Thanks for all the comments, much appreciated!
Subjunk, would you mind putting the map on your server for ags so we can test it out, thanks :)
Advertisement
ut4_sombre [WIP]
#12
Posted 08 January 2012 - 08:23 AM
Will do, I'll post on ex forums when it's up
[img]http://www.redskiesg...unk-sig-urt.jpg[/img]
#13
Posted 08 January 2012 - 11:11 PM
What is the sound of silent scream when you still map with GTK Radiant 1.5
#14
Posted 10 January 2012 - 01:33 PM
Whenever someone asks Delirium, if his idea for map is cool or not, Del always ask the same thing:
Usually ppl freak out or have no clue what's al about. Well - about orientation points. Players needs more than minimap to navigate through map. That's why for example Casa has Market or fountain. Players using teamspeak just say a word and their team mates know about which area they talk.
So - name 10 unique places on Sombre.
Second thing - don't include into pk3 textures, which are part of default Urban Terror installation.
Third - you map is made of one texture - grey one Don't be so shy,
http://www.cgtextures.com
Moreover - read this: http://www.twisted-s...tut/index7.html
Fourth - What kind of enviroment is your map placed in? Ask yourself that question and answer it. After that, use Google Images and find reference photos of area you try to mimic. And simply recreate it in Radiant. You won't recognize your map after that
Fifth - why you sky has no clouds? Click here:
http://www.custommap...rg/skyboxes.php
Pick one
Sixth - ALWAYS add surface sounds when you realease map and expect players to play it.
http://www.urbanterr...surface-sounds/
It's important when you hear footsteps - if this is wood, you know which area enemy is, because "wood is only on left side in the area I am now".
Keep working!
Quote
Name now 10 places from your map. NOW!
Usually ppl freak out or have no clue what's al about. Well - about orientation points. Players needs more than minimap to navigate through map. That's why for example Casa has Market or fountain. Players using teamspeak just say a word and their team mates know about which area they talk.
So - name 10 unique places on Sombre.
Second thing - don't include into pk3 textures, which are part of default Urban Terror installation.
Third - you map is made of one texture - grey one Don't be so shy,
http://www.cgtextures.com
Moreover - read this: http://www.twisted-s...tut/index7.html
Fourth - What kind of enviroment is your map placed in? Ask yourself that question and answer it. After that, use Google Images and find reference photos of area you try to mimic. And simply recreate it in Radiant. You won't recognize your map after that
Fifth - why you sky has no clouds? Click here:
http://www.custommap...rg/skyboxes.php
Pick one
Sixth - ALWAYS add surface sounds when you realease map and expect players to play it.
http://www.urbanterr...surface-sounds/
It's important when you hear footsteps - if this is wood, you know which area enemy is, because "wood is only on left side in the area I am now".
Keep working!
Advertisement
#16
Posted 13 January 2012 - 12:30 PM
Thanks again for the comments!
@MajkiFajki - I am aware of the missing aspects such as surface sounds and locations, and if I go further with this, they will be the next inclusions. The problem is though, I just plain can't be bothered to work on it anymore. I don't know why, maybe because of the thought that even if I do get it to a completed stage, it will just be ignored and not used on any servers.
Well, that sounds pretty depressing to read, haha sorry! :P
@MajkiFajki - I am aware of the missing aspects such as surface sounds and locations, and if I go further with this, they will be the next inclusions. The problem is though, I just plain can't be bothered to work on it anymore. I don't know why, maybe because of the thought that even if I do get it to a completed stage, it will just be ignored and not used on any servers.
Well, that sounds pretty depressing to read, haha sorry! :P
1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users
Advertisement