Urban Terror Forums: Shuls [R2] - Urban Terror Forums

Jump to content

 Login | Register 
Advertisement
  • (5 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Shuls [R2] Rate Topic: -----

ut4_shuls_r2

#11 User is offline   Fleuv Icon

  • Account: fleuv
  • Main tag: f8`
  • Country:
  • Joined: 01-March 10
  • Posts: 751

Posted 20 October 2010 - 11:06 AM

Got allot to show atm but first fixing the shiny floor, can't get a env texture in it. I'll post pictures and shit after I finished that.
~ Cheers

xF.

#12 User is offline   Fleuv Icon

  • Account: fleuv
  • Main tag: f8`
  • Country:
  • Joined: 01-March 10
  • Posts: 751

Posted 20 October 2010 - 12:39 PM

Edited the latest updates.
~ Cheers

xF.

#13 User is offline   Fleuv Icon

  • Account: fleuv
  • Main tag: f8`
  • Country:
  • Joined: 01-March 10
  • Posts: 751

Posted 25 October 2010 - 07:27 PM

Edited the latest updates.

__
small edit:
__

To do list for first release
- Editing Locations
- Fixing lighting on the ceiling
- Some detail..
- Spawns/gametypes
- And if this work is done I'll pack it and release it :)!

This post has been edited by Fleuv: 27 October 2010 - 03:45 PM

~ Cheers

xF.

#14 User is offline   Sneaks Icon

  •   verified donor   
  • Account: sneaks
  • Main tag: =-KMA-=
  • Country:
  • Joined: 01-March 10
  • Posts: 463

Posted 28 October 2010 - 10:39 AM

Im really liking the look of this mate, nice one. How long you been working on this one now. Some great textures, Id love to see security cameras and if you can figure it out a room with monitors, or alarms. n1

#15 User is offline   Fleuv Icon

  • Account: fleuv
  • Main tag: f8`
  • Country:
  • Joined: 01-March 10
  • Posts: 751

Posted 28 October 2010 - 07:21 PM

View PostSneaks, on 28 October 2010 - 10:39 AM, said:

Im really liking the look of this mate, nice one. How long you been working on this one now.

I've been working on this for a few months from now.

View PostSneaks, on 28 October 2010 - 10:39 AM, said:

Some great textures

Thank you, spend some time on gimp to edit the textures.

View PostSneaks, on 28 October 2010 - 10:39 AM, said:

Id love to see security cameras and if you can figure it out a room with monitors, or alarms.

I already was thinking about that. I can say that I added a elevator room. But if there is a tactical place to put it I'll make one.

View PostSneaks, on 28 October 2010 - 10:39 AM, said:

n1

thanks.

xx
~ Cheers

xF.

bullet_loaderAdvertisement

#16 User is offline   Sneaks Icon

  •   verified donor   
  • Account: sneaks
  • Main tag: =-KMA-=
  • Country:
  • Joined: 01-March 10
  • Posts: 463

Posted 29 October 2010 - 08:09 AM

show an over head map? or a demo

Elevator will make a massive change, this is looking really good and am happy to help.

#17 User is offline   Fleuv Icon

  • Account: fleuv
  • Main tag: f8`
  • Country:
  • Joined: 01-March 10
  • Posts: 751

Posted 29 October 2010 - 10:48 PM

Yea I really can use some help on fixing the lighting at the ceiling. Look pictures..
~ Cheers

xF.

