Here's the experience with this build:
Downloaded today, at the very first execution it was crashing (with the windows dialog box...) then psycorunner says to try to make a backup of my q3config.cfg. Nice, it runs, i start to making again all my settings. Im not interested in the admHD so i disable it. What i'm really interested in is the raw mouse support. Well, now the game seems running well. raw mouse working. The loading time its pretty much the same with the standard build (not like the mitsubishi's one, dude you did a great job, but even the vanilla requires A LOT more time to load then the standard build, at least for me).
Allright lets try to play:
WTF is all this blood spreading from the people i hit? O_O It doesnt happen when i play with the standard build + my old cfg.
Basically:
Standard build + old cfg (com_blood 1, cg_visibilebleeding 1, cg_sfx_showdamage 1) = I hit people and from the bodies exit a really small amount o blood.
Psycorunner build + old cfg = CRASH
Psycorunner build + new cfg (com_blood 1, cg_visiblebleeding 1, cg_sfx_showdamage 1)= I hit people and from the bodies exit TONS of blood, distracting me and even making me drop FPS more then usual.
Standard build + new cfg = JUST like psyco's build + new cfg.
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These are with standard build + old config.
These are with Standard build + config generated by psycorunner's build.
You should say, about the first 2, that im using com_blood 0, but i can assure you im not. com_blood 1 in both cfgs. And the 2 others cVars also.
Plus, i experienced strange lags with this build... making my ping floating random and with really weird spikes.