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ut4_sombre [WIP] Rate Topic: -----

#11 User is offline   Blake Icon

  • Account: blake
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Posted 08 January 2012 - 08:15 AM

Thanks for all the comments, much appreciated!

Subjunk, would you mind putting the map on your server for ags so we can test it out, thanks :)

#12 User is offline   SubJunk Icon

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Posted 08 January 2012 - 08:23 AM

Will do, I'll post on ex forums when it's up

#13 User is offline   Rappio Icon

  •   mapper   
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Posted 08 January 2012 - 11:11 PM

Mirror:
http://urtmaps.prkl....4_sombre_b1.pk3

//Fast download, no waiting time.
What is the sound of silent scream when you still map with GTK Radiant 1.5

#14 User is offline   MajkiFajki Icon

  •   former FS member   
    Mapper
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Posted 10 January 2012 - 01:33 PM

Whenever someone asks Delirium, if his idea for map is cool or not, Del always ask the same thing:

Quote

Name now 10 places from your map. NOW!


Usually ppl freak out or have no clue what's al about. Well - about orientation points. Players needs more than minimap to navigate through map. That's why for example Casa has Market or fountain. Players using teamspeak just say a word and their team mates know about which area they talk.

So - name 10 unique places on Sombre. :smile:

Second thing - don't include into pk3 textures, which are part of default Urban Terror installation.

Third - you map is made of one texture - grey one :wacko: Don't be so shy,
http://www.cgtextures.com

Moreover - read this: http://www.twisted-s...tut/index7.html

Fourth - What kind of enviroment is your map placed in? Ask yourself that question and answer it. After that, use Google Images and find reference photos of area you try to mimic. And simply recreate it in Radiant. You won't recognize your map after that :smile:

Fifth - why you sky has no clouds? Click here:
http://www.custommap...rg/skyboxes.php

Pick one :smile:

Sixth - ALWAYS add surface sounds when you realease map and expect players to play it.
http://www.urbanterr...surface-sounds/

It's important when you hear footsteps - if this is wood, you know which area enemy is, because "wood is only on left side in the area I am now".

Keep working!

#15 User is offline   rfx Icon

  • Account: rfx
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Posted 12 January 2012 - 08:24 PM

Can't wait to see next release either, keep up the work!

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#16 User is offline   Blake Icon

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Posted 13 January 2012 - 12:30 PM

Thanks again for the comments!

@MajkiFajki - I am aware of the missing aspects such as surface sounds and locations, and if I go further with this, they will be the next inclusions. The problem is though, I just plain can't be bothered to work on it anymore. I don't know why, maybe because of the thought that even if I do get it to a completed stage, it will just be ignored and not used on any servers.

Well, that sounds pretty depressing to read, haha sorry! :P

#17 User is offline   Swiiitan Icon

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Posted 13 January 2012 - 05:40 PM

na its the urban terror community that is depressing..
Ingame: Swiiitan
Clan: **Saft

#18 User is offline   rfx Icon

  • Account: rfx
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Posted 13 January 2012 - 07:13 PM

In that case, as sad as it is, please consider "releasing" your map sources for others; that way it wasn't just for "nothing" and others could still benefit from it.

#19 User is offline   Seven of Nine Icon

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Posted 17 January 2012 - 01:48 PM

Posted Image
ut4_sombre_b1 now available on Urban-Zone


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