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Shuls [R2]
ut4_shuls_r2
#13
Posted 25 October 2010 - 07:27 PM
Edited the latest updates.
__
small edit:
__
To do list for first release
- Editing Locations
- Fixing lighting on the ceiling
- Some detail..
- Spawns/gametypes
- And if this work is done I'll pack it and release it :)!
__
small edit:
__
To do list for first release
- Editing Locations
- Fixing lighting on the ceiling
- Some detail..
- Spawns/gametypes
- And if this work is done I'll pack it and release it :)!
This post has been edited by Fleuv: 27 October 2010 - 03:45 PM
~ Cheers
xF.
xF.
#15
Posted 28 October 2010 - 07:21 PM
Sneaks, on 28 October 2010 - 10:39 AM, said:
Im really liking the look of this mate, nice one. How long you been working on this one now.
I've been working on this for a few months from now.
Sneaks, on 28 October 2010 - 10:39 AM, said:
Some great textures
Thank you, spend some time on gimp to edit the textures.
Sneaks, on 28 October 2010 - 10:39 AM, said:
Id love to see security cameras and if you can figure it out a room with monitors, or alarms.
I already was thinking about that. I can say that I added a elevator room. But if there is a tactical place to put it I'll make one.
Sneaks, on 28 October 2010 - 10:39 AM, said:
n1
thanks.
xx
~ Cheers
xF.
xF.
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#19
Posted 02 November 2010 - 05:13 PM
Sneaks, on 02 November 2010 - 06:42 AM, said:
Add light entity below the current light surface. Also watch over brightness, and reduce the light value
:( that way really suck but nvm i'll do it.. and After all I still can't get out of this bug:
************ ERROR ************
LoadPortals: couldn't read D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.prt
console of build
Setting up
Listening...
=== running build command ===
"D:/Luuk/Programma's/Designing/GTKradiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "D:/Luuk/Programma's/UrbanTerror/" -fs_game q3ut4 -meta "D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.map"
Connected.
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/Luuk/Programma's/UrbanTerror//q3ut4/
VFS Init: D:/Luuk/Programma's/UrbanTerror//baseq3/
--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/common.shader
Script file scripts/common_extra.shader was not found
Script file scripts/common_alphascale.shader was not found
entering scripts/algiers.shader
entering scripts/austria.shader
entering scripts/bbq.shader
entering scripts/bbq2.shader
Script file scripts/bbq6.shader was not found
entering scripts/crossing.shader
entering scripts/null_beach.shader
entering scripts/sweetnutz.shader
WARNING: Unknown surfaceparm: "solid"
Script file scripts/sweetnutz2.shader was not found
entering scripts/sweetnutz3.shader
Script file scripts/toxic2.shader was not found
Script file scripts/tub.shader was not found
entering scripts/urban_terror.shader
Script file scripts/urban_terror2.shader was not found
Script file scripts/urban_terror3.shader was not found
Script file scripts/urban_terror4.shader was not found
Script file scripts/urban_terror5.shader was not found
Script file scripts/urban_terror6.shader was not found
Script file scripts/urban_terror7.shader was not found
Script file scripts/urban_terror8.shader was not found
Script file scripts/urban_terror9.shader was not found
entering scripts/ut_elgin.shader
entering scripts/ut_prague.shader
Script file scripts/ut_suburbs3.shader was not found
Script file scripts/ut_turnpike.shader was not found
Script file scripts/walls.shader was not found
Script file scripts/wetwired.shader was not found
Script file scripts/fleuv.shader was not found
entering scripts/fleuv_scripts.shader
Script file scripts/base_button.shader was not found
Script file scripts/base_door.shader was not found
entering scripts/base_floor.shader
entering scripts/base_light.shader
Script file scripts/base_object.shader was not found
entering scripts/base_support.shader
Script file scripts/base_trim.shader was not found
Script file scripts/base_wall.shader was not found
Script file scripts/ctf.shader was not found
Script file scripts/gothic_block.shader was not found
Script file scripts/gothic_button.shader was not found
Script file scripts/gothic_door.shader was not found
Script file scripts/gothic_floor.shader was not found
entering scripts/gothic_light.shader
Script file scripts/gothic_trim.shader was not found
Script file scripts/gothic_wall.shader was not found
entering scripts/liquids.shader
Script file scripts/organics.shader was not found
entering scripts/sfx.shader
Script file scripts/skin.shader was not found
Script file scripts/skies.shader was not found
entering scripts/esa_O.shader
WARNING: Unknown surfaceparm: "weaponclip"
WARNING: Unknown surfaceparm: "nonopaque"
entering scripts/telestecki.shader
entering scripts/multiplant.shader
691 shaderInfo
--- LoadMapFile ---
Loading D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.map
entering D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.map
WARNING: Couldn't find image for shader textures/fleuv/floorgrid
0 total world brushes
2772 detail brushes
60 patches
3169 boxbevels
1018 edgebevels
229 entities
10946 planes
0 areaportals
Size: 99999, 99999, 99999 to -99999, -99999, -99999
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
BSP bounds: { -208.001617 -1828.003540 -268.007111 } { 1544.005249 1307.011719 124.011726 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
60 patches
26 patch LOD groups
--- CullSides ---
25 hidden faces culled
113 coincident faces culled
--- ClipSidesIntoTree ---
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
8854 axial edge lines
3692 non-axial edge lines
1 degenerate edges
WARNING: Degenerate T-junction edge found, fixing...
