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Grand Hall makes an Entrance Rate Topic: ***** 1 Votes


#2 User is offline   v3nd3tta Icon

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Posted 05 December 2011 - 11:27 PM

oh yay new dressingroom :3 (just kidding man)

Suggestion: Urban Terror needs a theater mode.... /flameshield on
nah but I'd really appreciate a 'dolly cam - being able to set camera location, rotation, speed of movement and such things on a timeline' or good controller support :p

the level of detail is frustrating for me, as I have no time to do(/map) anything... RL sux but yeah, hope some day you/we guys make it up to the top you/we want to reach ;)

This post has been edited by v3nd3tta: 05 December 2011 - 11:28 PM

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#3 User is offline   MajkiFajki Icon

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Posted 05 December 2011 - 11:29 PM

And Average surface count is.... ? :rolleyes:

#4 User is offline   xandaxs Icon

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Posted 05 December 2011 - 11:35 PM

Looks really good! Expecially the main part of it.
3ds max does wonders, so Yummie! :D

Although it is a demonstration map, you should try to make it with a minimum playability.
Just add 2 or 3 routes into the main part, and 1 or 2 to the opponents spawn.
Not much, just something simple.
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#6 User is offline   Rayne Icon

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Posted 05 December 2011 - 11:53 PM

I'm really happy to see a video of this map being released. I know it's gonna shut some really big mouths.
The person that hit dislike, i would love to put my foot in his as, cause hitting dislike is just plain envy.

Personally i find this video to be encouragement for me to continue working in max. I believe mappers should get more familiar with this software, especially now that it's free (check my sig for more info on how to obtain a free copy of 3ds max 2012).
I am 150% sure i am moving in the right direction with my work.

Now i have few questions.

How many different textures (diffuse map) are currently used in this map and what is their average resolution.

How many surfaces are normal/bump/parallax mapped. And how do you decide which surfaces should have specular level. I think a lot of new mappers or those unfamiliar with this process should know this.

How big is the .pk3 file.

And last, how much polygons are those drapes made out of. I'm guessing that's a garment with cloth modifier. It looks rather complex, my best guess would be around 4k per drape but I'd like to hear from you guys the exact numbers.

Frankie, I'm guessing this is your work. It looks amazing, i love the armor and the specular on them looks fantastic.
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#7 User is offline   mogul Icon

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Posted 05 December 2011 - 11:58 PM

Whoa.

Took 3/4 of the video for it to fully sink in this is a possible Urt map

And the lighting.Just sheer variety of techniques alone was enough to be blown away.
The bloom on the suits of armor was a nice touch as well

Lovely texturing and finer touches,such as the detailing

Will the Grand Hall be part of Two Towers,or is it just a separate test map?

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340k

Huh.What was the average FPS count like?
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#8 User is offline   5harp5hot Icon

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Posted 06 December 2011 - 12:14 AM

View PostDecoy, on 05 December 2011 - 11:16 PM, said:

[text]news 338[/text]

I know this is not a map that'll be included in the game, but if it was, I can pretty much see the major spots where people will be spawn camping.

The word "Camping" does not exist to me, and I know most people will argue it is a valid stategy, but it always would depend on which team got to a "camping" spot first, that would get the most out of the match. So I think more flanking spots might be a good idea, if this map is released to the community later on. Just my opinion :smile:

#9 User is offline   2.f4 Icon

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Posted 06 December 2011 - 12:45 AM

looks good, but sensitivity is way too high :)
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