Optimized builds of Urt 4.2 client
#21
Posted 09 October 2012 - 01:03 PM
#22
Posted 09 October 2012 - 01:55 PM
R0LEX, on 09 October 2012 - 01:03 PM, said:
It's just the reversed wallhack feature.
** hides **
#23
Posted 09 October 2012 - 02:40 PM
Autobump creates fake bump-maps for textures and usually looks ugly. Some maps
provide proper bump map textures and these looks better.
But you can disable all new rendering features like this using r_simpleshaders 1 (needs vid_restart). This should get rid of any fog or haze rendering as well.
This post has been edited by r00t: 09 October 2012 - 02:41 PM
#24
Posted 09 October 2012 - 03:01 PM
r00t, on 09 October 2012 - 02:40 PM, said:
Autobump creates fake bump-maps for textures and usually looks ugly. Some maps
provide proper bump map textures and these looks better.
But you can disable all new rendering features like this using r_simpleshaders 1 (needs vid_restart). This should get rid of any fog or haze rendering as well.
r_autobump was aready on 0 and r_simpleshaders dosent make no difference either on 1 or 0 here are some pics
#25
Posted 09 October 2012 - 03:51 PM
But it's weird it's still enabled when r_simpleshaders are 1. This should disable
all vertext shaders processing (or try r_ext_vertex_shader 0). There is no other
fog code than this GLSL shader.
Something isn't right with this fog rendering, because no matter what I do,
I can't get it to render fog for me. But bloom, that is done by same shader,
works properly.
#27
Posted 09 October 2012 - 08:54 PM
r00t, on 08 October 2012 - 12:43 PM, said:
Code base is same, but used .tar.bz2 this time, so hope it will fix
the timestamp issue.
Also added options to ignore some of the warnings and fixed some others,
so it should now compile without pages full of warnings... And also
included GLSL shaders.
I still have the same error:
Quote
running for 0days 0h 0m and 43s
* VBO Initialized
********************
ERROR: R_LoadFragmentPrograms: Vertex shader program not found.
********************
----- Client Shutdown (recursive error after: R_LoadFragmentPrograms: Vertex shader program not found.) -----
-----------------------
recursive error after: R_LoadFragmentPrograms: Vertex shader program not found.
Did I missed something?
[img]http://www.dead.it/UrT/logop.png[/img]
#29
Posted 10 October 2012 - 07:50 AM
COPYDIR="/usr/local/games/quake3"
with my UrT homepath:
COPYDIR="/home/ale/UT42"
and after compiling I run make copyfiles. Isn't it the right procedure?
Anyway I'll try your suggestion this evening
This post has been edited by lebbra: 10 October 2012 - 07:51 AM
[img]http://www.dead.it/UrT/logop.png[/img]
#30
Posted 11 October 2012 - 12:06 AM
4.2.002 has the Commands: banClient, banUser, midiinfo and snd_restart
the Ban Commands in your Version are: banaddr and bandel
This post has been edited by Knightork: 11 October 2012 - 12:07 AM