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Optimized .exe; builds of ioq3 engine
With GoogleTranslate, Bumpy, dmaHD, iKALiZER, Raw Mouse, Bug Fixes, ..
#1392
Posted 30 January 2012 - 10:48 PM
#1393
Posted 01 February 2012 - 12:42 PM
this is what i found in google cache (repasted in my dropbox)
http://dl.dropbox.co..._q3_engine.html
obviously many links don't work... but text are perfect...
http://dl.dropbox.co..._q3_engine.html
obviously many links don't work... but text are perfect...
#1394
Posted 01 February 2012 - 04:12 PM
#1395
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#1396
Posted 02 February 2012 - 01:19 PM
Initial post updated with links to Urban-Zone.org.
Thanks for the links Orbit.
Thanks for the links Orbit.
#1397
Posted 02 February 2012 - 04:56 PM
mitsubishi, on 04 November 2009 - 04:42 PM, said:
[Download from Urban-Zone.org]
This project replaces only the .exe of urban terror with a latest version of ioq3 engine, optimized and enriched with several new features and fixes. It does not require q3 and is compatible for online play.
...
Does it mean it is approved to be used in UZ comp ?
This post has been edited by phd: 02 February 2012 - 04:56 PM
#1398
#1399
Posted 03 February 2012 - 01:54 AM
p5yc0runn3r, on 23 January 2012 - 06:40 AM, said:
Which new version? :)
Umm the one you talked about cleaning up here :) http://www.urbanterr...m/page__st__170
If that's not the case, can you point me to the latest code?
#1400
Posted 11 February 2012 - 03:44 PM
I downloaded the links that orbit gave and used the 'notbumpy' version of windows-64bit, it works just fine but mitsu said that the 64 bit can be a bit slower so im just asking that because my computer is 64 bit can i use the 32 bit ones or not. Also what is the difference between 'bumpy' and 'notbumpy'. Edit: what is the difference between 32-bit and 32-bitmmx
This post has been edited by kelt: 11 February 2012 - 03:45 PM
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