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dmaHD: New Sound System Rate Topic: ***** 4 Votes

Optimized 3D-Hybrid-HRTF multi-platform sound system for Urban Terror.

#91 User is offline   WaS Icon

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Posted 27 November 2010 - 03:35 PM

Yes mitsubishi last version:

ioq3-1803-urt-261110-linux64-nobumpy

And i hear one sound "shhgrrrrrrrrrrrrrr" some times :P

I will try another sound card to know if it still happens

#92 User is offline   Hauruck Icon

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Posted 27 November 2010 - 03:57 PM

i hear that static noise too, using mitsu's build 'ioq3-1802-urt-231110-win64.zip'.
mixer 10, s_mixahead: 0.08, s_mixprestep 0.04.

#93 User is offline   p5yc0runn3r Icon

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Posted 27 November 2010 - 06:54 PM

View PostHauruck, on 27 November 2010 - 03:57 PM, said:

i hear that static noise too, using mitsu's build 'ioq3-1802-urt-231110-win64.zip'.
mixer 10, s_mixahead: 0.08, s_mixprestep 0.04.

Try s_mixahead: 0.1, s_mixprestep 0.05
What is your s_soundvolume ?
dmaHD developer | engine developer | crazy person

#94 User is offline   Hauruck Icon

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Posted 27 November 2010 - 08:09 PM

i believe ioq3-1802-urt-231110-win64.zip is the first build of mitsu's where i encountered this error.
didnt get it before. s_volume is 1.958333 :)
trying ur settings now...

ok, tried s_mixahead 0.1, s_mixprestep 0.05.
problem still there, noise at random times.
btw, using ioq3-1803-urt-261110-win64.zip since today.

This post has been edited by Hauruck: 27 November 2010 - 08:25 PM


#95 User is offline   SubJunk Icon

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Posted 28 November 2010 - 12:22 AM

Is there any chance of you adding variables similar to iKALiZER's ika_deviceenum and ika_deviceselect?
It would be cool for those of us who like to have speakers set to the default sound device on the computer but use headphones on a different port for gaming.

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#96 User is offline   p5yc0runn3r Icon

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Posted 28 November 2010 - 09:54 AM

View PostSubJunk, on 28 November 2010 - 12:22 AM, said:

Is there any chance of you adding variables similar to iKALiZER's ika_deviceenum and ika_deviceselect?
It would be cool for those of us who like to have speakers set to the default sound device on the computer but use headphones on a different port for gaming.

iKALiZER was done specifically for Windows. In that case this could be done. If dmaHD needs to be done like this it would need a total re-write plus different code for Linux, Windows and Mac.
My next step is to re-write it from scratch but for sure it will take more time than a week :)
dmaHD developer | engine developer | crazy person

#97 User is offline   SubJunk Icon

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Posted 28 November 2010 - 10:27 AM

Cool. I've been really enjoying it by the way, it seems that the distancing problems are better now and it seems to provide more accurate audio than iKALiZER in my opinion.
Great job

#98 User is offline   p5yc0runn3r Icon

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Posted 28 November 2010 - 10:29 AM

View PostSubJunk, on 28 November 2010 - 10:27 AM, said:

Cool. I've been really enjoying it by the way, it seems that the distancing problems are better now and it seems to provide more accurate audio than iKALiZER in my opinion.
Great job

I really appreciate your comments. These kind of comments make me more motivated to make it better. I hope FS will see my efforts and would put the engine in UrtHD :)
dmaHD developer | engine developer | crazy person

#99 User is offline   versus666 Icon

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Posted 29 November 2010 - 12:49 AM

p5yc0runn3r : My settings:

s_useikalizer 0
s_useopenal 0
dmaHD_enable 1
dmaHD_mixer 10 (using headphones, will try 20 & 30)
dmaHD_interpolation 3
s_khz 44
s_mixahead 0.1
s_mixPreStep 0.05

(tried with s_mixahead 0.08 & s_mixPreStep 0.04 too but never used greater than default values)
Realtek ALC 888 onboard sound card & AUDIO TECHNICA ATH-M50 & mitsubishi's ioq3-1803-urt-261110-win32.

Ump seems to be the only one which produce that distortion.

Nonetheless the sound is very good, very nice sound rendering, very accurate, much better than the original revision, I prefer it over ika.

This post has been edited by versus666: 29 November 2010 - 02:07 AM


#100 User is offline   p5yc0runn3r Icon

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Posted 29 November 2010 - 07:03 AM

View Postversus666, on 29 November 2010 - 12:49 AM, said:

p5yc0runn3r : My settings:

s_useikalizer 0
s_useopenal 0
dmaHD_enable 1
dmaHD_mixer 10 (using headphones, will try 20 & 30)
dmaHD_interpolation 3
s_khz 44
s_mixahead 0.1
s_mixPreStep 0.05

(tried with s_mixahead 0.08 & s_mixPreStep 0.04 too but never used greater than default values)
Realtek ALC 888 onboard sound card & AUDIO TECHNICA ATH-M50 & mitsubishi's ioq3-1803-urt-261110-win32.

Ump seems to be the only one which produce that distortion.

Nonetheless the sound is very good, very nice sound rendering, very accurate, much better than the original revision, I prefer it over ika.


If you use UMP, it creates the distortion? or must it be someone else using it to hear it?
dmaHD developer | engine developer | crazy person

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