#18 User is offline   Sneaks Icon

  •   verified donor   
  • Account: sneaks
  • Main tag: =-KMA-=
  • Country:
  • Joined: 01-March 10
  • Posts: 463

Posted 02 November 2010 - 06:42 AM

Add light entity below the current light surface. Also watch over brightness, and reduce the light value

#19 User is offline   Fleuv Icon

  • Account: fleuv
  • Main tag: f8`
  • Country:
  • Joined: 01-March 10
  • Posts: 751

Posted 02 November 2010 - 05:13 PM

View PostSneaks, on 02 November 2010 - 06:42 AM, said:

Add light entity below the current light surface. Also watch over brightness, and reduce the light value

:( that way really suck but nvm i'll do it.. and After all I still can't get out of this bug:
************ ERROR ************
LoadPortals: couldn't read D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.prt

console of build
Setting up
Listening...
=== running build command ===
"D:/Luuk/Programma's/Designing/GTKradiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "D:/Luuk/Programma's/UrbanTerror/" -fs_game q3ut4 -meta "D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.map"
Connected.
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/Luuk/Programma's/UrbanTerror//q3ut4/
VFS Init: D:/Luuk/Programma's/UrbanTerror//baseq3/

--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/common.shader
Script file scripts/common_extra.shader was not found
Script file scripts/common_alphascale.shader was not found
entering scripts/algiers.shader
entering scripts/austria.shader
entering scripts/bbq.shader
entering scripts/bbq2.shader
Script file scripts/bbq6.shader was not found
entering scripts/crossing.shader
entering scripts/null_beach.shader
entering scripts/sweetnutz.shader
WARNING: Unknown surfaceparm: "solid"
Script file scripts/sweetnutz2.shader was not found
entering scripts/sweetnutz3.shader
Script file scripts/toxic2.shader was not found
Script file scripts/tub.shader was not found
entering scripts/urban_terror.shader
Script file scripts/urban_terror2.shader was not found
Script file scripts/urban_terror3.shader was not found
Script file scripts/urban_terror4.shader was not found
Script file scripts/urban_terror5.shader was not found
Script file scripts/urban_terror6.shader was not found
Script file scripts/urban_terror7.shader was not found
Script file scripts/urban_terror8.shader was not found
Script file scripts/urban_terror9.shader was not found
entering scripts/ut_elgin.shader
entering scripts/ut_prague.shader
Script file scripts/ut_suburbs3.shader was not found
Script file scripts/ut_turnpike.shader was not found
Script file scripts/walls.shader was not found
Script file scripts/wetwired.shader was not found
Script file scripts/fleuv.shader was not found
entering scripts/fleuv_scripts.shader
Script file scripts/base_button.shader was not found
Script file scripts/base_door.shader was not found
entering scripts/base_floor.shader
entering scripts/base_light.shader
Script file scripts/base_object.shader was not found
entering scripts/base_support.shader
Script file scripts/base_trim.shader was not found
Script file scripts/base_wall.shader was not found
Script file scripts/ctf.shader was not found
Script file scripts/gothic_block.shader was not found
Script file scripts/gothic_button.shader was not found
Script file scripts/gothic_door.shader was not found
Script file scripts/gothic_floor.shader was not found
entering scripts/gothic_light.shader
Script file scripts/gothic_trim.shader was not found
Script file scripts/gothic_wall.shader was not found
entering scripts/liquids.shader
Script file scripts/organics.shader was not found
entering scripts/sfx.shader
Script file scripts/skin.shader was not found
Script file scripts/skies.shader was not found
entering scripts/esa_O.shader
WARNING: Unknown surfaceparm: "weaponclip"
WARNING: Unknown surfaceparm: "nonopaque"
entering scripts/telestecki.shader
entering scripts/multiplant.shader
      691 shaderInfo
--- LoadMapFile ---
Loading D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.map
entering D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.map
WARNING: Couldn't find image for shader textures/fleuv/floorgrid
        0 total world brushes
     2772 detail brushes
       60 patches
     3169 boxbevels
     1018 edgebevels
      229 entities
    10946 planes
        0 areaportals
Size: 99999, 99999, 99999 to -99999, -99999, -99999
--- ProcessDecals ---
        0 decal projectors
--- CreateMapFogs ---
        0 fogs
############### model 0 ###############
BSP bounds: { -208.001617 -1828.003540 -268.007111 } { 1544.005249 1307.011719 124.011726 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
       60 patches
       26 patch LOD groups
--- CullSides ---
       25 hidden faces culled
      113 coincident faces culled
--- ClipSidesIntoTree ---
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
     8854 axial edge lines
     3692 non-axial edge lines
        1 degenerate edges
WARNING: Degenerate T-junction edge found, fixing...
     6046 verts added for T-junctions
    34913 total verts
     5918 naturally ordered
      967 rotated orders
      267 can't order
        1 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
        1 empty or malformed surfaces deleted
--- MakeEntityDecals ---
 (0)
        0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (1)
     7151 total meta surfaces
     6903 stripped surfaces
      248 fanned surfaces
        0 patch meta surfaces
    35156 meta verts
    21102 meta triangles
--- TidyEntitySurfaces ---
     7151 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (1)
     5111 surfaces merged
    81664 vertexes merged
--- FilterDrawsurfsIntoTree ---
     5171 references
     5171 (5171) emitted drawsurfs
     6903 stripped face surfaces
      248 fanned face surfaces
        0 surface models generated
        0 skybox surfaces generated
        0 SURFACE_BAD surfaces
        0 SURFACE_FACE surfaces
       60 SURFACE_PATCH surfaces
        0 SURFACE_TRIANGLES surfaces
        0 SURFACE_FLARE surfaces
        0 SURFACE_FOLIAGE surfaces
        0 SURFACE_FORCED_META surfaces
     5111 SURFACE_META surfaces
        0 SURFACE_FOGHULL surfaces
        0 SURFACE_DECAL surfaces
        0 SURFACE_SHADER surfaces
    36891 redundant indexes supressed, saving 144 Kbytes
--- FixBrushSides ---
--- EndModel ---
       43 light entities stripped
    10946 BSP planes
--- WriteSurfaceExtraFile ---
Writing D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.srf
Writing D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.bsp
Wrote 2.4 MB (2501312 bytes)
       10 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening...
=== running build command ===
"D:/Luuk/Programma's/Designing/GTKradiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "D:/Luuk/Programma's/UrbanTerror/" -fs_game q3ut4 -vis -saveprt "D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.map"
Connected.
2 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.17
GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
Last one turns the lights off
--- InitPaths ---
VFS Init: D:/Luuk/Programma's/UrbanTerror//q3ut4/
VFS Init: D:/Luuk/Programma's/UrbanTerror//baseq3/

