karnute, on 02 February 2014 - 03:58 AM, said:
Short: In my case, disabling dmaHD sound makes the diference to remove some subjective no-hits.
Now, after much more testing, I must retract on my
previous asserts about dmaHD contribution to micro-warp, or at least I cannot feel a true appreciable difference. It were a casual coincidence that most of the inmediate matches after disabling dmaHD were all favorable to have less micro-warp, so I erroneously linked it with the dmaHD disabling, but the problem persisted in other matches.
Recently, I have tried to observe what could be the difference between matches when feeling micro-warps (leading to subjective no-hits) or not. The only differential factor that i can detect (roughly) [as said in a
previous reply] is when there are players with much more or much less ping (latency) than mine, then I feel increased micro-warps. In these cases, it seems like the client (I use the official build) were over-predicting the small strafings of some players due to some kind of desynchronization with the server.
The conditions observed are in servers where, for example, I have around 24ms ping tested outside game (with ping command), the same in server-browser in game (before connect), and the same shown in upperleft corner during game (almost stable, with a few small changes to 32ms), although the score list shows exactly the double, 48ms. When all the other players in the score list show a latency around mine (48ms), the micro-warps are less noticed. But when another player has greater (> 80) or lower (< 30) latency than mine, the micro-warps increase proportionally to the maximum difference of ping with respect to other players (maybe to the difference between the greater and lower ones).
This post has been edited by karnute: 13 February 2014 - 10:10 PM