LtStriker, on 08 October 2012 - 05:52 AM, said:
Hi Bladekiller
We don't have anything extra. No mods or bots. We have a few third party maps.
I downloaded the file from your site myself. Lemmy ran the update which seemed to go fine. Didn't run any checksums.
If the crash was caused by the bad hit mesh, is it possible a remnant of 4.2.001 was left behind and can be causing the problem?
What should we be looking for?
We'll have a look into the linux logs and let you know if we find anything.
Thanks,
Striker
Do you recall what map the crash occurred? Is such a crash predictable rather than a random event? Can you supply a log prior to the crash?
The crash in 4.2.001 was caused by a malformed hit mesh that would collapse that only occurred on a few frames and at the moment of collision detection when a player was shot from behind so although it 's improbable it's still possible. We were able to discover this through a log posting of a sever operator that indicated an improper collision report followed up by visual inspection so you could try checking your logs to see if there is naything out of the nornmal occuring.
However.
A different technique for gluing the hitmesh to the primary and LOD models is being used in 4.2.002 so HM collapse is highly unlikely else the level of server crashes reported would still be above acceptable levels.
As for the “badhits†we have done some preliminary investigation and so far the indicators we have on hand, taken from such servers in real time, suggests an improperly installed server package where the animation.cfg file does not match the client.
The test for such a miss match is easy in that if you fire over the head of a crouched player and get torso hits then there is a miss match and you should report to the server operator that they need to reinstall the server client in a clean directory. This is possibly a side effect of installing 4.2 over a 4.1 build.
In the mean time demos are still good but the IP address of the effected server would be better.
doing "stuff" with dead things.