)
5. ADSL and the ISP Crap Box. ADSL is Internet of a PhoneLine. As such it is prone to a HUGE number of *@!# up factors. The biggest is "Distance from Exchange", in laymons terms, how far from "Me" to the "Phone Company Place". The longer the distance the harder it is for you to get there, "Quite Litteraly"! Sadly physics decided that the longer the wire the more or less more resistive it is (makes sense when you think about it). Another socalled "Linked" issue is called "Noise" on the line. Now noise is a result of having lots of differently moducated (basicaly 4 or 400 people using 1 wire) frequencys down the same wire. The more Noise, normaly the more stuff gets "lost along the way", this brings Packet Loss (i.e. Where the F**K have you put my data) and Packet Corruption (i.e. What the F**K you done with my data). This all effects ping / online gaming performance!
6. Urban Terror is UDP (Utterly Disposable Protocol), it has no validation of any kind. Basicaly, if its lost or wrong the protocol simple says (*large toke here*, what ever man do i seem as if i care?)
The Conclusion:
Really, its all much of a muchness, infact location of home is more of a concern than ISP or Type of connection. If you really want the best connection. Find your countrys Backbone and sit on it. In any case, the further you are away from "IT Civilisation" the worse your connection will be, all other points in this case are more or less mute!
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#16
Posted 24 March 2012 - 12:25 AM
KarlMariaSeeberg, on 24 July 2011 - 09:29 PM, said:
hm .. i beg to differ ... i don't know what type of connection i'm using right now but i know from experience that connecton issues can affect your fps... i'm running urt on an imac i7 so no lack of hardware performance ...
dude ur wrong absolutely. Fps is client dependant and is not effected by the packets your sending or recieving (ping - pong), and therefore is really only affected by your computers processor, specifically PPU or a physics processing unit. Your connection does not have any relation to the speed of how your computer displays the information it is recieving from the server and the information it is sending. It is independent on the server.
#17
Posted 24 March 2012 - 02:51 AM
spike647, on 24 March 2012 - 12:25 AM, said:
dude ur wrong absolutely. Fps is client dependant and is not effected by the packets your sending or recieving (ping - pong), and therefore is really only affected by your computers processor, specifically PPU or a physics processing unit. Your connection does not have any relation to the speed of how your computer displays the information it is recieving from the server and the information it is sending. It is independent on the server.
okay
if you don't like uptown, you are basically hating urban terror.
#18
Posted 24 March 2012 - 11:44 PM
spike647, on 24 March 2012 - 12:25 AM, said:
dude ur wrong absolutely. Fps is client dependant and is not effected by the packets your sending or recieving (ping - pong), and therefore is really only affected by your computers processor, specifically PPU or a physics processing unit. Your connection does not have any relation to the speed of how your computer displays the information it is recieving from the server and the information it is sending. It is independent on the server.
since this post was necro'd already i just had to respond with...
... actually you are wrong..
networking and FPS are affected by each other on quake3 based games, due to the way the server updates the game environment. a bad connection can affect fps, its a well known fact in Q3 based games. (why do you think people recommend 63 or 42 packets per sec for 125FPS) and the same goes for people on wireless and having fps issues.
its due to the way the network updates and fps updates are formed in this engine that led to such things as being able to jump slightly further in call of duty (a q3 based game) when using 250FPS or 333FPS with appropriate packet rate.
Lian Li pc-o11dw Der 8auer Edition · Gigabyte x570 Aorus Xtreme · AMD Ryzen 9 5950x 16-Core
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled
32GB DDR4 3800MHz CL16 · 2x 1TB Samsung NVMe RAID 0 · 16GB Radeon RX 6900XT Liquid Cooled