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What are you working on?
#111
Posted 20 September 2009 - 03:01 AM
yea it was inspired by it great game
ok here's some screenies! I do think i have to make the level still lighter.
http://screenshot.xf...767b027e882.jpg
http://screenshot.xf...cd1ec47ceff.jpg
http://screenshot.xf...b470f7edd15.jpg
http://screenshot.xf...0df550a994c.jpg
ok here's some screenies! I do think i have to make the level still lighter.
http://screenshot.xf...767b027e882.jpg
http://screenshot.xf...cd1ec47ceff.jpg
http://screenshot.xf...b470f7edd15.jpg
http://screenshot.xf...0df550a994c.jpg
#112
Posted 20 September 2009 - 07:15 PM
http://pastebin.com/d2d83d2d7
use that script for nicer screens
use /sv_pure 0; devmap [name]
Then you can use this binds
F5 "god"
F6 "noclip"
F7 "kill"
F8 "restart"
use that script for nicer screens
use /sv_pure 0; devmap [name]
Then you can use this binds
F5 "god"
F6 "noclip"
F7 "kill"
F8 "restart"
#113
Posted 22 September 2009 - 06:51 AM
^ I think heres what you need
http://ucguides.sava...PS_visuals.html
best visual settings and lowest
http://ucguides.sava...PS_visuals.html
best visual settings and lowest
#114
Posted 27 September 2009 - 08:15 AM
well, someone from =-KMA-= asked me to try test out a night version
thought I'd share
http://www.urbanterr.../toh_night1.jpg
http://www.urbanterr.../toh_night2.jpg
http://www.urbanterr.../toh_night3.jpg
thought I'd share
http://www.urbanterr.../toh_night1.jpg
http://www.urbanterr.../toh_night2.jpg
http://www.urbanterr.../toh_night3.jpg
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#118
Posted 29 September 2009 - 07:37 AM
http://www.youtube.com/user/slackin35
http://s188.photobuc...z220/slackin35/
http://forums.urbant...8-ut4-6767-wip/
^^Check it out!
http://s188.photobuc...z220/slackin35/
http://forums.urbant...8-ut4-6767-wip/
^^Check it out!
This post has been edited by slackin: 29 September 2009 - 07:38 AM
[img]http://i188.photobuc...n35/urt/sig.jpg[/img]
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
/*----------------------------------------------------------------------
All normal mapped(bump mapped) and specular mapped .|^|.
Just a few of many, and more to come.
----------------------------------------------------------------------*/
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