6046 verts added for T-junctions
34913 total verts
5918 naturally ordered
967 rotated orders
267 can't order
1 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
1 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (1)
7151 total meta surfaces
6903 stripped surfaces
248 fanned surfaces
0 patch meta surfaces
35156 meta verts
21102 meta triangles
--- TidyEntitySurfaces ---
7151 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (1)
5111 surfaces merged
81664 vertexes merged
--- FilterDrawsurfsIntoTree ---
5171 references
5171 (5171) emitted drawsurfs
6903 stripped face surfaces
248 fanned face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
0 SURFACE_FACE surfaces
60 SURFACE_PATCH surfaces
0 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
5111 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
36891 redundant indexes supressed, saving 144 Kbytes
--- FixBrushSides ---
--- EndModel ---
43 light entities stripped
10946 BSP planes
--- WriteSurfaceExtraFile ---
Writing D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.srf
Writing D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.bsp
Wrote 2.4 MB (2501312 bytes)
10 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running build command ===
"D:/Luuk/Programma's/Designing/GTKradiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "D:/Luuk/Programma's/UrbanTerror/" -fs_game q3ut4 -vis -saveprt "D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.map"
Connected.
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/Luuk/Programma's/UrbanTerror//q3ut4/
VFS Init: D:/Luuk/Programma's/UrbanTerror//baseq3/
--- Vis ---
saveprt = true
Loading D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.bsp
Loading D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.prt
************ ERROR ************
LoadPortals: couldn't read D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.prt
Tried many things the recommend solution didn't work either.. Help help help if you can fix it :)
~ Cheers
xF.
xF.
#20
Posted 02 November 2010 - 11:42 PM
Q3Map2 is not writing the .prt file during the BSP phase and it's skipping other stages like FaceBSP. I have no idea why, though this doesn't look right:
Size: 99999, 99999, 99999 to -99999, -99999, -99999
That means your map bounds are to the limits of Radiant which I've never seen. Maybe a corrupted map or something else.
One option is to review your install of Radiant and q3map2 using this guide:
http://gotdelirium.c..._GTKRadiant_1.5
Reasons:
1) I suspect you're compiling through Radiant, which tends to cause problems. You should use the 2.5.16 version along with an external program like q3map2toolz, both listed in the guide. It also provides greater control over compile options.
2) You have a lot of junk in your mapping directory. A fresh install will resolve most shader warnings you have and will eliminate the multiple shaderlist.txt files which some mappers incorrectly include in the .pk3.
Size: 99999, 99999, 99999 to -99999, -99999, -99999
That means your map bounds are to the limits of Radiant which I've never seen. Maybe a corrupted map or something else.
One option is to review your install of Radiant and q3map2 using this guide:
http://gotdelirium.c..._GTKRadiant_1.5
Reasons:
1) I suspect you're compiling through Radiant, which tends to cause problems. You should use the 2.5.16 version along with an external program like q3map2toolz, both listed in the guide. It also provides greater control over compile options.
2) You have a lot of junk in your mapping directory. A fresh install will resolve most shader warnings you have and will eliminate the multiple shaderlist.txt files which some mappers incorrectly include in the .pk3.
This post has been edited by mindriot: 02 November 2010 - 11:46 PM