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Barbatos's blog


[Tipeee] Developer News - June/July 2023

posted Wednesday, 03 January 2024 by FS Barbatos
Information: This Developer News was originally sent 6 months ago to people supporting us on Tipeee. I write these posts with my own words, every month, mostly showing internal development screenshots/videos and explaining the latest features in the works on the upcoming Urban Terror game on Unreal Engine 5.

If you are willing to support the development and maintenance of Urban Terror, the posts are available on Tipeee for as low as a 1€ tip. From now on I'll also repost them here with a 6 months delay. Enjoy the read and let us know whether you like them or not!

Hey everyone!

I hope your summer is going great with some holidays and sun. As for me, as a French, I can't really say that I've seen the sun too much lately, huh. :D We hadn't seen that much rain during a July in 20 years!

Anyway, in the last few weeks I've made progress on the Fragmentation Grenade that I mentioned in early May. For those who joined the tippers since then (thank you!), my goal is to implement a new grenade into the game that does less radial damage than the HE Grenade to the nearby players when exploding, but throws fragments all around itself that make players bleed when hit by them.
I've included some videos with and without the debugging stuff, where you can easily see the line traces of the fragments. My goal is to throw a random amount of fragments (with a minimum and a maximum amount) but all around the grenade so any player close to the grenade (and possibly above or under it) can be hit. The fragments currently get scattered up to 7 meters away from the grenade. When hit by a fragment, a player instantly bleeds and takes 5% of damage (per fragment).
We'll probably do some tweaking once the QA testers have a look into these new grenades, but I'm fairly happy with them right now! The third video was recorded tonight with the game running on a MacBook pro M2 btw (the first semi-public OSX video of UrT5!). :)

As I'm kind of into grenades lately, I've asked Johnny and x-dcx-x to design two new grenades, which they've done in no time. I've included some screenshots of the future Smoke Grenade and the Ice Grenade. The models themselves are now almost finished and implemented in-game. I need to work on their code and visual effects now. We'll also need to create some animations for the Ice Grenade, which will have to be armed before being thrown. It'll then spread ice around itself right when hitting the floor, slowing down players, etc. More on that soon!

Lizart is on a roll lately, and makes some great progress on Thingley with the help of Markinho among others. The map is truly starting to come alive now that it is starting to be textured. Those walls, windows and doors look really nice IMO.
JohnnyEnglish made walkthrough of two other maps that look very nice: SkyLines and Uptown.

Neon spent some time on the player selection menu (screenshot included). He created thumbnails for each player model to better visualize which player model is selected. The goal is to create a simple but effective menu for the public alpha version of the game, and improve it later (like many other things!).

Enjoy your summer!

- Barbatos









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