--- Vis ---
saveprt = true
Loading D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.bsp
Loading D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.prt
************ ERROR ************
LoadPortals: couldn't read D:/Luuk/Programma's/UrbanTerror/q3ut4/maps/ut4_shuls_r1.prt


Tried many things the recommend solution didn't work either.. Help help help if you can fix it :)
~ Cheers

xF.

#20 User is offline   mindriot Icon

Posted 02 November 2010 - 11:42 PM

Q3Map2 is not writing the .prt file during the BSP phase and it's skipping other stages like FaceBSP. I have no idea why, though this doesn't look right:

Size: 99999, 99999, 99999 to -99999, -99999, -99999

That means your map bounds are to the limits of Radiant which I've never seen. Maybe a corrupted map or something else.

One option is to review your install of Radiant and q3map2 using this guide:

http://gotdelirium.c..._GTKRadiant_1.5

Reasons:

1) I suspect you're compiling through Radiant, which tends to cause problems. You should use the 2.5.16 version along with an external program like q3map2toolz, both listed in the guide. It also provides greater control over compile options.

2) You have a lot of junk in your mapping directory. A fresh install will resolve most shader warnings you have and will eliminate the multiple shaderlist.txt files which some mappers incorrectly include in the .pk3.

This post has been edited by mindriot: 02 November 2010 - 11:46 PM


  • (5 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users

Sponsored link
https://www.frozensand.com/


Copyright © 1999-2024 Frozensand Games Limited  |  All rights reserved  |  Urban Terror™ and FrozenSand™ are trademarks of Frozensand Games Limited

Frozensand Games is a Limited company registered in England and Wales. Company Reg No: 10343942