tupp, on 26 March 2017 - 09:11 AM, said:
I think it should be an instant kill for close ranges. Kevlar or no. Think how a sr8 can kill someone in one shot from across the entire map! With only 5 shots stored it seems only fair to have a 1 hit kill. Vs any other gun, having to hit 2 shots in a row is just too much. I don't think there's really any reason to use this gun while the desert eagle is around.
LOL I've never thought of the SR8 as a shotgun before, but it kind of is if you no-scope/quickscope with it.
1hit kill with shotgun seems legit, but I would think it would need to involve the head...
I've noticed that in CS, more dmg is taken to the torso than to the chest. Kind of disturbing to imagine the difference, but it seems to create more reason to view two options when engaging an opponent: to aim high or low
High: Chance for faster defeat, tougher odds (which can be compensated for by skill, but not always and especially if the opponent is quick (a match for you) and/or skilled enough to be aware of where you're aiming and to effectively strafe/dodge while engaged)
Low: Risky, especially if opponent goes high and is successful but potentially faster and if unsuccessful, take away movement (if legs are hit) which means follow-up by a teammate is more likely to be a low-risk success and a stepping-stone to the following frag.
tupp, on 26 March 2017 - 09:11 AM, said:
Speaking of which, isn't the desert eagle due for a nerf? I'd like to see more variety of guns used, but for pistols, DE is just so good.
Well, 7 bullets per clip means it can't always be used confidently for entry fragging... So for instance, if you're rushing pillars to parking lot, while the DE can dispatch one opponent more quickly than the LR, you may be hard-pressed to get another frag unless you have a plan to take cover and reload. Weapon-switch is also a factor and the time cost to switch or reload somewhat negates the potential for a damage/firerate advantage (less time req. to frag). But still, slower than the SR8.
I think it is a situational weapon due to the sufficient accuracy and fire-rate of rifles which seems to make the LR and M4 a safer and more reliable choice (unless the player is highly skilled and comfortable/confident with DE). Especially considering you need 3 Kevlar hits or 2 (1?) and a headshot... which makes it only slightly better than the LR and it requires skill to kev/helm someone in a faster pace game confiendetly and consistently... espcially at higher levels of play.
It may look funny sometimes when a skilled player can use it to 'pick' and get long-distance frags when he/she is sufficiently covered but yea I don't think it's OP or blatantly something which cries out to be changed.
If anything, I would argue for
higher aim-punch for SR8, high-powered pistols and especially the shotgun... also maybe healing takes longer on arms when hit by shotgun?
Actually, more complicated medicing would be really neat, espcially if it took longer to med based on the nature of the 'wound'... so the medic would need to 'diagnose' and learn the timings. Also maybe it could cost stamina or something.
Anyway, my point is simply that often skill and awareness makes any imbalance (in UrT at least) basically irrelevant to factors which determine who 'gets the jump' and aims more precisely and finishes more proficiently. Also, that we can perhaps discuss making certain aspects of the game more complex...but only if we see an increase in 'solid' play first.
This post has been edited by Vortex2: 26 March 2017 - 09:51 PM