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Frankie V's blog


Urban Terror HD - Working with Power Tools ep2 Player Models

posted Monday, 23 June 2014 by FS Frankie V
June 23,2014

Urban Terror HD - Working with Power Tools ep2 Player Models

In this episode of of WPT we introduce you all to our current design pathway for future player models coming for Urban Terror HD and outline our current reasons for doing so.



With out a doubt player model development is a time consuming process when coming at it all from a crafting direction but after extensive examination procedural design has reached the point that crafting can still be involved along with the benefit of supplying a large volume of different and unique player models in short order.

The procedural approach will work well for us to divide the work load where anyone on the team could build from scratch if they wish by using the procedural pipeline in place and could add their work to the line up with out the technical assistance of another developer with the necessary skills to get the result into the game.

By far this is a must do as it's always been the case that to do or get anything into the game usually involved the assistance of another who was not always available or working on something else of more importance that tended to stall feature additions and has at times been forgotten.

Using this approach a player model can be designed in hand, as a primitive so to speak with our ideals that one day a player could log into a server and never see the same player model twice.

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